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 Post subject: Technical details on Skills System
PostPosted: Fri Mar 17, 2006 12:12 am 
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Hey all =)

This thread will be about the technical attributes of the skills and their meaning.

First here's the skills trees, grabbed from the post of SHaW [link removed, sorry]:

=> WEAPONS SKILLS

Sword & Blade
Image

Spear & Glaive
Image

Bow
Image

---------------------------------------------

=> FORCE SKILLS

Ice
Image

Fire
Image

Lightning
Image

Healing or Force Power
Image

Nota
: I don't know where these images come from, but it seems to be some old versions of the help webpages from JOYMAX.

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Last edited by GrosBedo on Fri Mar 17, 2006 12:47 am, edited 1 time in total.

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 Post subject: Here are the technical questions
PostPosted: Fri Mar 17, 2006 12:43 am 
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So now that there is the ground :P, now the core of the thread: the questions !

Firstly, at the right of the Physical or Magical damage done to the enemy, there's a percentage number in brackets. What does this number mean ? Does it enhance the damage done by the equiped weapon by this percentage or the damage done by the skill ?


Secondly, there are some skills details that seems interesting, but these are not enough precise:
  • For "Transfer", I think this must be an attack where you strike one opponent and the damages done to it are 'transferred' to another enemy or two with or without penalty (like loss of damages) in the process. But then, is the transfer automatic or the character takes some time to do the action ? (like turning to the others enemies, attacking them and returning to his initial position). And is the "Transfer" process have the ability to return to one enemy that it already passed through ? Ex: I attack enemy A with a skill "Transfer: 3", it passes through it to an enemy B but there aren't any other enemy, so can it come back to the enemy A ? And can it come back on the character that uses the "Transfer" skill ?
  • What is the meaning of "Down-Attack Damage X% Increase (Exclusively Use)" ? Does this effect with the following normal strikes after the skill was performed ?
  • Can we use multiple Defend Skills at same time ? I mean for example, can we use Crystal Wall and Fire Tower at the same time ? And Crystal Wall with Castle Shield ? And if that works, what does it do ? If one of the Defend Skill breaks, the other one keep in place ?
  • For Status error effect X reduce: does it reduce the status each 5 seconds or just one time ? I mean, if you wait an amount of time, does the abnormal state cures itself with this skill without taking any pill or cure skill ?
  • For the damages calculation, I think that DMG = [ (weapon phy/mag dmg) x (skill powerup+imbue) x (attack skill) x (phy/mag balance) ] + (attack rating) - (enemy parry ratio)
    Is the calculation true or false ?
  • Last but not least: I see that some skills uses MP during the time the skill is in effect, like "5 mp is consumed by 78", but 78 what ? sec (so time ?) or skill effect (like ice wall, it would mean that each time the wall takes 78 hp damages, 5 mp are absorbed) ?


That's all folks :D I hope that these questions won't bother you, I did some search but didn't found the answer, and I hope that this thread will help new players in the future =)
If you do know an answer for at least one of the questions here, please post it, the thread will be completed by time :)

Cya!

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Last edited by GrosBedo on Sun Mar 19, 2006 8:45 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Mar 18, 2006 7:22 am 
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Updated questions, added 3, removed 1.

Post your comments here about the technical skill system (see http://www.silkroadforums.com/viewtopic.php?t=2120 for more information).

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 Post subject: Re: Here are the technical questions
PostPosted: Sat Mar 18, 2006 7:51 am 
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GrosBedo wrote:
Firstly, at the right of the Physical or Magical damage done to the enemy, there's a percentage number in brackets. What does this number mean ?

This multiplier is applied to your final damage, after adding together weapon damage and skill damage. It works on both physical and magical damage regardless of whether the skill itself is physical or magical.
Quote:
does it takes a time between each times of this type of skill or are all the strikes done in one attack ?

"Successive Shot" generally means that multiple attacks will occur in rapid succession; how much more rapid varies with the skill. Also, such skills may have a cool-down time before using your next attack, the point being better front-loading of damage. I don't know of any skill that does multiple attacks simultaneously.
Quote:
For "Transfer", I think this must be an attack where you strike one opponent and the damages done to it are 'transferred' to another enemy or two with or without penalty (like loss of damages) in the process.

There is a loss of damage with each transfer in the wolf's thunderbolt skill. I have no experience with any other tranferring skill.
Quote:
For "Simultaneous Attack", I first thought it was like "Succesive Shot", but it has another name so maybe this is because the skill is a bit different ? As I saw, this skill is always with a "Surrounding Range Radius" so this is a zone skill, but does this mean that each enemy that is in this zone takes 3 shot of this skill at once, or does this mean that only 3 enemies max can take the damages from the skill and the others don't ?

The latter. "Simultaneous Attack" means that this skill has an area of effect. It will only strike any particular enemy once, but it strikes all valid targets in roughly the same instant. If there are more enemies in the area of effect than the spell can hit, it hits as many as possible and the rest take no damage. For instance, if you use ghost spear petal while surrounded by six enemies, one enemy will not take damage.
Quote:
Another weird thing is about "lvl X", like for "Extreme fire force" in Fire tree that tells "BurnProbability 25% (effect70, lvl 21)" or the rebirth skills in Healing tree that tells "lvl 27" or "lvl 47". Do these numbers mean that we can only use these skills on players that are under the level X ?

The resurrection skill has a level limit, yes. You can only use it on players who are within that limit. For effects, I believe the first number is the duration of the effect, while the second number is the strength.
Quote:
Can we use an Imbue with one type of Status Effect with another Attack skill with another Status Effect ? Ex: Thunder Imbue + Cold Attack, can it shock + freeze at same time ?

It depends on the attack. Cold wave arrest does not add damage or effect from an imbue. Neither does shock lion shout. All three "nukes", which are the elemental skills available at level 30, can apply damage and effect from an imbue as well as their own damage and effect, and you can mix and match types.
Quote:
For Status error effect X reduce: does it reduce the status each 5 seconds or just one time ? I mean, if you wait an amount of time, does the abnormal state cures itself with this skill without taking any pill or cure skill ?

All abnormal state cures itself over time without pilling or curing. This will reduce the amount of time it takes to wear off naturally by X seconds. It will not reduce the potency of the effect itself.

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 Post subject: Re: Here are the technical questions
PostPosted: Sun Mar 19, 2006 8:45 pm 
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Updated questions: 5 removed, 1 added

Thank you very much Bakemaster for all these useful answers =) But I think that some points must be clarified:

Bakemaster wrote:
GrosBedo wrote:
Firstly, at the right of the Physical or Magical damage done to the enemy, there's a percentage number in brackets. What does this number mean ?

This multiplier is applied to your final damage, after adding together weapon damage and skill damage. It works on both physical and magical damage regardless of whether the skill itself is physical or magical.


Okay I understand, but is this multiplier added to the sum of your phy/mag damages, or does it directly multiply the damages ? Ex: "Chain-spear nachal", that does "phy 184-286 (57%)", if we suppose that this is the only damage we do (no mag, no modifier), will the final damage be (184-286)x57%=104.88-163.02 or (184-286)+(184-286)x57%=288.88-449.02 ?
(Sorry for all these questions but Im really curious :p)

Bakemaster wrote:
Quote:
does it takes a time between each times of this type of skill or are all the strikes done in one attack ?

"Successive Shot" generally means [...] also, such skills may have a cool-down time before using your next attack, the point being better front-loading of damage.


Sorry I don't understand what you are meaning by "better front-loading of damage" :?

Bakemaster wrote:
Quote:
For "Transfer", I think this must be an attack where you strike one opponent and the damages done to it are 'transferred' to another enemy or two with or without penalty (like loss of damages) in the process.

There is a loss of damage with each transfer in the wolf's thunderbolt skill. I have no experience with any other tranferring skill.


Okay thank's for this info, but do you know what is the exact percentage of loss (-35%) ? And is this there's the same penalty for the other Zone Skills (Front, Surround) ?

Bakemaster wrote:
Quote:
Can we use an Imbue with one type of Status Effect with another Attack skill with another Status Effect ? Ex: Thunder Imbue + Cold Attack, can it shock + freeze at same time ?

It depends on the attack. Cold wave arrest does not add damage or effect from an imbue. Neither does shock lion shout. All three "nukes", which are the elemental skills available at level 30, can apply damage and effect from an imbue as well as their own damage and effect, and you can mix and match types.


Okay thank you that's what I was looking for =) But for Lightning skills, this is normal that there aren't any added effect, because the only Lightning skill that add one is the imbue :D

Bakemaster wrote:
Quote:
For Status error effect X reduce: does it reduce the status each 5 seconds or just one time ? I mean, if you wait an amount of time, does the abnormal state cures itself with this skill without taking any pill or cure skill ?

All abnormal state cures itself over time without pilling or curing. This will reduce the amount of time it takes to wear off naturally by X seconds. It will not reduce the potency of the effect itself.


Yes okay I understand that, but what I meant is that Im wondering if this fire skill, that have a duration, can it reduce the time of the abnormal status multiple times or just one time ? Ex: I have an ab.status of 200, I have the fire shield that reduce 50, if I wait, will it reduce again 50 after a time or no ?

Other thing: about "nuke" skills, I now know that these are the elemental lvl 30 skills, but for the weapons lvl 30 skills, how can we name them if there's such a name ?

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 Post subject:
PostPosted: Sun Mar 19, 2006 10:14 pm 
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They're just physical spells, no real name for them.


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 Post subject: Re: Here are the technical questions
PostPosted: Mon Mar 20, 2006 6:33 am 
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GrosBedo wrote:
is this multiplier added to the sum of your phy/mag damages, or does it directly multiply the damages ?

Directly multiplies the sum. So any multiplier that is less than 100% will do less damage per hit than a regular attack; these negative multipliers are only found on swift combo attacks, as far as I know.

GrosBedo wrote:
Sorry I don't understand what you are meaning by "better front-loading of damage" :?

Let's imagine that "GlavieGuy" hits consistently for 100 damage every second, over a period of 10 seconds. If his target has 200 HP, but uses a potion which heals for 100 damage every second, it doesn't matter how much damage GlavieGuy does, the potion cancels it out before the next blow lands. However, let's say GlavieGuy has a skill with a 250% damage modifier, and a cooldown time of 2 additional seconds after attacking. His rate of damage is slightly less (250 damage every 3 seconds, or 83 d/s compared to 100 d/s), but it all comes at once so the potion is useless and the target will be killed. That is "front-loading" the damage.

GrosBedo wrote:
do you know what is the exact percentage of loss (-35%) ? And is this there's the same penalty for the other Zone Skills (Front, Surround) ?

I don't know what the exact percentage is. I do know that with some skills, the primary target takes full damage and all other targets take the same reduced damage (ghost spear series), while with other skills the reduction is applied after each transfer (wolf's thunderbolt series). Some area of effect skills do the same damage to all their targets (lion shout series). Best way to figure it out is through observation and experimenting.

GrosBedo wrote:
Im wondering if this fire skill, that have a duration, can it reduce the time of the abnormal status multiple times or just one time ? Ex: I have an ab.status of 200, I have the fire shield that reduce 50, if I wait, will it reduce again 50 after a time or no ?

No. It reduces the total duration only once, when the status effect is applied.

"Nuke" generally refers to a skill which does a lot of damage in one blow, usually costing a fair amount of MP. So the Heuksal skill at level 31, Flying Dragon Spear, is sometimes referred to as a "weapon nuke", and the Pancheon skill at the same level could be called the same. The Bicheon final skill is (I believe) a combo attack so you can't really call it a nuke. When someone refers to a "nuker" build, however, this always means a character using one of the three elemental nukes.

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