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 Post subject: level 100 cap str glavie?
PostPosted: Sat May 03, 2008 11:50 pm 
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alright this is what im thinking for 100 level cap:
100 heuksal
100 lightning
100 fire

now my reasoning is this:
100 heuksal because if everybody keeps it at like 80, then your damage will be 20% less physical damage!!! WOW!!! thats a lot!

100 lightning... you know why.......... speed? imbue? parry? buffs?

100 fire because think about it. about 30-50% your damage im thinking comes from your imbue. its the same reason with 100 heuksal. you get a lot more % damage with it trust me. another thing is the 2nd series. without this, you cannot become immune to ice. you also get a lot of physical stuff.

my strategy will be to first use the lightning imbue to lower their parry. *hopefully* then i will move on to fire imbue to rack in the damage

then for the level 150 cap,
150 heuksal
80 fire
70 lightning

i plan to sacrifice a lot of my force to get to level 150 heuksal. again, 50% more physical damage, and by the time i have that much, my physical balancce will dwarf my magical balance.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Sat May 03, 2008 11:57 pm 
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Thats fine and all but your thinking too far ahead.
As for 100 cap, I wouldn't even bother with lightning imbue...its not worth it. Fire will still do more. Parry decrease is almost worthless.
For 150 cap, Again way too far ahead.
You should look into 150 Fire, 150 Heuskal.
Because having fire at 80 means 16% phy dmg increase. While at 150 it means 30% phy dmg increase. You would be doing about half the dmg possibility of another glaiver your lvl.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Sun May 04, 2008 12:28 am 
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I think we probably wont be here when 150 cap arrives, so absolutely dont worry about it.

About 100 cap,
100 heuksal
100 lightning
100 fire
would seem to me the best one for me.

About using lightning imbue: dont waste your time and SP getting it only for reducing enemies parry ratio; this status can be very easily pilled off, and people can be immune to it. Get only fire imbue.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Sun May 04, 2008 12:52 am 
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if you're char at 150 is 150 spear/80 fire/70 light...
its better to go 2h/bard...

chinese only has imbue to make up damage that euros lack (so hybrid might be better) if you only have 70 light, a 150 bard sub will be a lot faster than you
the 80 fire wont make up damage that 2h does either

but for 100 cap, i think 100 spear/fire/light would be good, but dont take light imbue, they'll pill that away


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 Post subject: Re: level 100 cap str glavie?
PostPosted: Sun May 04, 2008 3:05 am 
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at 100 cap or 150 cap? they may raise the 300 cap on skills.


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 Post subject: Re: level 100 cap str glavie?
PostPosted: Sun May 04, 2008 1:16 pm 
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Saine wrote:
at 100 cap or 150 cap? they may raise the 300 cap on skills.

It is widely known that they wont increase the 300 mastery cap. This is proved by interviews done with people from joymax (if im not mistaken). But I'm sure that the 300 cap will not increase.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Sun May 04, 2008 1:32 pm 
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table wrote:
alright this is what im thinking for 100 level cap:
100 heuksal
100 lightning
100 fire

now my reasoning is this:
100 heuksal because if everybody keeps it at like 80, then your damage will be 20% less physical damage!!! WOW!!! thats a lot!

100 lightning... you know why.......... speed? imbue? parry? buffs?

100 fire because think about it. about 30-50% your damage im thinking comes from your imbue. its the same reason with 100 heuksal. you get a lot more % damage with it trust me. another thing is the 2nd series. without this, you cannot become immune to ice. you also get a lot of physical stuff.

my strategy will be to first use the lightning imbue to lower their parry. *hopefully* then i will move on to fire imbue to rack in the damage

then for the level 150 cap,
150 heuksal
80 fire
70 lightning

i plan to sacrifice a lot of my force to get to level 150 heuksal. again, 50% more physical damage, and by the time i have that much, my physical balancce will dwarf my magical balance.


Don`t mind, but I think this is kinda stupid post....We don`t even have the 90 cap, and you ask what skills you should use at 150 cap? I think you will have to wait like 6-8 years before 150 cap comes...and who knows, maybe you won`t play silkroad anymore until then...so, what`s the point in thinking so far? you should think about your skills at lvl 90 now, not 150 LOL

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Sun May 04, 2008 2:27 pm 
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i play cSRO so its no problem with level 100 cap xD

and yes, im thinking too far away, but for me, looking at the skills and builds is just as fun as playing it.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Tue May 06, 2008 11:35 am 
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Can you please give me the link to the cSRO? because I want to play cSRO too...and by the way, is it in english, or you play it in chinese?

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Tue May 06, 2008 12:59 pm 
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bugy92 wrote:
Can you please give me the link to the cSRO? because I want to play cSRO too...and by the way, is it in english, or you play it in chinese?

Guides to cSro

Use search function next time, or use your mind to think: "Hey, won't there be a guide in Other Sro Versions section?"

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 3:42 pm 
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IMO:
100 heuksal
100 fire
80 light
20 cold.

:)

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 4:24 pm 
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raphaell666 wrote:
Saine wrote:
at 100 cap or 150 cap? they may raise the 300 cap on skills.

It is widely known that they wont increase the 300 mastery cap. This is proved by interviews done with people from joymax (if im not mistaken). But I'm sure that the 300 cap will not increase.

Which is why Euros will own :)


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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 4:39 pm 
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euro's already own! 8)

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 5:58 pm 
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Bounzzer wrote:
euro's already own! 8)

Ssshhhh we don't want to upset all the chinese players by letting them know that we're better :wink:


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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 6:07 pm 
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^
It really looks like things are going to change at 90 cap.

Tasdik wrote:
raphaell666 wrote:
Saine wrote:
at 100 cap or 150 cap? they may raise the 300 cap on skills.

It is widely known that they wont increase the 300 mastery cap. This is proved by interviews done with people from joymax (if im not mistaken). But I'm sure that the 300 cap will not increase.

Which is why Euros will own :)


It looks like that the chineses wont need more than 2 mastery sets to be strong at cap 150, and 3 at cap 100. They need for now, but they wont as the cap goes higher. And we should not worry about cap 100+ because we probably wont see it.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 6:53 pm 
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i heard that the 100 cap. or maybe the 120 cap they ar raising the skill level to 400 or 500.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 6:58 pm 
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^ They aren't
Where did you hear this? Whoever said it was wrong anyways.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 7:18 pm 
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brentonsbbe359 wrote:
i heard that the 100 cap. or maybe the 120 cap they ar raising the skill level to 400 or 500.


RogueKiller wrote:
^ They aren't
Where did you hear this? Whoever said it was wrong anyways.

+1
I really think that those are only rumours, done by people that dont really know what they are talking about.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 7:54 pm 
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well i know that at the 150 cap they will be raising the cap because i heard a GM say it. haha xD it wouldn't really be fair if it stayed at 300 for the 150 cap.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 7:59 pm 
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Just means they will even out more. :roll:

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 8:06 pm 
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brentonsbbe359 wrote:
well i know that at the 150 cap they will be raising the cap because i heard a GM say it. haha xD it wouldn't really be fair if it stayed at 300 for the 150 cap.

A GM? Can you get a screenshot, please? I still doubt that they will increase the mastery cap.
As I said earlier, I think that chinese masteries will be getting stronger, so they wont need more than what the current mastery cap allows them to get, to be strong enough.

My proof:
Quote:
Q:- Can you give us a hint of the final level cap and will the mastery levels remain at 300?
A. Unfortunately we cannot reveal the final level cap, but I can tell you that mastery levels will remain at 300.

Source: viewtopic.php?t=28247

Good enough?

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 9:01 pm 
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i stand corrected. once i find a game with grafics as good as sro's i'm quitting

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 9:08 pm 
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brentonsbbe359 wrote:
i stand corrected. once i find a game with grafics as good as sro's i'm quitting

:P
Going to quit? For which reason?

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 9:29 pm 
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raphaell666 wrote:
brentonsbbe359 wrote:
i stand corrected. once i find a game with grafics as good as sro's i'm quitting

:P
Going to quit? For which reason?

the reason that you have to either pay 15 bucks to play sro or try to get on for 2 hours....

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 11:03 pm 
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150 cap (if any)

str builds:
150 <weapon>
150 fire

int builds:
150 ice
150 light

hybrid builds:
150 fire
150 light

150 <weapon>
150 light


these are what you should aim for at lv150 cap lv80 fire barely scratch anythng

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Thu May 08, 2008 11:49 pm 
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by the time 150 cap comes out, i think SRO 2 will be released...to keep up with modern technology ie. new graphics etc etc.

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Fri May 09, 2008 7:00 pm 
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InsertName wrote:
150 cap (if any)

str builds:
150 <weapon>
150 fire

int builds:
150 fire
150 light

hybrid builds:
150 ice
150 light

150 <weapon>
150 light


fixed.

pure int suxs with ice. ice is good for hybrids

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Mon May 12, 2008 11:47 am 
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pizzagirl2008 wrote:
by the time 150 cap comes out, i think SRO 2 will be released...to keep up with modern technology ie. new graphics etc etc.


SRO 2? I think that if they are going to make sro 2, they will be wrong...I think they should update this sro, instead of creating another...For example, is it fair for all the players that spended 2-3 years on this sro trying to reach the cap, to have to let all theyr work and to start another char in sro 2? I think they should put new graphic in this sro, so that we don`t need to let our chars and start anothers, because that won`t be fair...That`s my opinion, and I think you guys will agree with me :D

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Mon May 12, 2008 11:58 am 
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bugy92 wrote:
pizzagirl2008 wrote:
by the time 150 cap comes out, i think SRO 2 will be released...to keep up with modern technology ie. new graphics etc etc.


SRO 2? I think that if they are going to make sro 2, they will be wrong...I think they should update this sro, instead of creating another...For example, is it fair for all the players that spended 2-3 years on this sro trying to reach the cap, to have to let all theyr work and to start another char in sro 2? I think they should put new graphic in this sro, so that we don`t need to let our chars and start anothers, because that won`t be fair...That`s my opinion, and I think you guys will agree with me :D
He means it will be the same game. You will connect to the same servers but the game's graphics as a whole will be redone. Everything should look much better and should be better programmed. You should also be able to run SRO with shadows on detailed...

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 Post subject: Re: level 100 cap str glavie?
PostPosted: Mon May 12, 2008 6:40 pm 
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brentonsbbe359 wrote:
InsertName wrote:
150 cap (if any)

str builds:
150 <weapon>
150 fire

int builds:
150 fire
150 light

hybrid builds:
150 ice
150 light

150 <weapon>
150 light


fixed.

pure int suxs with ice. ice is good for hybrids

Pure int sucks with ice?
Its the only thing keeping them alive.
Ice is actually not needed as much for hybrids because they have more hp to live on.

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