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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 11:04 am |
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Joined: Mar 2008 Posts: 5751 Location:
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_Dutchy_ wrote: ltsune wrote: fckerr wrote: havent played sro since Salvation but this looks so tempting. argh! college vs Venture! Venture for sure  But seriously, though, University started just two weeks ago for me as well, so there's plenty to see to these days. I'll be on Venture whenever I can, though - just because I know the server is going to be amazing! Well i know wich guild your going to join already  and no you don't get to pick! we pick you! lmao. BigKrallHunters, I chose YOU!!! *throws pokeball*  Full krall int spear nuker or full krall str archer is the question, though.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Rawr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 4:26 pm |
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Valued Member |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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The only concern I have now is grains being added to Magic Pop. That would basically be P2W for warriors, killing them with HP grains + vigor grains = fucking impossible.
The only question I have now is what's the status on snow? I remember it was unlimited for a little while or something.
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 4:34 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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Rawr wrote: The only concern I have now is grains being added to Magic Pop. That would basically be P2W for warriors, killing them with HP grains + vigor grains = fucking impossible.
The only question I have now is what's the status on snow? I remember it was unlimited for a little while or something. I'm quite certain snow shield has a longer cooldown now. Would need for Qynch to clarify this, though!
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 4:35 pm |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Rawr wrote: The only concern I have now is grains being added to Magic Pop. That would basically be P2W for warriors, killing them with HP grains + vigor grains = fucking impossible.
The only question I have now is what's the status on snow? I remember it was unlimited for a little while or something. Only vigor grains are added, and regarding someone spamming them, dont worry, Bobby has his price. Snow isnt unlimited, it has its old cooldown back.
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 6:38 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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It's a bit weird cuz i dunoo what guild should i join , cuz i only joined legit guilds in silkroad till now lol 
_________________ IGN: HelloSir Active
 Do Not look at spoiler
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Hideoki
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 6:50 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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reading these posts makes me jelly lol. i wanna play! if only you could run this on android 'samsung s4/5' or get linux working on ps3!
try and keep the server active till a few months!!! i should get a decent pc/laptop by then.
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 6:53 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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Hideoki wrote: reading these posts makes me jelly lol. i wanna play! if only you could run this on android 'samsung s4/5' or get linux working on ps3!
try and keep the server active till a few months!!! i should get a decent pc/laptop by then. dude get a shitty pc , they are cheap , any shitty pc can run silkroad haha 
_________________ IGN: HelloSir Active
 Do Not look at spoiler
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 7:31 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 7:38 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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Atibu wrote: Ugh ugh , thank you sir , what are the rates btw : xp , sp ?  i hope they are verrrrrrryyy low 
_________________ IGN: HelloSir Active
 Do Not look at spoiler
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Bananaman
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 8:18 pm |
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Joined: Jul 2008 Posts: 639 Location: Tokyo, Japan
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Are there going to be forums up or what?
_________________ 6 truths 1.You cannot touch all your teeth with your tongue. 2.All idiots, after reading truth 1, will try it. 3.And discover that the first truth is a lie. 4.You're smiling now because you're an idiot. 5.You soon will forward this to another idiot. 6.There's still a stupid smile on your face.
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 9:22 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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Bananaman wrote: Are there going to be forums up or what? The first post in this thread says 4x 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Ganja
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 9:33 pm |
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Joined: Sep 2009 Posts: 1494 Location:
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ltsune wrote: Bananaman wrote: Are there going to be forums up or what? The first post in this thread says 4x  Wrong quote bruh.
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 9:59 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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Ganja wrote: ltsune wrote: Bananaman wrote: Are there going to be forums up or what? The first post in this thread says 4x  Wrong quote bruh. Ahaha tx itsune , blind me and blind you lol !!! 4x Will be amazing , dunno what to build chinese or european :O
_________________ IGN: HelloSir Active
 Do Not look at spoiler
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Bananaman
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 10:42 pm |
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Joined: Jul 2008 Posts: 639 Location: Tokyo, Japan
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ltsune wrote: Bananaman wrote: Are there going to be forums up or what? The first post in this thread says 4x  wat
_________________ 6 truths 1.You cannot touch all your teeth with your tongue. 2.All idiots, after reading truth 1, will try it. 3.And discover that the first truth is a lie. 4.You're smiling now because you're an idiot. 5.You soon will forward this to another idiot. 6.There's still a stupid smile on your face.
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Thu Sep 12, 2013 11:46 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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Bananaman wrote: ltsune wrote: Bananaman wrote: Are there going to be forums up or what? The first post in this thread says 4x  wat yeah dude 4x forumz = 4 forumz ... legit 
_________________ IGN: HelloSir Active
 Do Not look at spoiler
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Bananaman
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 1:14 am |
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Joined: Jul 2008 Posts: 639 Location: Tokyo, Japan
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Anyway Attibu, in all seriousness, I do have a couple questions about this server.
First, It seems like you really took care of balancing the classes a lot. Have you tested all of these balances in depth in differing situations? (fw type pvp, jobbing type pvp, 1v1 type, etc. . .)
Would I be able to just make a trader character and Job all day in a hunter/trading guild instead of grinding? I plan to do that. . .just get a character to the minimum required level to trade and join a trading guild and. . .trade (Joymax made a long terribly written article back at the End of the Beta about how you can do this, and why you don't need to worry about leveling up too much etc etc. . .)
I saw you elaborate more on the Golden mob spawns, and how they are there not just for exp, but for some good drops. . .How do classes who really can't kill uniques well (i.e. bards) fare?
Will bards have Mana Orbit? (Lazy Battle Barding ftw!)
Will some of the tried and tested builds work on this server? or could I try just about anything? (I was thinking of going str blader)
Will you have some of the higher level uniques spawn around the map randomly. . .simply scaled down to manageable levels?
For Jobbing, will you be able to add a lot of cool new transports? Customizations? Like different recolors, flags, decorations to put on our transports(maybe they'll last 30 days and you can reapply them to the transports etc etc) Maybe you could make Behemoths Available as well? (not just to the winning FW guild. . .they could be purchasable for a lot of special currency or even item mall money etc etc) Will you be able to have different types of those too?
You say "long term" server. What does that really mean? How long do you plan to have this server not just up, but alive and thriving? What are you planning to do to ensure that you can not only keep people playing, but grow the player base?
And Lastly (ties in to the above question) How will you prevent newer players who may have joined months to even a year after the server opens from feeling that they have to spend "years" playing + tons of money to "catch up" to the players that were here at the start and have full gear etc etc. . .?
In my opinion, not giving new players a chance to catch up kills games off, yeah some for the older player may whine and moan, but eventually without new players coming in, and being able to close the gap in a reasonable time period to "compete" with everyone else, the server will eventually die out. no one wants this to happen and most players would gladly give new players a few more headstarts to add to their own, or have someone to fight against in the various aspects of the game
_________________ 6 truths 1.You cannot touch all your teeth with your tongue. 2.All idiots, after reading truth 1, will try it. 3.And discover that the first truth is a lie. 4.You're smiling now because you're an idiot. 5.You soon will forward this to another idiot. 6.There's still a stupid smile on your face.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 1:46 am |
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Joined: May 2008 Posts: 1235 Location:
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late players will catch-up when they had default alchemy rates cuz you could burn all your hard earn gold through trading in alchemy trying +5 and perfect stats, assuming the alchemy was just like the v1 cuz all will be bought with gold. Late players may catch-up easily cuz trying above +5 is close to impossible.
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Bananaman
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 1:53 am |
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Joined: Jul 2008 Posts: 639 Location: Tokyo, Japan
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jyushinshuu wrote: late players will catch-up when they had default alchemy rates cuz you could burn all your hard earn gold through trading in alchemy trying +5 and perfect stats, assuming the alchemy was just like the v1 cuz all will be bought with gold. Late players may catch-up easily cuz trying above +5 is close to impossible.  I don't really understand what you're saying. I mean I kinda do . .but. . .not really. . .
_________________ 6 truths 1.You cannot touch all your teeth with your tongue. 2.All idiots, after reading truth 1, will try it. 3.And discover that the first truth is a lie. 4.You're smiling now because you're an idiot. 5.You soon will forward this to another idiot. 6.There's still a stupid smile on your face.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 2:23 am |
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Joined: May 2008 Posts: 1235 Location:
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let's put it this way. You're gonna waste most of your hard earned gold just trying to fix fix the stats of your set. whereas new players will probably +3 set with a little blue, and your's are +5 with good blues and better stats, its not that much of a difference in set, and it will take few days or a week or 2 to catch-up.. Cuz all alchemy materials are sold in NPC including elixirs at very high price, so you can have limited tries in trying to fix or plus your set.
Let' say I have +5 set FB, now I will concentrate all my gold trying perfect my weapon's stats to 60-80%, now it will cost me a lot of gold and time. It is way enough time to new players to catch-up, there won't be a huge gap in items, probably only the stats.
last time I fixed crit for my glaive to go 80% it cost me 1.4bil which I gained by trading almost daily during specialty trade hour for like more than 1 week.
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Bananaman
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 4:02 am |
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Joined: Jul 2008 Posts: 639 Location: Tokyo, Japan
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jyushinshuu wrote: let's put it this way. You're gonna waste most of your hard earned gold just trying to fix fix the stats of your set. whereas new players will probably +3 set with a little blue, and your's are +5 with good blues and better stats, its not that much of a difference in set, and it will take few days or a week or 2 to catch-up.. Cuz all alchemy materials are sold in NPC including elixirs at very high price, so you can have limited tries in trying to fix or plus your set.
Let' say I have +5 set FB, now I will concentrate all my gold trying perfect my weapon's stats to 60-80%, now it will cost me a lot of gold and time. It is way enough time to new players to catch-up, there won't be a huge gap in items, probably only the stats.
last time I fixed crit for my glaive to go 80% it cost me 1.4bil which I gained by trading almost daily during specialty trade hour for like more than 1 week. OH I see, that's an intersting way to think about it I guess. . . I must have been looking at it from a perspective of a new player trying to catch up to a botter union who is full krall egy +12 fb gear. I'm assuming since there are no bots, there won't be +7 full nova sets runnign around after three months. . .right? because that is pretty much like damn, How am I going to compete against these guys in the events/jobbing to get the gear in the first place? to be able to at least not die in one hit when I want to try to make my character's gear better etc etc. . . I mean people are going to item mall for higher than +7 or +9 gear right? or is Attibu going to have a +ing limit on gear?
_________________ 6 truths 1.You cannot touch all your teeth with your tongue. 2.All idiots, after reading truth 1, will try it. 3.And discover that the first truth is a lie. 4.You're smiling now because you're an idiot. 5.You soon will forward this to another idiot. 6.There's still a stupid smile on your face.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 5:03 am |
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Joined: May 2008 Posts: 1235 Location:
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if they make alchemy like it was in venture 1, having +6 makes you very awesome, even after they announced that they were closing and people blew all their resources away, the highest was +8 most people only max +6 only 1 guy made it to +8 with his weapon.
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 5:07 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Any specific time you guys are going to open up today?
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Rawr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 5:21 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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jyushinshuu wrote: if they make alchemy like it was in venture 1, having +6 makes you very awesome, even after they announced that they were closing and people blew all their resources away, the highest was +8 most people only max +6 only 1 guy made it to +8 with his weapon. That's awesome news to me. I loved how +5 was "good enough" in iSRO 60-80 cap, +7 was krall, and there were only a few +9 items on a server. I'd go glaive force here but they suck for PvE. I guess I'll wait for the server and decide for force bow or spear. Thanks to my job and timezone Euro isn't an option besides wiz or rogue [zzZzZ]. 
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lotri
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 5:39 am |
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Joined: Jul 2007 Posts: 251 Location: [Aege] - Retired
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_Dutchy_ wrote: Any specific time you guys are going to open up today? DUTCHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!
_________________ - Aege's former resident tactical medic
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 5:54 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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lotri wrote: _Dutchy_ wrote: Any specific time you guys are going to open up today? DUTCHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!! Wazaaaaaaaaaaaaaaaaaaaaaaaaaaaaa And for those needing a guild. KushMaster, And i will be making BGH on this server 
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lotri
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 6:00 am |
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Regular Member |
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Joined: Jul 2007 Posts: 251 Location: [Aege] - Retired
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Atibu wrote: Virustotal Scan 14/46 on your sro_client.exe. What code do you guys use to make it pop out like that?
_________________ - Aege's former resident tactical medic
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lotri
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 6:02 am |
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Regular Member |
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Joined: Jul 2007 Posts: 251 Location: [Aege] - Retired
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_Dutchy_ wrote: lotri wrote: _Dutchy_ wrote: Any specific time you guys are going to open up today? DUTCHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!! Wazaaaaaaaaaaaaaaaaaaaaaaaaaaaaa And for those needing a guild. KushMaster, And i will be making BGH on this server  I was playing TERA for a few months through Spring and Summer. For some reason, it made me want to play SRO.
_________________ - Aege's former resident tactical medic
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 6:52 am |
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Active Member |
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Joined: Jul 2009 Posts: 548 Location: //////
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Bananaman wrote: Anyway Attibu, in all seriousness, I do have a couple questions about this server.
First, It seems like you really took care of balancing the classes a lot. Have you tested all of these balances in depth in differing situations? (fw type pvp, jobbing type pvp, 1v1 type, etc. . .)
Would I be able to just make a trader character and Job all day in a hunter/trading guild instead of grinding? I plan to do that. . .just get a character to the minimum required level to trade and join a trading guild and. . .trade (Joymax made a long terribly written article back at the End of the Beta about how you can do this, and why you don't need to worry about leveling up too much etc etc. . .)
I saw you elaborate more on the Golden mob spawns, and how they are there not just for exp, but for some good drops. . .How do classes who really can't kill uniques well (i.e. bards) fare?
Will bards have Mana Orbit? (Lazy Battle Barding ftw!)
Will some of the tried and tested builds work on this server? or could I try just about anything? (I was thinking of going str blader)
Will you have some of the higher level uniques spawn around the map randomly. . .simply scaled down to manageable levels?
For Jobbing, will you be able to add a lot of cool new transports? Customizations? Like different recolors, flags, decorations to put on our transports(maybe they'll last 30 days and you can reapply them to the transports etc etc) Maybe you could make Behemoths Available as well? (not just to the winning FW guild. . .they could be purchasable for a lot of special currency or even item mall money etc etc) Will you be able to have different types of those too?
You say "long term" server. What does that really mean? How long do you plan to have this server not just up, but alive and thriving? What are you planning to do to ensure that you can not only keep people playing, but grow the player base?
And Lastly (ties in to the above question) How will you prevent newer players who may have joined months to even a year after the server opens from feeling that they have to spend "years" playing + tons of money to "catch up" to the players that were here at the start and have full gear etc etc. . .?
In my opinion, not giving new players a chance to catch up kills games off, yeah some for the older player may whine and moan, but eventually without new players coming in, and being able to close the gap in a reasonable time period to "compete" with everyone else, the server will eventually die out. no one wants this to happen and most players would gladly give new players a few more headstarts to add to their own, or have someone to fight against in the various aspects of the game I'll let qynchou answer these questions _Dutchy_ wrote: Any specific time you guys are going to open up today? Soon lotri wrote: Atibu wrote: Virustotal Scan 14/46 on your sro_client.exe. What code do you guys use to make it pop out like that? It's our new security system, as you can see those results are "heuristic" which means that it's not a "known virus" but since our client is protected the antivirus does not really like it. It's not a problem though, but you might want to add the folder to your antivirus' exception list in case it tries to delete the client. 
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_Bisu_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 7:41 am |
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Joined: Jul 2013 Posts: 188 Location: `,. .,`
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Bananaman wrote: Will some of the tried and tested builds work on this server? or could I try just about anything? (I was thinking of going str blader)
Previously it was mostly int spear and rogues above anything else. I don't remember seeing any bladers last time, so hard to tell if they can do well.
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ltsune
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Fri Sep 13, 2013 7:50 am |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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_Dutchy_ wrote: lotri wrote: _Dutchy_ wrote: Any specific time you guys are going to open up today? DUTCHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!! Wazaaaaaaaaaaaaaaaaaaaaaaaaaaaaa And for those needing a guild. KushMaster, And i will be making BGH on this server  Oh, so KushyKushy is coming too?  This is going to be awesome!
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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