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 Post subject: Level Design [DOUBLE 56k Warning]
PostPosted: Wed Sep 08, 2010 11:17 pm 
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Not sure if this belongs in Artist corner. So if it does my bad. Have a huge headache. So im really slow now in thinking. I added 56k warning to title just incase pictures came out to be big.

This is just a simple level design that i've been trying to put up. It holds no purpose at the momment except that it will be used for some commercial purposes.
Now this level it would be used for an FPS , dark game/ scary game or some sort being close to the same genre.

Well heres a picture of it , and maybe later on some video who knows.
Doors do opens to a new room inside. What ya guys think ?

Spoiler!


Last edited by Dayan on Sun Sep 12, 2010 4:36 pm, edited 1 time in total.

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:20 pm 
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I like that grim reaper thing.

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:23 pm 
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Looks very nice, could realistically be used in just about any type of game. Action, RPG, FPS, survival horror, etc...

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:24 pm 
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not bad, some repetition and the objects appear floating (a headache in games)

btw, what did you use to make all of this?

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:25 pm 
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Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
old.

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^^Thanks Thomas42


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:25 pm 
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CeLL wrote:
old.

come on, CeLL, for once! plz, just plz :giveup:

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:33 pm 
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Gaige wrote:
not bad, some repetition and the objects appear floating (a headache in games)

btw, what did you use to make all of this?


Every floating object was fixed by picture 3. Actually i just have a headache in general lol havent worked on the level today ^^


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:36 pm 
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Dayan wrote:
Gaige wrote:
not bad, some repetition and the objects appear floating (a headache in games)

btw, what did you use to make all of this?


Every floating object was fixed by picture 3. Actually i just have a headache in general lol havent worked on the level today ^^


I also think the statues look out of place (if they are statues, and if so make then stautes) but if they are npcs, do some more with it and only make one

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:41 pm 
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Their statues. What you mean out of place?


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:42 pm 
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statues typically dont have that level of detail or color, try to make them look like statues maybe

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Wed Sep 08, 2010 11:47 pm 
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Gaige wrote:
statues typically dont have that level of detail or color, try to make them look like statues maybe


exactly which statue are you speaking off ? reaper or the one near the door ?


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Thu Sep 09, 2010 12:06 am 
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reaper

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 11:49 am 
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Well actually, even though their statues. Their mainly suppose to look like that. I should submit more pics soon.


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 12:06 pm 
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Looks very nice :)

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 1:21 pm 
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Quote:
Gladiator_RN = Looks very nice :)


Thankx, more pics of the changes done to the outside , and inside room should come soon. Maybe a some vid or something.


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 1:56 pm 
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Cool! how many days did it took you to make it and what software did you use.

last question:
are you a game designer??? :sohappy:

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 2:41 pm 
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@Pinoy_Archer : 2 days , 4 hours a day. Yes i am. Im actually working on an fps for commercial use. This level isnt part of it.


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 7:42 pm 
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CeLL wrote:
old.

no, u.

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 9:55 pm 
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my poor 56k :cry:

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 9:59 pm 
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Amro wrote:
my poor 56k :cry:

u rly running 56k? or just the sarcasm?

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 10:22 pm 
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I wouldnt be suprised. Many people are.


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 11:16 pm 
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looks awsome, keep going!

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Fri Sep 10, 2010 11:16 pm 
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Looks pretty awesome. Keep up the good work!

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Sat Sep 11, 2010 4:04 am 
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Updated pictures.


Spoiler!


Up next inside room creation.


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Sat Sep 11, 2010 4:33 am 
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Seeing it up close makes it look so much better.


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Sat Sep 11, 2010 6:00 am 
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Last few pictures look better maybe because of the distance. I lol'd at the floor in the room behind that door.


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Sat Sep 11, 2010 6:12 am 
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Buddhist wrote:
Last few pictures look better maybe because of the distance. I lol'd at the floor in the room behind that door.


nothing behind that door has textures + is completely empty / darkness


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 Post subject: Re: Level Design [56k Warning]
PostPosted: Sat Sep 11, 2010 8:11 am 
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:love: the details on the rocks :D

wish this was dx11 :sohappy:

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Sat Sep 11, 2010 10:52 am 
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Gaige wrote:
Amro wrote:
my poor 56k :cry:

u rly running 56k? or just the sarcasm?

lol nope, just sarcasm, i doubt someone still running 56k

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 Post subject: Re: Level Design [56k Warning]
PostPosted: Sat Sep 11, 2010 11:05 am 
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IceCrash wrote:
looks awsome, keep going!

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