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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Aug 20, 2008 11:57 pm 
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about dusk armor
i actually use it a lot both pvp and pve
in pvp when fighting a melee type they are usually pure str
so every attk counts
most of the time in pvp i keep my enemy stun/sleep so having it there as continual damage while the char on me is stunned is good
in pve i use it for crowd control
if theres a giant party that everyone is trying to kill but there are also more mobs around it that are attcking everyone i usually throw it on so the aoe from the giant will kill it

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Aug 21, 2008 7:24 am 
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Plovers wrote:
about dusk armor
i actually use it a lot both pvp and pve
in pvp when fighting a melee type they are usually pure str
so every attk counts
most of the time in pvp i keep my enemy stun/sleep so having it there as continual damage while the char on me is stunned is good
in pve i use it for crowd control
if theres a giant party that everyone is trying to kill but there are also more mobs around it that are attcking everyone i usually throw it on so the aoe from the giant will kill it

It's a skill of limited use. =) It will be helpful for some situations but the damage dealt by the skill is not much help (from what I've experienced anyway).


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Sep 04, 2008 1:27 pm 
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Fug_Dup do you do much pvp yet?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Sep 04, 2008 6:34 pm 
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Glavie's Girl wrote:
Fug_Dup do you do much pvp yet?

Well, I no longer play this character but I used to PvP a lot when I did. I was a huge PvP junkie. XD As for this new Warlock/Bard I'm making, I haven't PvP'ed much because I'm trying to level. The times I have PvP'ed it's been great overall although I do miss the healing from havinga Cleric sub. :( Anyway, we'll see how it goes. I have an NPC set so I'll see how it goes once I get my old 8D set.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Sep 04, 2008 7:11 pm 
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Switched to bard/warlock, so thats what the new signature is about. I understand now. :D Well now that I am capped and doing more pvp, though my gears is no where near perfect but I am working on it, I find pvp to have its ups and downs. Seems there are certain builds that just whip the floor with me, and others that I sneeze on and they die. I also seem to find that I can pvp a person a few times, and after awhile they stop pvping me all together. Used to go afk in cape and come back to a dead char in the amount of time it took to get a glass of water, now I cape up and no one touches me, its kinda annouying actually.

Also I have an enemy that is warrior, and is fully farmed two-hand,one-hand, and axe. He resists everything I have even if he isnt holding axe and with no holyward. I have a friend whom doesnt have axe passive farmed and without holyward he doesnt resist at all. Which makes me think that though the axe passive doesnt work like other euro passives it seems that the axe mastery passive grants immunity no matter what warrior weapon is held. Ever came accross this issue, or am I going nutz again? lol

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Sep 04, 2008 8:25 pm 
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maybe its like the rogues poison passive for daggers which works for xbow too...

can someone give more infos? an if they are right please say it doesnt work :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Sep 04, 2008 10:07 pm 
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Glavie's Girl wrote:
Switched to bard/warlock, so thats what the new signature is about. I understand now. :D Well now that I am capped and doing more pvp, though my gears is no where near perfect but I am working on it, I find pvp to have its ups and downs. Seems there are certain builds that just whip the floor with me, and others that I sneeze on and they die. I also seem to find that I can pvp a person a few times, and after awhile they stop pvping me all together. Used to go afk in cape and come back to a dead char in the amount of time it took to get a glass of water, now I cape up and no one touches me, its kinda annouying actually.

Also I have an enemy that is warrior, and is fully farmed two-hand,one-hand, and axe. He resists everything I have even if he isnt holding axe and with no holyward. I have a friend whom doesnt have axe passive farmed and without holyward he doesnt resist at all. Which makes me think that though the axe passive doesnt work like other euro passives it seems that the axe mastery passive grants immunity no matter what warrior weapon is held. Ever came accross this issue, or am I going nutz again? lol

Grats on reaching cap!! :D

Oh, I didn't switch. I made a new character altogether. xD I still have my Warlock/Cleric but it's inactive. :( Warlocks are faced with the challenge of not having any defense passives so even at high levels you won't be able to tank much damage. Having a Cleric sub does help tons, but from experience, a Warrior giving you fences and/or Pain Quota makes you unstoppable. :D This is a great soloing build but, like other Euro builds, it needs external buffs to see its full potential. Of course, then you'll get people crying that you have Euro buffs on -.-. Warrior PvP can be challenging but not impossible. Study the enemy's routine and figure out where you can plant your stuns and Shield Trashes. When I was a high level on my Warlock/Cleric, I don't think there were many challenging Warriors at the time because Euro was still pretty new and not many people fully understood it so most Warriors I faced weren't as troublesome as current Warriors we have now. I had the same issue on my Warrior/Warlock where no one would PvP me anymore so eventually it got super boring that I decided to quit that character. xD It was good while it lasted. =)

About the Dual Axe passive, it can be annoying but there's not much you can do about it, unfortunately. I know for a fact that the debuffs can still land on them but it takes a few tries before that happens, and as an INT build, it can be very frustrating. I PvP'd a level 90 Dual Axe sub-bard on my level 82 Warrior/Warlock once and it took 3 HP Leeches before Disease Status landed and 2 tries of each debuff before they took effect as well. (Needless to say, I killed him after they were fully debuffed. XD) But yes, the passive is bugged and I really hope JM fixes it soon. =( I do enjoy the complexity of the Warlock mastery though. I think that's why I keep making them. :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Sep 05, 2008 3:35 am 
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Amazing graphics. You have a creative way of writing tuts. Very nice guide btw, congrats :).

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Sep 05, 2008 7:25 am 
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I farmed this beast 2 weeks ago, and now I'm 0 gapping.
Sub cleric saves me almost 50% of all pvps in winning.
And I totally forgot the shield trash.
I prefer HSpell2, HRD, Bless maxed and Orbit2. (cleric 82 atm)

And this FW was pretty interesting and i got 3 times more kills cause I'm farmed now.

Image

I can kill any build, chi or euro, doesn't matter. What matters is the 20% probability to resist my stuns and panic.
Only glaviers and 2h/cleric are tough to suck all that HP down.

When I'm fenced, I'm unstoppable.

Fug, thanks again with this guide man, you inspired me on the beginning.
These are the basic essentials in the guide a warlock should know.
Everything else after depends on your playing style.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Sep 05, 2008 12:38 pm 
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Having Shield trash for so long it would bother me to remove it for the ten lvls in cleric. The build can work both ways, my server leans more towards str based chars, not many ints and if it is an int its usually a wizard.

I still think there is a glitch with the axe passive, but I am not farmed so that might be the real reason I am being resisted so much. One more pt plus and I should be farmed I beleive.

In FW I find unless I can get the other people alone, the wizard in my party ends up using my debuffs to kill the other players with just AoE splash. Nothing brings up kill count faster then three kills per nuke! hehe

When doing group pvp, warlock is a support char, you are the reason the wizards can take out one handers in reverse obli with vit increase. My bless though at lvl 80 saves my team most of the time, and that shield trash I can knock that str off my cleric or wizard.

Also there are a few warlocks on my server, but overall my gear is better and getting better, the other sun warlock in my union wears light armor with around 10k hp, I am in robe and with around 13.5k hp. I still have my 15 stat points and I am really leaning towards adding those to str. I can kill people just fine now, but I cant stay alive long enough to get any debuff on a warroir, the one build that troubles me the most. Str not only adds hp points, but it adds phy defense, and my hp pots will heal for more.

*random thoughts on warlocks, its morning forgive me lol*

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Sep 05, 2008 12:50 pm 
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Astra wrote:
I farmed this beast 2 weeks ago, and now I'm 0 gapping.
Sub cleric saves me almost 50% of all pvps in winning.
And I totally forgot the shield trash.
I prefer HSpell2, HRD, Bless maxed and Orbit2. (cleric 82 atm)

And this FW was pretty interesting and i got 3 times more kills cause I'm farmed now.

Image

I can kill any build, chi or euro, doesn't matter. What matters is the 20% probability to resist my stuns and panic.
Only glaviers and 2h/cleric are tough to suck all that HP down.

When I'm fenced, I'm unstoppable.

Fug, thanks again with this guide man, you inspired me on the beginning.
These are the basic essentials in the guide a warlock should know.
Everything else after depends on your playing style.


i can still see ur skills :P


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Sep 05, 2008 2:34 pm 
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Thinking about skill bar set up,it would be intresting to see where everyone puts there skills as a warlock/cleric, and why its different.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Sep 05, 2008 2:35 pm 
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Glavie's Girl wrote:
When doing group pvp, warlock is a support char, you are the reason the wizards can take out one handers in reverse obli with vit increase.

+1

damn those KS'er, we do the work and they take profit =(

Edit: hmm the doubled scream mask on the extra bar should be phantasma for luring in partys. the free extra slot should be for death trap
Missing skills because of no space:
-cleric single attack
-both bind attacks
-area debuffs
-any kind of short-sight
-a place for pet pots, vigors, etc. (i get them in the bar in exchange for some area curses when i need them)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Sep 05, 2008 7:44 pm 
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thechampion80 wrote:
i can still see ur skills :P

The transparency was left on purpose, so you can guess what skills are there.

And for the skill bars.... I wish I had F5. I need more Bars!

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Sep 06, 2008 8:06 am 
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My funky skillbar, I've got repeat skills and other miscellaneous stuff but it works. :oops:
F1- Main solo PVP/PVE Bar. I would like to have Shield Trash instead of Dusk Armor but it was deleveled.
F2- Random skills & Nukes. It could be more efficient, since pvp takes some switching between floating for buffs, F1 to debuff, and F2 to nuke. Both 1 keys have Wrath daze on it, it's easy to remember that way. Gotten used to it :)
F3- Party skillbar!
F4- Minimal Cleric skills, main heals, buffs, and res.
Floating- Vampire Kiss/Touch, weapons, Cleric skills & Vigors (Right click most of them). Healing Cycle is right next to the cleric rod, making it easy to self heal with the space bar and switch back to Warlock rod.
Mouse- Stun. Very useful.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Sep 07, 2008 10:51 am 
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great guide ive been following it myself atm only up to the 20s and farming all the sp at ongs
is the amount of sp required including the 90 update?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Sep 07, 2008 11:18 am 
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Jigz0r wrote:
great guide ive been following it myself atm only up to the 20s and farming all the sp at ongs
is the amount of sp required including the 90 update?


Check here and see for yourself: Nivlam

Advancechao, One question: With healing cycle you have to change weapons, and with the single healing cycle you have to select yourself, and then reselect the enemy. The Party heal skill makes sure you put healing on yourself and not lag and put it on your enemy. So I was just wondering if that every happens to you or not?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Sep 07, 2008 5:46 pm 
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Glavie's Girl wrote:

Advancechao, One question: With healing cycle you have to change weapons, and with the single healing cycle you have to select yourself, and then reselect the enemy. The Party heal skill makes sure you put healing on yourself and not lag and put it on your enemy. So I was just wondering if that every happens to you or not?


I don't use healing cycle that much in PVP because usually the opponent is strong enough to 1 hit KO me, so it's better to spend that time stunning, debuffing, or running :P
But I use it over healing orbit because they both heal approximately the same amount of HP but cycle is instant cast and takes half the MP to use. Plus I had 50 levels to get used to Cycle while pvping so it's just a habit. Selecting isn't an issue, after you get used to it you can do it really fast, and I've never healed the opponent before ^^

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 16, 2008 5:10 am 
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hello, this is my cleric/warlock ... now all my points go to str
http://img362.imageshack.us/my.php?imag ... 771uk6.jpg
btw u should give a note over there about the thing with the trap...that u can trap then sleep and then do debuffs/curses/nukes and sleep wont come off antil the trap will explode.
ty for the guide cuz of that guide i open this char XD


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 16, 2008 2:35 pm 
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Sevenge wrote:
hello, this is my cleric/warlock ... now all my points go to str
http://img362.imageshack.us/my.php?imag ... 771uk6.jpg
btw u should give a note over there about the thing with the trap...that u can trap then sleep and then do debuffs/curses/nukes and sleep wont come off antil the trap will explode.
ty for the guide cuz of that guide i open this char XD


Yes this is true, but the thing is that you really shouldnt do it unless jobing and your about to lose the trade, in generall pvp its highly unfair to do this trick on people unless they are considerably higher lvl. This done constantly makes you highly annouying to pvp.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 16, 2008 6:34 pm 
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i like to be annoying and the "trick" is already in the guide =)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Sep 18, 2008 7:06 pm 
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Its more annouying to run into the middle of a cape pvp, cast an aoe dot and use chaos screen to make yourself go white to the capers and leaves those pilling going "Wtf, who did that?!?" though eventually people start remembering your name. lol

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 23, 2008 1:08 pm 
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i know where is some vids on youtube but some ppl just dont know how to use this biuld :banghead:
the best vid i know http://www.youtube.com/watch?v=1D4ddFuIeuc
so show me how you can play with this biuld :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 23, 2008 4:32 pm 
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Extrme_G wrote:
i know where is some vids on youtube but some ppl just dont know how to use this biuld :banghead:
the best vid i know http://www.youtube.com/watch?v=1D4ddFuIeuc
so show me how you can play with this biuld :D

+100

i saved the high quality version from stage6 on my drive.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 23, 2008 6:35 pm 
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Drabon wrote:
Extrme_G wrote:
i know where is some vids on youtube but some ppl just dont know how to use this biuld :banghead:
the best vid i know http://www.youtube.com/watch?v=1D4ddFuIeuc
so show me how you can play with this biuld :D

+100

i saved the high quality version from stage6 on my drive.

i had that vid but i got virus and i needed to reinstal my windows :banghead: and i lost it :banghead: can you upload that vid pls i realy need it :)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Sep 23, 2008 10:30 pm 
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http://www.megaupload.com/de/?d=C9LVTAMA

i hope its working


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Sep 25, 2008 5:29 am 
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hey fug_dup, why'd you switch to warlock/bard now? (Just guessing since you changed your sig.)

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Sep 27, 2008 7:47 am 
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Proud to be the first lv90 farmed warlock on Venus.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Sep 27, 2008 5:55 pm 
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is true that euros after 100% mag balance the dmg woth change? if its true. isnt better a warlock hybrid?

thanks


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Sep 27, 2008 11:28 pm 
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Astra wrote:
Proud to be the first lv90 farmed warlock on Venus.

Gratz! :D Any notable differences you've seen with your new level 90 skills? =)
NO_SILK_4_ME wrote:
hey fug_dup, why'd you switch to warlock/bard now? (Just guessing since you changed your sig.)

Just exploring different possibilities is all. Different play styles. :) Bard has always interested me (my Warlock/Cleric I based this guide on began as a Warlock/Bard) but I have never actually used one other than for speed buffs or tambours/dances. So far I am enjoying it very much. :D Perhaps enough to make a new guide soon.
maykelpachecho wrote:
is true that euros after 100% mag balance the dmg woth change? if its true. isnt better a warlock hybrid?

thanks

I'm almost positive that Euros still gain magical damage after 100% mag balance, but yes, a Warlock is one of those builds that could be a very good hybrid. =)


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