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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sat Jun 18, 2011 7:55 am |
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Joined: Apr 2007 Posts: 6427 Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
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Nick Invaders
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sat Jun 18, 2011 8:07 am |
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Joined: Apr 2009 Posts: 1105 Location:
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I'd watch it right now, but it's 1am need to go to sleep xD really tired.
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Bynaar.8735Bynaar |  |  | Tarnished Coast Level 80
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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sat Jun 18, 2011 8:34 am |
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Joined: Apr 2007 Posts: 6427 Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
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haha it's 10:30 am for me  First time I see Day9 live 
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sat Jun 18, 2011 11:25 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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yaaaay storm woke me up in time
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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Tue Jun 21, 2011 9:44 pm |
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Joined: Apr 2007 Posts: 6427 Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
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New map pool! http://eu.battle.net/sc2/en/blog/2483318#c-2281868303I hope they don't remove scrap station D: I'd also like to see Crevasse as an official map : D
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jun 22, 2011 2:21 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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nvidia's bracket. Also my first opponent on Thursday at 8PM central is a 210 wins diamond random player on Shakuras Plateau. Hmm.. Keep in mind I rarely play and it's mostly custom games. ranked bronze last season with like 15 games in total. 0 this season. It's go time.
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 If being a loser means not playing Silkroad all day.. lulwut?
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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jun 22, 2011 12:25 pm |
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better start practicing XD
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jun 22, 2011 1:04 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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If you're on US I'll practice with you :O but I haven't played since season one T_T
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jun 22, 2011 9:33 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I think I'm fine. I'll see what happens after my first match. I'll just probably cheese the random guy before he cheeses me which I'm most likely sure he'll do.
-edit-
My first match
0-2
Not surprised of the results though. The guy has 220 diamond wins.
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 If being a loser means not playing Silkroad all day.. lulwut?
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Brago
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 5:31 am |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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I'm also coming back so we can practice alil gillbit tomorrow
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 2:08 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I'll be on all day through TLAttack
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Brago
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 4:20 pm |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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Im on right now, state your names on here so I can add you guys.
SC2 IGN: RicenChicken
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SM-Count
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 4:23 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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it's on first page
btw, we need your identifier number as well
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Brago
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 5:27 pm |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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Ricenchicken and 399 is my #
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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 6:00 pm |
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Joined: Apr 2007 Posts: 6427 Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
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would you happen to be European D:?
Even better, would you happen to be European and Protoss?
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
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Brago
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 6:01 pm |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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US. ftw. 
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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 6:53 pm |
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Elite Member |
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Joined: Apr 2007 Posts: 6427 Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
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nub :[.
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 8:47 pm |
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Joined: Apr 2007 Posts: 6427 Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
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ffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu My first league loss vs Zerg Q_Q I blame the lag D:<. there was lots of it. This loss doesn't count 
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
Last edited by poehalcho on Sun Jul 24, 2011 8:49 pm, edited 1 time in total.
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Scarth
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 8:48 pm |
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Joined: Dec 2009 Posts: 492 Location: ಠ_ಠ
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poehalcho wrote: ffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu My first league loss vs Zerg Q_Q I blame the lag D:<. there was lots of it. league?
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poehalcho
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 8:49 pm |
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Joined: Apr 2007 Posts: 6427 Location: ┌(╬ಠ益ಠ)╯( ̄ー ̄)(ノ◕ヮ◕)ノ:・✧(╯°Д°)╯彡┻━┻ψ(`∇´)ψ(☞゚∀゚)☞¯\_(ツ)_/¯ლ(ಥ益ಥლ)ԅ༼ ◔ڡ◔༽งヽ༼ʘ̚ل͜ʘ̚༽ノᕕ(ᐛ)ᕗ( ͡° ͜ʖ ͡°)
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Scarth wrote: poehalcho wrote: ffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu My first league loss vs Zerg Q_Q I blame the lag D:<. there was lots of it. league? bronze lol
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 Day[9] wrote: "Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
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pipigrande
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 9:26 pm |
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Joined: Jul 2006 Posts: 688 Location: Canada
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If anyone is Masters and wants to 2s... pm me 
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0l3n
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Sun Jul 24, 2011 11:31 pm |
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Joined: Jun 2006 Posts: 5185 Location: Artists Corner
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vietxboy911 wrote: Having a hard time macro from transition to 2nd base.. :[
How many gateways generally should I have once my 2nd base is up? Depends on the build but generally 4-7 i suppose.
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Toshiharu
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Mon Jul 25, 2011 3:02 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Unless you 1gate expand or forge expand.
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 If being a loser means not playing Silkroad all day.. lulwut?
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jul 27, 2011 3:18 am |
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Joined: Sep 2006 Posts: 7129 Location:
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More than 4 gates and you're pushing your luck. If your opponent played it safe, you would get behind on economy.
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Azilius
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jul 27, 2011 5:19 am |
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TOloseGT wrote: More than 4 gates and you're pushing your luck. If your opponent played it safe, you would get behind on economy. 1 base can support 4 gate. 2 base can support 0-8 if you think logically although a 2 base push is usually done on 6 gate with twilight, 7 for all in or 8 for some crazy all in.
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TOloseGT
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jul 27, 2011 6:03 am |
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I misread the guy's question. Once your 2nd base is up, it entirely depends on your opponent, unless you want to dictate the where the game goes. Unless it's late game, I rarely see p go more than 4 gate on 2 base (and if it's late game and toss is 2 base still, gg), as they usually 3 gate robo for colossus or 4 gate with templars. Any more than 4 gates on 2 base and the p is playing too passively, letting me get my 3rd up.
I play z 1v1, so that's zvp.
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Nick Invaders
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jul 27, 2011 6:41 am |
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Think you guys can help? I play zerg, and just got into plat. I'm having trouble with protoss lately. Every game I lose to toss involves dts usually. I'm unsure how to hold them off short of putting up spine crawlers and spore crawlers at each base, but often times I don't think of it until the dts are actually attacking. Should I just get them up as soon as possible vs protoss? Because it's pretty hard for me to scout toss sometimes.
And what do I get vs high templar? infestors? Since psi storms tear up my army.
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Bynaar.8735Bynaar |  |  | Tarnished Coast Level 80
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Azilius
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Post subject: Re: [Official] SRF Starcraft II Thread Posted: Wed Jul 27, 2011 7:50 am |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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To answer the DT question-
If you scout few sentries/stalkers with an expansion going up it's safe to assume either starport or DT play is coming out, at which point you should put 2 spores at each base if you're unsure of which. After I'm 3 base I usually put a spore and 2 spines at each base regardless of my scouting because DT harass becomes very hard to scout that late.
To answer the HT question-
There are many ways to deal with high templars which do include infestor play. If you're going to use infestors you need to either have more than he does templars, or have a vision advantage where you can chain fungal nearly all of them OR neural 1-2 of them and storm them with his own templar. Both are hard to pull off.
Roaches with burrow regenerate a lot of HP, so if you are getting stormed you can move your roaches back and burrow to regenerate HP, then continue. The problem is when they have insane amounts of storm. Basically if he can invest that much gas into templars then you should be investing as much into something like ultralisks, broodlords or infestors (as mentioned above).
Late game roaches SUCK. In mass they can't do anything against a well equipped blink-stalker army with a few HT's, or the standard 200/200 deathball. You need to have units like the infestor, ultralisk and/or broodlord.
source: low masters zerg..high diamond at the moment t.t
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