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 Post subject: quick question
PostPosted: Sun Mar 05, 2006 10:32 am 
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im trying to find.. or create a list of really useless skills.. and i came across the int vs str... how int = bad phys dmg

so bad phys dmg = weapon masteries right? so an int user should focus on their force isntead of weapon.. or what? im using bow btw.. int..


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PostPosted: Sun Mar 05, 2006 10:41 am 
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i'd still work up your weapon mastery, because i'm pretty sure the masteries don't just up your physical damage, but your magical damage as well.


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 Post subject:
PostPosted: Sun Mar 05, 2006 12:07 pm 
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There're a few lists of "useless" skills elsewhere on the boards. Some of them need updating. ;) There are also various weapon skills which will come in handy regardless of whether you're int or strength (and some which will be more useful if you're int, in fact).

Probably the most int-biased Pacheon skill is the Arrow Combo Attack Series. Since this allows you to attack multiple times in a short amount of time, you're able to get multiple elemental hits in a shorter amount of time, thus increasing your DPS.

The other skills in the Pacheon book are not necessarily useless because they offer other abilities such as being able to hit multiple targets, extending your bow's range, etc., as well as adding to damage.

Lightning's Piercing Force Series is a must-have for int characters. Aside from Piercing Force, an int user's best friend will be nukes, such as the Flame Wave Series, Thunderbolt Force Series, and Snow Storm Series. These skills are direct-damage elemental attacks and do not use a weapon. However, you shouldn't ignore your basic weapon skills, because they will be used to deliver imbue damage (any of the first-tier elemental skills, such as the Thunder Force Series). Since your nukes have cooldowns, high mana cost, and won't be available until higher levels, you can't rely on them exclusively.

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 Post subject:
PostPosted: Sun Mar 05, 2006 12:10 pm 
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The Castle Shield active shield skill in the Bicheon tree is one of the useless ones... but if you use a bow you probably won't care :D


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 Post subject:
PostPosted: Sun Mar 05, 2006 1:53 pm 
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that spell is pretty useless , though there are some cercomstances that you can use it. Imagine in pvp when an archer powers up that attack that you see that yellow glow , takes 8 seconds and hurts like hell. If you use the castle shield just b4 he shoots you can survive it , or cut of much dmg

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 Post subject:
PostPosted: Sun Mar 05, 2006 3:49 pm 
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oh.. thanks.. for the arrow combo series i realyl didnt think about that.. well ive been researching and here are a few skills that are thought to be 'useless' please copy and paste and bold [or underline.. or italic] in extra skills that YOU would think is useless adding to the chart.. so people wouldn't make the mistake of wasting SPs in..




There's some useless skills that serve little use and are a waste to level. Everything else is your choice, but please, for your own sake, avoid the following.

Swords:
Castle Shield. All you can do is stand there and take hits, no attacking allowed. If that's all you can do, this skill is worthless- kill the mobs instead of standing there and dying slowly.

Spears:
Wolf Bite Spear. Soul Spear Move is much more powerful than this and it also stuns your enemy. This skill does nothing special and it's damage is weak.

Spears: Bloody Fan Storm. Same as Castle Shield- you can't do anything while performing this skill. It's a constant drain on MP, and leaves you standing there, immobile and vulnerable.

Cold: Cold Wave Arrest. At most, get 1 level of this skill, and then avoid it like the plague. This skill does 1 point of damage to any mob, slows them down, and attracts them to you. Fairly useful for drawing mobs towards you, but don't waste skillpoints leveling it any further, because it doesn't do anything else.

Cold: Crystal Wall. This is only useful for Archers really. It makes you immobile, but if something is in your attacking range, you can still attack it. It's okay for archers, since their attacks are ranged, but if you're a melee attacker you'll have to wait for things to get near you. It's an MP drain, you have to toggle it off before you can do anything, and it's generally a waste of skillpoints.

Cold: Frost Nova Wind. Does no damage, costs even more mp than Ice River Force which has a chance to do exactly the same as what this skill does- slow or freeze.

Lightning: Concentration. Parry doesn't appear to be implemented at this stage. And if it is, it hardly makes any difference at all to whether a monster hits you or not. Keep an eye on this skill for the future, but right now, it'd be a waste to use it.

Fire: Fire Wall Tower. Same as Castle Shield and Crystal Wall.

Force: Self Breathe Heal. Pointless, weak, costly. Heal-Medicine Hand works perfectly well to heal yourself, and by the time you max it's first book, it's healing power already exceeds Self Breathe Heal's second book. Avoid like the plague.

Vital Spot Muscle. Really... when do you ever see a monster dodge your attacks? I'm not talking about NPC thieves with shields... that's blocking. Obviously dodging isn't implemented yet, and if it is, it's so rare as to warrant complete avoidance of this skill. The second book of this skill is interesting, and for that reason alone, it may be worth leveling. It's up to you.



lol sry this is actualyl stolen from Moogie's post: http://www.silkroadforums.com/viewtopic.php?t=20

so im just taking his suggestions to this forum to be an add-on... and hopefully he updates his post from this one taking in consideration what OTHERS think as well..

sry Moogie >.> .. 'll take it off [or mods will] if you dont like your information posted elsewhere...


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 Post subject:
PostPosted: Sun Mar 05, 2006 6:03 pm 
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frost nova wind.. it freeze ENEMIES, that means More than one monster

and the percentage of freezing things are 2 times higher than iceriver

... it is not good?


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