At level 40 you get an mail that gives you a teleport stone to Gipat At level 42, check your mail again, you will get an quest to talk with the director so you can go back to the past to Kirah At level 45, it's time for Isle of Relevation, so check your mail again. ^^
There isnt that much you need to know really, quests after level 40 will be enough to level 46, and in order to reach level 47 you have to collect gems from Astral layer 2, in EU most players call it a2 and in NA the more common word seem to be l2. You also have to pay 24k gold, how ever since you will be able to solo level 40 heroics and go to Kingdom of Elements(which is a zone that's created for farming) the 24k isnt hard to reach. Any AoE class can farm 24k in matter of days.
Gear isnt either as it used to be.read this But in short, end game gear got 4 different types, Rare, Epic, Legendary and Mythical. so Gorluxor Tower no longer drops Legendaries, instead it's drops a new gear type called Dragonic Relics.
There is plenty more, how ever it shouldn't be hard for you to jump back in. Dont focus to much on end game as soon you reach there, since in a couple of weeks(atleast in EU) a new patch arrives that raises cap to level 51, gives us battlegrounds and a new raid instance.
But yes, mail.ru/astrum nival has stepped up as long with gpotato when it comes to provide us with updates faster.
Really? Guild mate of mine have a caster healer in asee teph as twink, he took on 4 ppl without dying.
Either way, guild downed Kazul for second time, first time whole endgame NA got supermad and started trolling our forum saying that we had an advantage.
Spoiler!
^Wasn't there that time, was stuck in astral 2 with my reincarnation paladin.
Post subject: Re: Allods Online - Undaunted [Official Thread]
Posted: Sat Jan 14, 2012 8:26 am
Loyal Member
Joined: Sep 2006 Posts: 1509 Location: There
Swindler wrote:
Really? Guild mate of mine have a caster healer in asee teph as twink, he took on 4 ppl without dying.
M
most people who ganked me are usually 1-5 lvls above me, so ya, people from the same level are mostly warriors, but again, maybe I just suck at playing healer for now lol.
_________________ Big thx to MasterKojito for making my sig
RuYi wrote:
Guys, I think we should promote destructionmama to Captain Obvious. :3
Dont feel sad when you get killed by a Warrior, currently they are OP as fuck. They do 900k crits with Whirlwind in a3 where AoEs are nerfed with 50%. D:
edit:
Astral Riders yet was the first in NA/EU to down a boss in Gorluxors Tower, this time it was Gorluxor himself
Spoiler!
This means we have cleared 7/8 bosses in GT for this patch. Some say the last boss Sarn is bugged and some do not, better wait for GM confirmation.
So a new major expansion released 2 days ago(1 day in America) that raised the level cap to 51, one battleground, a new raid instance, a new class and a bunch of new zones etc.
Best patch this game has gotten, the quests are quite interesting to do and it's fun that they twist the story that now we are helping Sarn & the cultists instead of fighting against them as we did in Gorluxor Tower.
The battleground is fun, but I dont like the fact that you cant pre-set groups, so you may get into a group where there is absolutely no coordination. But other than that it has been fun, the experience curve is changed and is back to the orginal curve so no more mindlessely grind mobs at higher levels. I'm level 49 atm, many guildmates was level 51 after a hour or two but I lack the time to play this week.
ISA and ZAK merged with this patch so the content would be easier to make, so Arena of Death, Witches Jar etc would pop easier. Was alot of drama from the ZAK people since they think every ISA player is a douchebag exploiter etc. But when they saw that that wasn't the case they really enjoy playing with us.
Yeah, bards just arrived and there is an bard leveling contest going on. Will be alot of them now but will prolly smoothen out as soon the contest end. Yet no bard in guild tho QQ.
Dinged 51 ten minutes ago, so easy to level(some guildmates were level 51 after 2 hours when they opened servers) but i've been lazy lol.
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Fri Feb 17, 2012 6:17 am
Active Member
Joined: Jan 2009 Posts: 715 Location:
It sounds awesome they made leveling much easier at a higher level. I really wish I could get back into the game but i'm tired of doing the same starting quests over and over again. I've tried so many classes out and now that I find one I want to play I'm discouraged because I've done these quests so many times..
Oh and I still feel like leveling @ a low level is still super slow.
god dammit i am going to have to start playing this game again aren't I.
Yes, yes you are.
@ iscared
Just get past the starting quests and the leveling will be alot easier, myself hates going through Lightwood since I've done that alot alot ready, but once I get to Sivera leveling starts get alot easier.
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Fri Feb 17, 2012 12:19 pm
Active Member
Joined: Jan 2009 Posts: 715 Location:
hit 21 on my scout in that one wintery area (forgot name and im not on) I've done several quests there and im kind of bored, is there anywhere else I can go @ 20?
Guess you mean Frozen Frontier, might as well finish all the world mystery quests there for the future rewards, otherwise Darkwater is a level 18-21 zone.
rofl, scouts pretty much roflstomp people in pvp now with close to perma stunn. Obviously you dont play a class you enjoy playing, would recommend to reroll.
Post subject: Re: Allods Online - Undaunted [Official Thread]
Posted: Mon Feb 20, 2012 11:41 pm
Elite Member
Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
Swindler wrote:
^Wasn't there that time, was stuck in astral 2 with my reincarnation paladin.
So I watched this fight and is this supposed to be an end raid boss or something? It's essentially a drawn out tank and spank fight.
Where are the raid wiping mechanics? Where is there little to no room for individual error? If this is end game Allods pve, I am not amused.
Let me see if I can guess fight from this video: 2 phases: Boss phase and add phase Boss phase: burn boss Add phase: collect adds, bring to spikes, aoe adds, aoe healing
That's about all I saw.
_________________ Speak the truth, even if your voice shakes.
That boss got 4 different phase that can appear randomly. Yellow - Boss are immune to physical damage + adds spawn(Gargolyes and Eyes, eyes should be cced by mages) and gargolyes killed as fast as possible by any melee class(Warrior, Paladin and Scout) Green - Immune to Nature & Acid spells and a debuff that takes your HP quite fast unless dispelled by a healer or using an antidote Red - Immune against Fire, Lightning and Ice attacks Blue. Immune to Astral & Holy spells - Kazul also heals himself if people arent staying in the middle circle.
Lets say if there is Red Phase and a Mage use an attack, boss will recieve 1 stack. Once it get 10 stacks, he explode and wipe everyone in the room. Also you have to kill him within 6 minutes or less, otherwise he will gain automatically 10 stacks and wipe everyone.
That boss do not require any tanks except for yellow phase and there most tanks are using a 2 handed anyways. This is purely an boss where everyones DPS has to be good enough.
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Wed Feb 22, 2012 9:42 pm
Elite Member
Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
Swindler wrote:
That boss do not require any tanks except for yellow phase and there most tanks are using a 2 handed anyways. This is purely an boss where everyones DPS has to be good enough.
I can respect the whole DPS check idea, but at least throw in a mechanic that could instantly wipe the raid. 10 stacks is a lot and any disciplined DPS should know better.
For instance, just in this current raid tier on WoW, there's a boss called Ultraxion. It's essentially a tank and spank fight except for a few things.
You get a special action button that phases you out that you have to time perfectly to avoid getting insta-killed by 2 different spells which are both on similar timers. During one of those spells you need to have enough people soaking the damage from the spell with huge defensive cooldowns just to live and prevent the boss from insta wiping the raid. Cooldowns are on a 3 minute timer though so you need to rotate groups every 3 times the boss does that spell.
Each time the boss does his big spell, the damage ramps up more and more and gets faster and faster so by the time he does the 6th, healers are spam healing AoE heals and chaining raid wide defensive cool downs just to keep everyone alive. Not to mention you have to burn a ridiculous amount of health within 7 1/2 of those huge spells the boss does.
Let me see if I can find a video for you.
This is our first kill of that boss. Watch towards the last 1-2 minutes how insane the raid wide damage gets.
I'm not trying to say WoW is better or anything. I play MMOs for the end game PvE and so it has to be spectacular to keep my attention.
_________________ Speak the truth, even if your voice shakes.
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