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step123
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Post subject: Pure INT builds: COLD vs. Sword? Posted: Tue Aug 15, 2006 12:09 am |
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Joined: Aug 2006 Posts: 51
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Hey guys,
I've ready many many threads on INT builds now, but I have something specific to ask that I would like help on.
Assuming that the level cap will eventually be raised to 90 (80 first...), I am basing my build on that. I don't plan to have more than 1 character, so I don't mind if it would be a while till a level 90 cap.
Anyway,
On my INT build, the first 3 trees are for sure:
90 Fire
90 Lightning
60 Spear
Now, the last tree is either Cold or Sword.
Frost Nova vs. Knockdown
Physical Defense (+82 Def) vs. Block (+7%)
In fath0m's pure int spear guide, he makes a good point that each one has their strengths at lower levels, and decreases in effectiveness at higher levels:
"The idea behind this is that at level 90 7% block might help you more than the 82 phys defense that you'd get from 60 ice. And knockdown can replace frost nova...
Ice has no such restrictions. Also, as the 7% block improves as compared to the extra physical defense on the way from 70 -> 90, the knockdown will start to deteriorate as compared to frost nova. This is because knockdown is level dependent (notice "50% chance against XX level" in the description). I don't know exactly how much the chance will decrease for each level the character is above you, but skills don't go above 69, so at level 90 thats a 21 level difference."
What is your opinion? I would love to have 3 nukes but the static increase in physical defense of Cold MAY lose to 7% block increase in Sword, since block % is not level dependent to be effective.
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Skitsefrenik
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Post subject: Posted: Tue Aug 15, 2006 12:22 am |
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| Loyal Member |
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Joined: Apr 2006 Posts: 1692 Location: Maryland
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i see no point in having 2nd weapon tree anymore. u may get a "block" in during pvp but unless u have 90% chance of it, theres no point. the mastery will be low, force could beat it-_-. if u wanna be a spear nuker, stay spear nuker...its stronger and ur low health wont matter(unless u become a sro god and can some how tank nuke tankers).
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Billion
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Post subject: Posted: Tue Aug 15, 2006 12:27 am |
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| Banned User |
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Joined: Jun 2006 Posts: 192 Location:
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Lol.
You should get Cold - Fire - Lightning, and max out all thier masteries at 68-70. And then get Heuksal for additional HP, nothing else.
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Cydra
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Post subject: Posted: Tue Aug 15, 2006 12:30 am |
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Joined: Jul 2006 Posts: 156 Location:
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Quote: the knockdown will start to deteriorate as compared to frost nova
From what I have read frostnova will be useless at cap because if you're cap you have nothing better to do than for example get 100% cold resistance so frost nova will have no effect in pvp vs. players that have been cap for a while and care for alchemy.
So a slightly reduced chance of knockdown might still be better than 'immune' from frostnova.
Someone please correct me if that's wrong.
_________________
actually:6x, My cave videos
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TenKai
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Post subject: Posted: Tue Aug 15, 2006 12:52 am |
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| Regular Member |
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Joined: May 2006 Posts: 313 Location:
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Take ice... it seems when the cap is at lvl90 KD will be far less effective.
also Ice and KD are both used as defensive moves so your chance of survival is all based around if u can kd the person if u take sword.
_________________ Babel-80-Nuker-zapia Babel-60-Glaive-SoPro (Blocked for 1year+ inactivity *Super Sad Face*)
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step123
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Post subject: Posted: Tue Aug 15, 2006 6:28 am |
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Joined: Aug 2006 Posts: 51
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Skitsefrenik wrote: i see no point in having 2nd weapon tree anymore. u may get a "block" in during pvp but unless u have 90% chance of it, theres no point. the mastery will be low, force could beat it-_-. if u wanna be a spear nuker, stay spear nuker...its stronger and ur low health wont matter(unless u become a sro god and can some how tank nuke tankers). What do you mean by the statement above? Mastery does not matter, as long as you have an additional blocking ratio. Billion wrote: Lol.
You should get Cold - Fire - Lightning, and max out all thier masteries at 68-70. And then get Heuksal for additional HP, nothing else. What happens in PvP with that build? Cydra wrote: Quote: the knockdown will start to deteriorate as compared to frost nova From what I have read frostnova will be useless at cap because if you're cap you have nothing better to do than for example get 100% cold resistance so frost nova will have no effect in pvp vs. players that have been cap for a while and care for alchemy. So a slightly reduced chance of knockdown might still be better than 'immune' from frostnova. Someone please correct me if that's wrong.
But when the level cap is finally raised, will new equipment come out also? At that point, Frost Nova may be effective again.
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I am farming a large amount of SP to be able to maximize all of the skills I feel that are needed.
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Troo
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Post subject: Posted: Wed Aug 16, 2006 12:33 pm |
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Joined: Jun 2006 Posts: 487
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What I´m doing first is to max out all the skills of Fire+Lightning+Heuksel(passive) and then see what I feel like. If I had to choose now I´d pick Cold... because bicheon is all *luck depended*.
7% block.. depends on luck
KD.. depends on luck
=> for both I wouldn´t risk my life on it. Cold just gives +84phy defense.. making it far more reliable
***Optional build***
90fire
90light
90cold!!! => Wall + nuke(large AoE) + more phy defense (+13)
30heuksel => loss of 500hp
The idea behind it: Cold looks pretty, the AoE is awsome (can hit up to 5 targets) and you have a little more phy defense to compensate for the loss of hp. Not to forget you can use the Cold Wall which, unlike it´s Fire counterpart, absorbs Physical damage more efficiently.
******************
_________________
Quote: Do not write stupid,when somebody loses.l lik the game myself but my 6jears old kid,who like to play games so much,has refuse to play,bcos of that word.Pls write something abit funny.l hope you consider my suggestion.Thank you and God bless you. lol
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step123
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Post subject: Posted: Thu Aug 17, 2006 1:56 am |
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| Casual Member |
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Joined: Aug 2006 Posts: 51
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Thanks for the great tip, Troo. That sounds like a very GREAT way to level the character without having to undo/reset any skills. It's great because I know for sure I will do fire/light/spear just like that (90/90/60).
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Devotia
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Post subject: Posted: Thu Aug 17, 2006 3:33 am |
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Joined: Jan 2006 Posts: 822 Location:
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People can get immunity to cold. They won't get immunity to KD.
Although, if you plan on jobbing/group pvping a lot why not toss points in force? 60 points in force is cheap, will save you tons in the caves, and being able to heal/rez is job wars can be a tide turner.
_________________
Being a bastard works.
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step123
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Post subject: Posted: Sun Aug 20, 2006 9:26 am |
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Joined: Aug 2006 Posts: 51
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Devotia wrote: People can get immunity to cold. They won't get immunity to KD.
Are you sure? The description on the knockdown skill mentions something about the enemy being up to a certain level. This definately applies to mob, but does it apply to other players too?
If it does apply to other players, then Knockdown is useless after the enemy reaches a certain level.
Can anyone comment if my statements are accurate?
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Brutish1
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Post subject: Posted: Sun Aug 20, 2006 9:36 am |
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Joined: May 2006 Posts: 509 Location:
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From what I understand from the multiple KD threads is that it is 50% at the given level. Once the levels start going higher than the KD rating the % decreases .5 to 1% PER level.
So if opponents level is 10 higher than your KD rating % will drop 5 to 10 (.5 to 1% PER level) for a total of 40-45% chance to get the KD.
_________________ Gave in to the force of rationallity. Uninstalled this bot infested game and never looked back.
Now I just play in the OTL and my old guild forum.
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step123
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Post subject: Posted: Sun Aug 20, 2006 10:57 am |
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Joined: Aug 2006 Posts: 51
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Minerva
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Post subject: Posted: Tue Aug 22, 2006 4:48 pm |
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Joined: Aug 2006 Posts: 55
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it will be somewhat unlikely even at cap that majority of people will have 100% immune against ice. that's what? 25% on each accessory? if someone has that then he will own any ice player 
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Sunita
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Post subject: Posted: Fri Aug 25, 2006 11:26 pm |
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Joined: Jan 2006 Posts: 52 Location:
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A complete sword tree for a pure int isn't exactly the best use of sp, because (the damage from) weapon skills rely more on physical balance than magic. So if you are going for pure int, go for fire, as it is so far is seen as the most advantaged.
But this is for PvP, obviously. You obviously need some weapon skills, but for an int, having all chains is just over-the-top.
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