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 Post subject: Clerick
PostPosted: Tue Jan 27, 2009 9:30 am 
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Location: Constantinopoles.
My girlfriend playing for Clerick, and we both do not know what skills raise and how much to.
If anyone can help - it be great.

Respectfully Nothingness.

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 11:00 am 
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Let her wear Light Armor and raise every skill except for Trial Cross and Justice Cross.


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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 12:17 pm 
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I do not think it is a good idea to rise up all skills...

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 12:43 pm 
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You'll need them all, definetly.


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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 12:45 pm 
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VeniVidiVici wrote:
You'll need them all, definetly.

Yup agreed I would take the crosses as well, you never know :)

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 1:51 pm 
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Which to max?

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 2:00 pm 
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You should max all imo

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 2:07 pm 
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Max them all except for a few. There are some that are in the second "series" like Pure Offering - once you have pure offering, you can choose to delevel Offering to get some SP back.

As a bard/cleric, I don't use things like Heaven Flash or Heaven Glare; but others might.

It also depends on whether you're wearing robes or light armor. Most clerics use LA for the extra passives.

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 4:30 pm 
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only optional i'd say would be say reverse after you get the other better forms of bringing people back to life, after you get oblation and group reverse its kinda optional, but in my preferance of having had a main cleric to lvl 65 I still got just about everything.

The bind skill can be optional but it'll be life saving if you have to fight a warrior, so i still recomend getting it, i perfered light armor though, i could take alot more abuse

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 5:24 pm 
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The Furious Ninja wrote:
only optional i'd say would be say reverse after you get the other better forms of bringing people back to life, after you get oblation and group reverse its kinda optional, but in my preferance of having had a main cleric to lvl 65 I still got just about everything.

The bind skill can be optional but it'll be life saving if you have to fight a warrior, so i still recomend getting it, i perfered light armor though, i could take alot more abuse


Only reason I say it's optional in this case is that bard has the same skill. Otherwise as a pure cleric, it does have its uses.

As for Reverse, yeah, I will delevel it later as I now have Grand Reverse, same for Group Reverse and Holy Group Reverse.

Other stuff is on the same cooldown like Justice Cross and Trial Cross, so when fighting I rarely use Justice as it hits 3 mobs. I'm pretty sure Offering/Pure Offering is the same way, but I guess I'll find out in a few levels.

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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 5:58 pm 
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Reverse and Group Reverse can't be deleveled, only Reverse Oblation.


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 Post subject: Re: Clerick
PostPosted: Tue Jan 27, 2009 11:09 pm 
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when u get to higher lvls u can dlvl the lower lvl versions of the skills.

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