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 Post subject: Re: Halo: Reach
PostPosted: Sun Feb 13, 2011 2:22 am 
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XMoshe wrote:
*bump*

Well I got a code for a banshee prop for your avatar on XBL, if anyone wants it let me know (already have one) if more than one wants it we'll do a battle to the death! o.o

/Edit: fuck yeah, grifball! Also got my first killionaire, with the bomb :] afk guys ftw

sad face =[ I always get betrayed on purpose when I have the bomb since there is no boot.. I got a killtacular only.. and then what? betrayed.

And if no one else wants it, I'll take the code :)

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 Post subject: Re: Halo: Reach
PostPosted: Sun Feb 13, 2011 9:20 am 
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Rofl yeah... in Halo 3 I usually just ran around while a friend was obliterating the other team and our 2 other members sometimes got pissed and started to chase me around haha. I love running with the bomb, jumping, doing some 360's and all that shit haha.

What do you think about the grifball evolved gametype? That roll does change things up, I don't find it as annoying as I thought it would be.

I'll wait a bit longer, if no one comes it's yours ^^

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 Post subject: Re: Halo: Reach
PostPosted: Mon Feb 14, 2011 1:19 am 
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Banshee prop? Cool. Don't know if I want it though.

Played Reach for like the first time in 2 months (well first time playing my 360 in 2 months lol, been playing pc games). It was refreshing to play Reach again.

I like Grifball Evolved. Evade definitely mixes things up a bit.

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 Post subject: Re: Halo: Reach
PostPosted: Mon Feb 14, 2011 2:44 am 
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XMoshe wrote:
What do you think about the grifball evolved gametype? That roll does change things up, I don't find it as annoying as I thought it would be.

Idy why, but I have the worst skill in Swat and Grifball. I go negative almost every time. I do have fun in Grifball evolved though. Even when I do go negative. I hate the feeling that I swing before everyone else, but their hammer hits me before mine even makes contact.

Speaking of gametypes, have you done all of the updated playlists?
I love the 4 teams of 3 in Multi-Teams, but Rockethog race isn't as fun as I thought it would be.
Invasion Skimish is fun, except elite skirmish.. It's just elite slayer with human weapons.. being able to camp in camo with shottys etc. Everyone has Plasmas.
Bro Slayer requires teamwork and communication otherwise it's just like Regular Slayer.

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 Post subject: Re: Halo: Reach
PostPosted: Mon Feb 14, 2011 7:52 am 
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Nah all I played was some grifball, don't have the maps so meh :P Maybe I'll try it some more this weekend.

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 Post subject: Re: Halo: Reach
PostPosted: Tue Feb 15, 2011 3:10 am 
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I still don't have the Maps lol. I have been meaning to get them considering I play enough to be Hero.. I'm around 1/3 to Legend already. At a 1.99 k/d which is bugging the crap out of me. 3 days and it still hasn't gone up. Speaking of the maps pack, there is a new one coming in march. Defiant Map Pack. Getting good feedback from the trailer.

Spoiler!

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 Post subject: Re: Halo: Reach
PostPosted: Tue Feb 15, 2011 7:32 am 
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Hehe that looks pretty neat :] But I'ma wait a bit longer rofl xD Maybe they'll make the first one free again =D

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 Post subject: Re: Halo: Reach
PostPosted: Tue Feb 15, 2011 7:44 am 
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Any of u guys still play.

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 Post subject: Re: Halo: Reach
PostPosted: Tue Feb 15, 2011 7:45 am 
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Ichimaru420 wrote:
Any of u guys still play.

I do regularly. Mostly BTB or Invasion now.


LOL Just play an awesome game of invasion (32-3) and even got a File Share worthy screenshot. Rocket Rapitude. Literally.
Spoiler!

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 03, 2011 1:51 am 
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LOL^

Ah u guys that still play need 2 send me ur XBL gamer tags I'll be back on live from Wednesday coming.
Ain't payed for like a year lol....

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 03, 2011 10:36 am 
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I played it last weekend a bit since their is a dedicated grifball playlist. I saw that you are a frikkin hero black, you play too much xD What is the current cap actually?

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 03, 2011 2:57 pm 
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XMoshe wrote:
I played it last weekend a bit since their is a dedicated grifball playlist. I saw that you are a frikkin hero black, you play too much xD What is the current cap actually?

Lies. I am a Legend lol

It really doesn't take as much as you'd think. I get around 4k per firefight easy. And invasion around 3.5k Higher rank = More credits.
The cap used to be 60k and I only hit that 2 times. Now I hear it's 120k, but I haven't hit it once. I have gotten over 100k in a day though. I only average about 35k Per day. And I don't idle like most people my rank or higher. I actually have fun in firefight which is why I can stand it so much.

I also found out I'm #83 in Snipes in Invasion according to Halo Charts. Prety cool. Except I'm sure to be dropping cuz I don't play invasion as much lately

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 03, 2011 3:26 pm 
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I just meant the max rank cap, not the cap on credits a day =p And well when I checked you were hero xD I'll never get that far rofl... I'm like captain and hardly play.

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 03, 2011 3:47 pm 
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XMoshe wrote:
I just meant the max rank cap, not the cap on credits a day =p And well when I checked you were hero xD I'll never get that far rofl... I'm like captain and hardly play.

I got to Legend from Hero faster than getting from Field Marshal to Hero.

There is no Rank Cap. Inheritor is available. There was only the one rank cap and that was removed in November. The top rank atm is Forerunner. There are 24 of them. After that is Reclaimer and then Inheritor. Closest is 1.5million away. Which is only 13 days roughly and then 4 mil to get Inheritor.

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 03, 2011 6:01 pm 
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Yeah I saw a table on a halo site. I don't know if it's accurate but according to that thing you need 20mil for the max rank. From the second to last and the last rank you need like 3.9mil credits.

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 03, 2011 8:23 pm 
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XMoshe wrote:
Yeah I saw a table on a halo site. I don't know if it's accurate but according to that thing you need 20mil for the max rank. From the second to last and the last rank you need like 3.9mil credits.

Yea 20mil to get to Inheritor. I've only gotten around 4.8 million I could settle with Eclipse easy. Although In the last 2 months I've doubled my cR just because the higher Rank getting more cR.
Forerunner to Reclaimer is 3.5 mil and Reclaimer to Inheritor is also 3.5

And I really frikkin hope that I don't have to get the Achievements from odst to get the other helmet variants for the mp and cqb to get the haunted Helmet if I ever get to Inheritor.

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 Post subject: Re: Halo: Reach
PostPosted: Sun Mar 13, 2011 9:21 pm 
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need some people to party with to help me get pro at this game.

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 Post subject: Re: Halo: Reach
PostPosted: Tue Mar 15, 2011 1:49 am 
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You can add me WilliamCL57, but I'm not sure if I'll be on much. Been hectic around here the last week.

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 Post subject: Re: Halo: Reach
PostPosted: Tue Mar 15, 2011 11:53 am 
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Alright awesome will do.

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 Post subject: Re: Halo: Reach
PostPosted: Thu Mar 24, 2011 6:53 pm 
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been playing this a little again recently, i missed halo. sadly there's still not a dmr playlist without armor abilities to start with D: but hopefully one day. the dmr seems more accurate than it used to be? did they patch it in any way shape or form since october? maybe i'm just getting luckier, but it's cool.


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 Post subject: Re: Halo: Reach
PostPosted: Fri Mar 25, 2011 6:24 am 
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Nope, they said they aren't going to patch the game at all. However it seems they have to ability to script in the database which is very handy. All Updates are server side which i think is nice. I have a limited skill with database management, but if the db is able to do that, then maybe they also have all the weapons specs in there.

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 Post subject: Re: Halo: Reach
PostPosted: Sat Mar 26, 2011 3:00 pm 
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scratch that, it feels the same as it used to now. everything probably just felt sped up because i hadn't played in a while. how is the second map pack? the first one looked extremely disappointing so i didn't even consider it. i'm going to go research the second a bit but i'd also like opinions from people who've actually played them.


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 Post subject: Re: Halo: Reach
PostPosted: Sat Apr 02, 2011 3:24 pm 
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Caved and got both map packs. Prolly cuz I got 1600 free ms points lol

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 Post subject: Re: Halo: Reach
PostPosted: Sun Apr 03, 2011 6:56 pm 
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TEAM CLASSIC<3 all it needs is more, better maps and oh my god. i don't even touch the mlg playlist anymore, it just doesn't compete. now this is halo. fast paced, high action, quick thinking or you're going to be going negative. bad decision = dead. not sprint/evade/armorlock away.

i can happily play halo again if this playlist stays. would be cool to see some objective in it too.


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 Post subject: Re: Halo: Reach
PostPosted: Mon Apr 04, 2011 12:34 am 
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Is it free or u do I need 2 buy map packs to play it :/

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 Post subject: Re: Halo: Reach
PostPosted: Mon Apr 04, 2011 3:19 am 
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free


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 Post subject: Re: Halo: Reach
PostPosted: Mon Apr 04, 2011 9:31 pm 
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Damn team classic is pretty tough.
The fact I don't like the maps either doesn't help.

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 Post subject: Re: Halo: Reach
PostPosted: Wed Apr 06, 2011 3:02 am 
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in classic, use the NR if you aren't already. with the increased damage it makes it a 6sk compared to the dmr's 5 and much harder to handle bloom so faster kills go to the NR every time. i'll agree on the maps though. actually, not so much the maps because i like the nostalgia of them but the bad forge spawns ruin the flow that they had in previous games. nonetheless, after playing it i'm a little addicted and it's hard going back to regular/slower settings, i feel like i'm walking on wet concrete and everything is in slow motion when i do.


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 Post subject: Re: Halo: Reach
PostPosted: Mon Apr 18, 2011 3:41 am 
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I HATE community made maps. I find it too easy to point out flaws.
Omg.. Community BTB.. Renegade needs so many Fixes.

Spawn Zone for Blue team in the dam Hard Kill Zone..
Hard Kill for Banshees. I think like 5 people died from that one in a single match from banshees and the falcon barely getting any height. Should be Soft Kills.
Rockets on both Sides.. 1 rocket is enough for a map. Splaser also? wtf. I don't think bungie tested these maps as much as they said.

On the Plus side of all things Halo. I have 100% achievements again and am 200k from Noble.

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