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Baconz
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 11:33 am |
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Joined: Sep 2012 Posts: 251 Location: Here and there.
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after playing a while, first warlock ancient = useless :p
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It won't hurt.. :)
(Ó_#)ò=(°□°ò)
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fckerr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 11:37 am |
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Loyal Member |
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Joined: Mar 2008 Posts: 1914 Location: Bulgaria
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Gimme ign's I can pm for guild.. Mine is Elaine
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add3
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 11:57 am |
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Hi, I'm New Here |
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Joined: Mar 2011 Posts: 17 Location: idk
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Any ETA on when webshop will open?
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 12:06 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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We're working on the webshop, I never thought people actually wanted to actively donate so early 
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add3
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 12:08 pm |
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Hi, I'm New Here |
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Joined: Mar 2011 Posts: 17 Location: idk
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add3
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 12:26 pm |
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Hi, I'm New Here |
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Joined: Mar 2011 Posts: 17 Location: idk
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Got a free idea i can give you. If you want to keep people jobbing, why not being able to trade job points for experience?
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 1:23 pm |
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Joined: May 2008 Posts: 1235 Location:
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there are actually a lot of mistakes in quest info's some quest didn't get edited. Completing Asa's Flute might take me a long time.
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_Bisu_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 3:22 pm |
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Joined: Jul 2013 Posts: 188 Location: `,. .,`
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 3:25 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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In like 2 hours i'll start an 12 hours silkroad marathon just let me know who wanna join , i'll have bear , red bullzzz an lots of cookiezzz 
_________________ IGN: HelloSir Active
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Juicy
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 4:33 pm |
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Joined: Sep 2006 Posts: 1233
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Is there a secret quicker way to level other than the old grinding?
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Rawr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 4:37 pm |
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Valued Member |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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I just downloaded the files, they seem a bit picky. Creating a shortcut (even if I send it straight to desktop) causes an error and you have to re-extract the files. I tried the .exes posted, now the game crashes instantly when I try to launch it.
Who's got the krallest guild here that would accept a force archer?
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 4:41 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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@juicy Questing is hella fast!
@rawr pm me _Dutchy_ i'm from BigGameHntrs
Edit, Are you guys working on the crashes?
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Last edited by _Dutchy_ on Sat Sep 14, 2013 4:49 pm, edited 1 time in total.
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fckerr
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 4:45 pm |
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Joined: Mar 2008 Posts: 1914 Location: Bulgaria
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Juicy wrote: Is there a secret quicker way to level other than the old grinding? Actually fastest way is by completing quests. Just go around in towns and accept all available quests.
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 4:46 pm |
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Joined: Jul 2009 Posts: 548 Location: //////
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Rawr wrote: I just downloaded the files, they seem a bit picky. Creating a shortcut (even if I send it straight to desktop) causes an error and you have to re-extract the files. I tried the .exes posted, now the game crashes instantly when I try to launch it.
Who's got the krallest guild here that would accept a force archer? Just be honest rawr, and say you wanted to use rawrbot All jokes aside: if you can't manage to get it running, be sure to add it to your exceptions list (av and windows defender), make sure you don't have a virus that modifies the files and re-extract them. I'm sorry that these files are this picky, but we're just making sure the sbot and mbot developers will not enjoy their futile attempts at trying to make it work on venture 
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omier
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 5:40 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Made a char and played a bit. Made another char, the 70:70 Pacheon/Cold/Force that I usually do in pservers. But I don't have enough int to get even the first Snow Shield. We'll see how this turns out.
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Sephuku
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 6:33 pm |
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Joined: Nov 2011 Posts: 246 Location: On the floor
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This looks fairly interesting.
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Nasus
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 10:55 pm |
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Hi, I'm New Here |
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Joined: Sep 2013 Posts: 1 Location: Venture
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Server is awesome. Good job guys keep it up!
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Who let the dog out.. woof.. woof..
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 11:01 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Yep i'm Mcloving it, Does anybody need a guild from SRF? i think most SRF folks are in BGH already.
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MasterKojito
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 11:06 pm |
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Ex-Staff |
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Joined: Apr 2007 Posts: 1923 Location: November the 15th
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@Atibu Is it possible to make combat pets start from level 42? I don't see the point of having them start at level 1. I'm leveling up a wolf atm and because of the massive ammount of exp I get from quests the level gap between my pet and I are only getting larger. Cheers for reading.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sat Sep 14, 2013 11:10 pm |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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A new patch has been applied: -Silk transport bag size reduced in order to make other and new ones useful; -New Lizard transports have been added to the FGW NPC at Hotan storage; -New Golden trade transports  have been added as a drop from the golden monsters; -11D lucky powders have been added to Hotan Jeweler NPC (in order to be able to enhance set items).
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Atibu
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 8:58 am |
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Active Member |
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Joined: Jul 2009 Posts: 548 Location: //////
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MasterKojito wrote: @Atibu Is it possible to make combat pets start from level 42? I don't see the point of having them start at level 1. I'm leveling up a wolf atm and because of the massive ammount of exp I get from quests the level gap between my pet and I are only getting larger. Cheers for reading. that's a great idea, I'll have to check if it's possible 
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MasterKojito
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 9:44 am |
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Ex-Staff |
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Joined: Apr 2007 Posts: 1923 Location: November the 15th
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Any news about fixing the jangan crashing bugs? I soloed a 5* star trade with firebulls only to find that I crashed when I clicked the specialty goods vendor. :|
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 9:48 am |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Its a bug with the Jangan FW showing tax rates in the NPC window. Waiting for Perry to get online so he can fix it. Sorry for this guys  And Perry is online already, should be fixed with the next patch.
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Baconz
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 11:15 am |
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Regular Member |
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Joined: Sep 2012 Posts: 251 Location: Here and there.
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Atm warlocks are pretty damn useless at uniques.. uniques resist debuffs 99.9% of teh time ^.^
(out of mp before ONE debuff works <.<)
_________________
It won't hurt.. :)
(Ó_#)ò=(°□°ò)
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 12:33 pm |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Baconz wrote: Atm warlocks are pretty damn useless at uniques.. uniques resist debuffs 99.9% of teh time ^.^
(out of mp before ONE debuff works <.<) Tweaked aftter this inspection. Shouldnt be immune to bleed or disease. As I see it right now it shouldnt be immune to decay/impotent/division/weaken.
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Baconz
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 12:43 pm |
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Regular Member |
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Joined: Sep 2012 Posts: 251 Location: Here and there.
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They were pretty much immune to disease and getting a debuff was really lucky, even lvl 41 unique resisted almost all lvl 7 debuffs ^.^ I'll go try them  disease lands about 1/3 of the times I use the skill, lvl 7 disease and 42 ancient debuffs with disease, about one in ten works, should be fine now ^.^
_________________
It won't hurt.. :)
(Ó_#)ò=(°□°ò)
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 1:37 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Could something be done about the langauge filter ? its highly annoying.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 1:38 pm |
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Common Member |
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Joined: Apr 2013 Posts: 146 Location: Forum
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_Dutchy_ wrote: Could something be done about the langauge filter ? its highly annoying. Will be patched on the next patch.
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 1:58 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Are all 3 forts being kept in ? oh and any ETA for a venture forums ?
edit nvm just one fort.
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Last edited by _Dutchy_ on Sun Sep 15, 2013 2:55 pm, edited 1 time in total.
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sibiumarius
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Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills Posted: Sun Sep 15, 2013 2:23 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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Qynchou wrote: _Dutchy_ wrote: Could something be done about the langauge filter ? its highly annoying. Will be patched on the next patch. +1
_________________ IGN: HelloSir Active
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