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Hades
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Post subject: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 10:43 am |
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Joined: Mar 2009 Posts: 486 Location: Sweden
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Arabian region: Monster list Joymax has released the new mob names of the arabian region update in a kSRO update. I roughly translated them to English:
Agile Wolf Adonis Wolf Outrageous Wolf Outrageous adonis Wolf Greedy Patjaitun (looks like a Mangyang) Greedy Yaktalkkun (looks like a Mangyang) Patjaitun Maniac (looks like a Mangyang) Yaktalkkun Maniac (looks like a Mangyang) Wild Uneg Wild Weneg Kuld Mujigi Mad Bastet Mad Bastet Thief Mad Bandit Archer Desert Bandit Archer Elite Bandit Archer Mad Bandit Desert Bandit Elite Bandit Evil Dark Khepri Hungry Dark Khepri Violent Dark Khepri Violent Hyena Wounded Hyena Agile Hyena Wounded Agile Hyena Desert Snake Woran (Snake Demon) Sabra Cactus Karmos Cactus Bandit Boss Mad General Mad Guard Officer Giant Demon
Also, the 13th, 14th and 15th item degrees have been announced for future updates.
And I thought this was last degree >,<
Source: Silkroad Secrets.
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Strwarrior
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 11:45 am |
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Veteran Member |
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Joined: Oct 2008 Posts: 3799 Location: ....
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With these rates, lvl 140, seriously, do they even expect that players handgrind?.
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HUUU MADE THIS SIG?? Amarisa
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Warspawn
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 11:53 am |
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Joined: Nov 2011 Posts: 279 Location: Australia
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Strwarrior wrote: With these rates, lvl 140, seriously, do they even expect that players handgrind?. of course they don't. But they do expect them to spend $$$.
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hapnz
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 12:38 pm |
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Joined: Jan 2007 Posts: 493 Location: Arctic Circle
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It's weird how they won't do anything except add new servers to get new players. One way to get new people could be to make the previous levels before new expansion have huge exp boost. Very few new players are willing to play for months before even getting to the new content. For example, if/when they update to 130 cap, make exp gained from lvl 1 to 120 x100 and keep 120-130 1x. (x100 maybe too much, but you get the point.) From joymax point of view, you'd want new players as fast as possible to levels where they have to pay $$ for pretty much everything.
.. but why do I care, haven't played this in a long time. Somehow still come back to check the forums for new updates. :|
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Toshiharu
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 11:14 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Strwarrior wrote: With these rates, lvl 140, seriously, do they even expect that players handgrind?. Do you the the majority of the userbase is hand grinding? They don't care.
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 If being a loser means not playing Silkroad all day.. lulwut?
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TheDrop
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 11:34 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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They are just (and have been) trying to get every last $$ from sro now. Recycle old areas to to make it look like Arabia (will probably use DW region lols), recycle old weapons and change the shape a little bit, recycle the mobs (hell even recycle their names- mujigi, wolf, bandit archers..), etc. Have a bunch of people buy premium/pets/suits for atleast 4 months straight
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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omier
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 11:36 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Exp requirements. What i already commented on that article: Loads of similar names. But the return of the Mangyangs is pretty awesome. These names look like they are the names of strong mobs. What are they gonna make Arabian region another high lvl area like Egypt? They better not, cuz it's gotta be for the new race. Or are these mobs from some other region, not Arabia? Because the mob names don't really remind me of Arabia. Lol Bastet in the mob names, it's actually a goddess in the Ancient Egyptian mythology(it is a regular mob in Temple or Pharaoh's Tomb lol) and now they wanna put it to Arabia too? Hmm, and 15th degree, so the cap will be 150 altogether, they gotta update leveldata then. Evidence of 13th degree can already be found in itemdata, but they have no file matches in Data.pk2 yet. Also what i noticed was that there were only A,B,C RARE items, no normals. So like 12th degree? Only 12 has normals in the pk2.
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TheDrop
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 17, 2011 11:41 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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btw i dont get it, isnt India/Islam supposed to be there?
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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The Invisible
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Fri Nov 18, 2011 12:02 am |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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UnbeatableDevil wrote: btw i dont get it, isnt India/Islam supposed to be there? Yeah it is supposed to be there long time ago but joymax got more important things than making a new race 
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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Warspawn
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Fri Nov 18, 2011 6:24 am |
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Joined: Nov 2011 Posts: 279 Location: Australia
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Wolfs, Mangyangs, Snakes, Bandit.. YAY! for recycled mobs. 
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Strwarrior
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Fri Nov 18, 2011 9:10 am |
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Veteran Member |
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Joined: Oct 2008 Posts: 3799 Location: ....
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New race will come when ppl stop spending money. And do joymax still pretend to ban bots?
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HUUU MADE THIS SIG?? Amarisa
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Noni_India
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Fri Nov 18, 2011 11:06 am |
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Joined: Apr 2008 Posts: 37 Location: Earth
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Indian race should come up  By the way Arabic/ Islaam is same thing. Indian would be diffrent called "Hindu" race. Anyway, the point is, a new race would be awsum to have in isro...
_________________ "If faith is a crutch, I'm not limping anymore..." About me.. Character Name: ScootyPep Server: Azteca Build: Wizz/ Cleric Level: 67 ....levelling... Guild: Looking for a guild
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omier
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Fri Nov 18, 2011 11:39 am |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Islam is not the same thing as Arabia, Islam is a religion. And yea, Indian was originally planned, but who knows if even Arabia is coming or not. JM has been very weird recently.
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BuDo
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Sat Nov 19, 2011 6:01 am |
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Senior Member |
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Joined: Dec 2008 Posts: 4714 Location:
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Dang really? 15 degree? lvl 150? Who's gonna grind that? The only way they're gonna keep current players is to greatly increase the exp and sp gains in this game. If they don't then I know for sure its quitting time for me...for good.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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Fauntleroy
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Sat Nov 19, 2011 1:46 pm |
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Active Member |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Warspawn wrote: Wolfs, Mangyangs, Snakes, Bandit.. YAY! for recycled mobs.  But some of them looks so nice. And it is better to recycle low lvl mobs than high lvl mobs, because ppl havent got bored of them.
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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Warspawn
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Sun Nov 20, 2011 3:10 am |
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Regular Member |
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Joined: Nov 2011 Posts: 279 Location: Australia
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Fauntleroy wrote: Warspawn wrote: Wolfs, Mangyangs, Snakes, Bandit.. YAY! for recycled mobs.  But some of them looks so nice. And it is better to recycle low lvl mobs than high lvl mobs, because ppl havent got bored of them. Even better, maybe create totally new mobs.
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Fauntleroy
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Mon Nov 21, 2011 3:41 pm |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Warspawn wrote: Even better, maybe create totally new mobs. Ya, but it is lazy and greedy Joymax. "Lets make new avatars and premium +++"
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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omier
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Mon Nov 21, 2011 3:43 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Fauntleroy wrote: Warspawn wrote: Even better, maybe create totally new mobs. Ya, but it is lazy and greedy Joymax. "Lets make new avatars and premium +++" Even the avatars are not new.
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Warspawn
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Tue Nov 22, 2011 2:12 am |
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Regular Member |
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Joined: Nov 2011 Posts: 279 Location: Australia
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omier44 wrote: Fauntleroy wrote: Warspawn wrote: Even better, maybe create totally new mobs. Ya, but it is lazy and greedy Joymax. "Lets make new avatars and premium +++" Even the avatars are not new. Recycle ALL! the things.. damn joymax 
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omier
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Wed Nov 23, 2011 12:41 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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At least they are thinking green if they recycle that much.
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Ch4otik
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 24, 2011 4:17 am |
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Joined: Jan 2010 Posts: 212 Location:
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^^^^^^like. but yeah. wow. this names are completely uncreative and recycled.
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Warspawn
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 24, 2011 4:29 am |
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Regular Member |
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Joined: Nov 2011 Posts: 279 Location: Australia
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They could have at least stolen some ideas off other games and modified them a bit. 
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omier
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Post subject: Re: Arabian region monster list & 13, 14, 15 dgr. Posted: Thu Nov 24, 2011 1:23 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Their old stuff is so good that they don't need to steal stuff from others.  And they should at least think of some real names that fit in with the Arabian theme. Shorter names are much better than those Mad, Elite, Angry, Evil, Very Evil, Too Fcking Evil, Krall etc. names.
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