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 Post subject: Pure int ss build
PostPosted: Mon Jan 26, 2009 10:31 pm 
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I want to make a pure int ss nuker. His masteries are gonna be 90 fire, 90 bicheon, 90 ice and 30 light. I'm going to wear garment for that extra 20% mp consumption and extra 20% moving speed. Is this a good build?


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 Post subject: Re: Pure int ss build
PostPosted: Mon Jan 26, 2009 11:07 pm 
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it's a good build for PvE, but you wont be able to tank very well and so it wont be great for PvP.


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 Post subject: Re: Pure int ss build
PostPosted: Mon Jan 26, 2009 11:12 pm 
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ouifuc wrote:
it's a good build for PvE, but you wont be able to tank very well and so it wont be great for PvP.

What? That build is the best pure int s/s tanker there is.

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 1:59 am 
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he'll be able to tank well with 90 ice

what he will be lacking how ever is 9% of extra magic damage from the lower lightning, and phantom walk, and a good grasswalk

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 2:42 am 
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The Furious Ninja wrote:
what he will be lacking how ever is 9% of extra magic damage from the lower lightning, and phantom walk, and a good grasswalk

I'm pretty sure that the imbue, the nukes and the phy atk % buff and passive will make up for the loss of those 9% mag damage. He'll be anyways losing phantom walk and a lot of speed from grasswalk, though at that cost he'll be getting a lot of mag def, fire wall, easier immunity, 'de-stealth' and 'de-invisible'.

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 3:35 am 
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raphaell666 wrote:
The Furious Ninja wrote:
what he will be lacking how ever is 9% of extra magic damage from the lower lightning, and phantom walk, and a good grasswalk

I'm pretty sure that the imbue, the nukes and the phy atk % buff and passive will make up for the loss of those 9% mag damage. He'll be anyways losing phantom walk and a lot of speed from grasswalk, though at that cost he'll be getting a lot of mag def, fire wall, easier immunity, 'de-stealth' and 'de-invisible'.

the destealth skills are a joke, pills are better anyday

the imbue may have a higher min it has a lower max,
the physical dmg increase won't be as usefull as an int, it'll add to his weapon skills yes but wont' come close to making up to not having the magic increase,

phantom walk even a lvl 1 phantom walk can be life saving, sometimes you need to back up or run to repot when fighting, and its very handy in ctf at the door ways/ corners of halls, the magic defense is a good thing,
and a getting at least a ice wall and a fire wall are musts depending on your opponent to take the first hit, which is pretty much covered anyway you go

still i think at least finding a way to get lvl 32 light would improve surival a bit, maybe stick 2 masteries at 89 or 1 master at 88 so you can make light 32, most of the skills don't have an upgrade past 88 or 89 on most things, say leave fire at 88, you'll only loose out on 1 upgrades of 2 nukes which will be at 87 and 88 rather then 89/90,and the cost of a mere 1% of physical dmg and allow you to get phantom

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 2:29 pm 
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The Furious Ninja wrote:
the destealth skills are a joke, pills are better anyday
lol? Go fight someone using ice when you are not ice immune. Then come back and tell me that pills are better.

the imbue may have a higher min it has a lower max,
Nah, fire imbue has both min and max damage higher always.

the physical dmg increase won't be as usefull as an int, it'll add to his weapon skills yes but wont' come close to making up to not having the magic increase,
It will make up for the magic increase from lighting when physically attacking your enemy.

"Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing.


phantom walk even a lvl 1 phantom walk can be life saving, sometimes you need to back up or run to repot when fighting, and its very handy in ctf at the door ways/ corners of halls, the magic defense is a good thing,
and a getting at least a ice wall and a fire wall are musts depending on your opponent to take the first hit, which is pretty much covered anyway you go
still i think at least finding a way to get lvl 32 light would improve surival a bit, maybe stick 2 masteries at 89 or 1 master at 88 so you can make light 32, most of the skills don't have an upgrade past 88 or 89 on most things, say leave fire at 88, you'll only loose out on 1 upgrades of 2 nukes which will be at 87 and 88 rather then 89/90,and the cost of a mere 1% of physical dmg and allow you to get phantom
I understand and I agree with all that.

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 4:27 pm 
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detect pills are better then the skills, only destealth from rogues is any good

he'll still have enough fire to be ice immune

his physical damage wont' be as high as his magic so same precent increase on physical dmg won't be as much dmg as the same precent for magic

idk if i like these masteries too much, i mean he'll be able to grind well enough pvp sounds iffy to me, maybe this would be better as a hybrid


and i guess you're right past the first book light imbue is weaker, never really compared them even if i used the skills lol, how ever the last light nukes have higher percents on them even if slightly lower range on the skill

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Xao "But you're immortal"
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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 5:10 pm 
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if you already know exactly what build you want then why bother asking?
any build can be considered 'good' it all depends on farming/gaps etc.

but the answer i must say, for PvP, consider a hybrid, your damage wont be reduced much, but you will be able to take bigger hits.

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 5:15 pm 
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The Furious Ninja wrote:
detect pills are better then the skills, only destealth from rogues is any good
I see, I misunderstood it.

he'll still have enough fire to be ice immune
Not at any cap above 90.

his physical damage wont' be as high as his magic so same precent increase on physical dmg won't be as much dmg as the same precent for magic
I know, read this (I said on the last post):
"Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing.
It's not only the physical dmg buff.


idk if i like these masteries too much, i mean he'll be able to grind well enough pvp sounds iffy to me, maybe this would be better as a hybrid
He will not be able to grind as well as a int lightning (speed matter), though he will probably do better at pvp because of higher mag def.

and i guess you're right past the first book light imbue is weaker, never really compared them even if i used the skills lol, how ever the last light nukes have higher percents on them even if slightly lower range on the skill
Fire nukes > Lightning nukes.

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 6:04 pm 
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with such masteries i would rather make an int hybrid instead of pure int..


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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 6:59 pm 
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ariadne wrote:
with such masteries i would rather make an int hybrid instead of pure int..

If you prefer more survivability and don't care about losing some damage, then do as you please.

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 9:05 pm 
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raphaell666 wrote:
ariadne wrote:
with such masteries i would rather make an int hybrid instead of pure int..

If you prefer more survivability and don't care about losing some damage, then do as you please.


1. hefty phy dmg bonus from maxed fire
2. wearing garms (for pure int, even with maxed ice and fire, i would go for prot)
3. you dont have to rely on your snow shield as badly as pure int - as you cant run&phantom away waiting for the cooldown... it would also help a bit in group pvp
4. sword has slightly higher crit than blade (+ crit bonus from killing heaven blade series), so the crits would compensate lower damage :)

of course im not talking bout 2:1 int hybrid, rather something like heavy int hybrid... like putting all points into int from 1 to 80 (or even 70) and last lvls into str


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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 10:12 pm 
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ariadne wrote:
1. hefty phy dmg bonus from maxed fire
Yeah, but your damage would still become lower by going hybrid.

2. wearing garms (for pure int, even with maxed ice and fire, i would go for prot)
Cool. I'd do exactly the same as you, but maybe go with protector even if hybrid. (I do not really understand why this is relevant in this discussion anyways)

3. you dont have to rely on your snow shield as badly as pure int - as you cant run&phantom away waiting for the cooldown... it would also help a bit in group pvp
You'll still somewhat rely on the snow shield though. But I understand that.

4. sword has slightly higher crit than blade (+ crit bonus from killing heaven blade series), so the crits would compensate lower damage :)
May be true. I'm not sure though. You'd still be most of the time hitting lower.

of course im not talking bout 2:1 int hybrid, rather something like heavy int hybrid... like putting all points into int from 1 to 80 (or even 70) and last lvls into str
I understand. It's just that as a s/s, I'd say you should go as a pure int, because going s/s you are already sacrificing damage for survivability, so in a manner of speaking you are already somewhat "hybridized". I do not think you still need even more survivability. Honestly, in my opinion, if you are going s/s go preferably pure int or (if you really want to) with at most 10 lvls of STR (so 30 points into STR). As a spear, my choice would be 85% mag balance, but then that's another topic, another story.

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 Post subject: Re: Pure int ss build
PostPosted: Tue Jan 27, 2009 11:44 pm 
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raphaell666 wrote:
The Furious Ninja wrote:
the destealth skills are a joke, pills are better anyday
lol? Go fight someone using ice when you are not ice immune. Then come back and tell me that pills are better.

the imbue may have a higher min it has a lower max,
Nah, fire imbue has both min and max damage higher always.

the physical dmg increase won't be as usefull as an int, it'll add to his weapon skills yes but wont' come close to making up to not having the magic increase,
It will make up for the magic increase from lighting when physically attacking your enemy.

"Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing.


phantom walk even a lvl 1 phantom walk can be life saving, sometimes you need to back up or run to repot when fighting, and its very handy in ctf at the door ways/ corners of halls, the magic defense is a good thing,
and a getting at least a ice wall and a fire wall are musts depending on your opponent to take the first hit, which is pretty much covered anyway you go
still i think at least finding a way to get lvl 32 light would improve surival a bit, maybe stick 2 masteries at 89 or 1 master at 88 so you can make light 32, most of the skills don't have an upgrade past 88 or 89 on most things, say leave fire at 88, you'll only loose out on 1 upgrades of 2 nukes which will be at 87 and 88 rather then 89/90,and the cost of a mere 1% of physical dmg and allow you to get phantom
I understand and I agree with all that.


with 30 fire, u can get 2nd book fireshield with 38% reduce + (4 accessories with 20% = 80%) = 118%, = immune right?

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 Post subject: Re: Pure int ss build
PostPosted: Wed Jan 28, 2009 2:24 am 
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infi wrote:
raphaell666 wrote:
The Furious Ninja wrote:
the destealth skills are a joke, pills are better anyday
lol? Go fight someone using ice when you are not ice immune. Then come back and tell me that pills are better.

the imbue may have a higher min it has a lower max,
Nah, fire imbue has both min and max damage higher always.

the physical dmg increase won't be as usefull as an int, it'll add to his weapon skills yes but wont' come close to making up to not having the magic increase,
It will make up for the magic increase from lighting when physically attacking your enemy.

"Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing.


phantom walk even a lvl 1 phantom walk can be life saving, sometimes you need to back up or run to repot when fighting, and its very handy in ctf at the door ways/ corners of halls, the magic defense is a good thing,
and a getting at least a ice wall and a fire wall are musts depending on your opponent to take the first hit, which is pretty much covered anyway you go
still i think at least finding a way to get lvl 32 light would improve surival a bit, maybe stick 2 masteries at 89 or 1 master at 88 so you can make light 32, most of the skills don't have an upgrade past 88 or 89 on most things, say leave fire at 88, you'll only loose out on 1 upgrades of 2 nukes which will be at 87 and 88 rather then 89/90,and the cost of a mere 1% of physical dmg and allow you to get phantom
I understand and I agree with all that.


with 30 fire, u can get 2nd book fireshield with 38% reduce + (4 accessories with 20% = 80%) = 118%, = immune right?


he already corrected himself. But yes, u can be immune with 30 fire. Honestly, i prefer maxing light and ice but maxing fire does have its advantage. Light nukes are pretty strong with 18% magical increase so i think the biggest difference is the magical defence fire has.

Detect skills suck lol.

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 Post subject: Re: Pure int ss build
PostPosted: Wed Jan 28, 2009 3:02 am 
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infi wrote:
with 30 fire, u can get 2nd book fireshield with 38% reduce + (4 accessories with 20% = 80%) = 118%, = immune right?

Yeah, but I don't think you'll have 30 fire with 100 cap or higher.

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 Post subject: Re: Pure int ss build
PostPosted: Wed Jan 28, 2009 3:06 am 
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raphaell666 wrote:
infi wrote:
with 30 fire, u can get 2nd book fireshield with 38% reduce + (4 accessories with 20% = 80%) = 118%, = immune right?

Yeah, but I don't think you'll have 30 fire with 100 cap or higher.


you wont have 30 light with 9??% mag increase either lol..

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 Post subject: Re: Pure int ss build
PostPosted: Wed Jan 28, 2009 3:08 am 
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infi wrote:
you wont have 30 light with 9??% mag increase either lol..

I don't think you'll actually need it. As I have already said at least 3 times in this topic:

raphaell666 wrote:
"Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing.

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 Post subject: Re: Pure int ss build
PostPosted: Wed Jan 28, 2009 3:13 am 
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raphaell666 wrote:
infi wrote:
you wont have 30 light with 9??% mag increase either lol..

I don't think you'll actually need it. As I have already said at least 3 times in this topic:

raphaell666 wrote:
"Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing.


ok sir, and whats the point of getting fire? so u can have more mag defense? or u get fire so your " "Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing. "
and ur just supposing, what if ur imbue + nukes and imbues dont even do as much dmg as light? or what if your imbue + phy atk wont be better than light's 21% mag atk bonus? and what if u run out of money buying speed potions? and what if u can never phantom walk?

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 Post subject: Re: Pure int ss build
PostPosted: Wed Jan 28, 2009 3:29 am 
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Make fire 30, and light 90.

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 Post subject: Re: Pure int ss build
PostPosted: Wed Jan 28, 2009 3:32 am 
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infi wrote:
ok sir, and whats the point of getting fire? so u can have more mag defense? or u get fire so your " "Imbue+ phy atk % buff and passive" will make up for the loss of % mag atk when physically attacking, where "imbue+stronger nukes" will make up for the damage when nuking. I'm just supposing. "
and ur just supposing, what if ur imbue + nukes and imbues dont even do as much dmg as light? or what if your imbue + phy atk wont be better than light's 21% mag atk bonus? and what if u run out of money buying speed potions? and what if u can never phantom walk?


My already posted answer:
raphaell666 wrote:
He'll be anyways losing phantom walk and a lot of speed from grasswalk, though at that cost he'll be getting a lot of mag def, fire wall, easier immunity, 'de-stealth' and 'de-invisible'.

I don't really care about losing speed or phantom, and even if I do in fact deal less damage with fire (I don't think that's really likely to happen), I won't really care. As a pure int I'll still do very good damage. In a fight against a lightning pure int build I'd probably win because of higher mag def and phy atk together with fire wall.

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