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XesoS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed May 07, 2014 9:40 am |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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They ask alot for Founders pack . if it was 10$ i would have paid it xD. Game looks mint and features are what i have been looking for years .
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Tasdik
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Tue May 13, 2014 8:11 pm |
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Joined: Jan 2007 Posts: 13206 Location: Life
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Just took a quick look at this game. Looks pretty decent.
Brb silkwhoring to get into alpha/beta.
=]
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HurbY93
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Thu May 15, 2014 1:12 am |
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Joined: Apr 2014 Posts: 29 Location: In my pants
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Any news when it will be released?
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Tasdik
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Thu May 15, 2014 7:35 am |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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It looks like beta will be in june/july.
So hopefully it'll open sometime this fall.
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HurbY93
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Thu May 15, 2014 9:00 am |
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Joined: Apr 2014 Posts: 29 Location: In my pants
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And then it hits you, atm im enjoying myself at Eltsur but I wanna go to a new game actually. But then you realise, its the same shit everywhere xD Because wasnt this supposed to be released halfway 2014 or something?
Just something i picked up in a youtube video.
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_MvP_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Mon Jun 02, 2014 9:11 am |
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Joined: Jan 2009 Posts: 1423 Location:
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Any news on release date for europe yet?
_________________ Looking for mmo to play...
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Love
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Mon Jun 02, 2014 3:34 pm |
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Joined: Nov 2007 Posts: 5336 Location:
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Game is already out in Russia, you can play there if you know how to patch it correctly.
Slowly been getting hyped about this one, looks like you can have fun messing around.
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Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Last edited by Love on Tue Jun 03, 2014 12:46 am, edited 1 time in total.
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_MvP_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Mon Jun 02, 2014 8:23 pm |
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Joined: Jan 2009 Posts: 1423 Location:
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I know its out in Rusia, but I dont wanna bother with all that language setting, I was thinking EU version will be realased soon.
_________________ Looking for mmo to play...
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Tue Jun 10, 2014 7:18 pm |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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Closed beta will be released around the end of the month I guess around 20-30 June. Closed beta predicted to last another 1-2 months ._.
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Fauntleroy
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Jul 11, 2014 10:51 am |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Closed beta will start next thursday (17th). Here
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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Toshiharu
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Jul 11, 2014 1:35 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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So I had a founders account that I won, charged back, blah blah, and here's my thoughts of playing it for 2 weeks back in may I think it was.
The game has no content. It's end game is about building your own castle and constantly sieging with the other guilds. Problem with that is that most of the community, though wasn't very long into public buy in alpha, are casuals and the game results in zerging which I suppose isn't a surprise due to it being a MMO.
It doesn't take long to reach 50 with quests, but I can see it being a problem if you wish to max every skill tree on a single character. When I was playing the flavor of the game was shadowplay, mage/ranged, and some buff set for invincibility typically.
Trading is horribly done since you can PK your own faction which ends up your own faction watching you and robbing you. They plan on 'fixing' this so no matter what whenever someone turns in your goods, you get a 40% cut for it though this was in discussion if it was too high. At least Silkroad had depth after the remake into factions(ie you had a alias) where you were one or the other to prevent job switching on a moments notice, but there aren't jobs in AA.
Labor is so damn awful. You have wait a few days for it to cap out at 5k and the worst part it's shared among all your characters on the same account. Labor is used for everything important related other than fighting other players. Want to fish? Labor. Want to craft the bait? Labor. Need to make that rod? Labor. Oh did you buy bait off the broker? Labor. It's like a f2p game, oh wait.
Crafting. Please do not get me started on crafting. Ignoring that you need to proc every time in a row to get the best armor possible, you need to craft I think it was 7 times. First 4 is not a problem a direct craft, but the issue starts here. You craft a random box for a random set. Doesn't seem so hard, you can trade with other players to complete your set however that's not the end of the chain of crafting. One piece out of the random selection is able to continue up the chain of gear. Repeat this like 2 more times and you have your end result. I know it's supposed to be a rare thing to achieve which is why I said ignore the grade of the armor and focused more on getting the end result. There's a chart somewhere, but if I remember it's something like this
1->1->1->1->4->8->12
The number represents the amount of possibilities of different sets you can get out of the outcome. Having mixed grades doesn't matter for the set ie you can be wearing white and one piece as blue and you'll get the set bonus. Once it branches off into multiple results as I previously mentioned you need a specific one out of the pack which makes crafting insanely silly.
It's a very incomplete game plain and simple. I wouldn't touch it.
_________________

 If being a loser means not playing Silkroad all day.. lulwut?
Last edited by Toshiharu on Fri Jul 11, 2014 3:06 pm, edited 1 time in total.
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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Fri Jul 11, 2014 2:30 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Can't wait for the CBT, althoug i'l have to wait for the second wave. but i'l buy founder status for sure.
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XesoS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed Jul 16, 2014 12:58 pm |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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i applied for CBT like a year ago and no invite for me ... Thanks Trion , not gona buy Founders pack since i hear alot of negative things about this game
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CrimsonNuker
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed Jul 16, 2014 4:22 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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Got into first wave CBT, ill let you guys know what I think about it if I have time to play with TI4 this weekend as well 
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XesoS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Thu Jul 17, 2014 5:19 am |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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CrimsonNuker wrote: Got into first wave CBT, ill let you guys know what I think about it if I have time to play with TI4 this weekend as well  try Trading i heard its buggy , dunno if they fixed it yet .
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Love
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Thu Jul 17, 2014 6:13 am |
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Joined: Nov 2007 Posts: 5336 Location:
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Give me your key, I demand it !
Jk, I don't have time for a serious mmo = /
I totally will demand the key after summer semester though !
_________________
Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
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CrimsonNuker
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sat Jul 19, 2014 6:32 am |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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I have about two level 20 characters so far. Everything about the game is pretty awesome, EXCEPT their labour feature which is pretty restrictive to F2P players IMO. So in the game, you get Labour points for just being on the game. As a F2P player, you only earn 5 Labour points every 5 minutes. Here's the catch, almost EVERYTHING in the game requires you to use Labour. Mobs don't actually drop currency (or at least not at my level), instead, they drop 'coin purses'. To open a coin purse you have to use Labour (ikr?). The lowest level coin purse you can get requires you to use 1 Labour to open it, and as the coin purses get more and more valuable, the Labour required to open it increases as well. To put it in perspective, it will essentially take you 1 minute of play time to open 1 coin purse (out of the 100s you will accumulate). Unfortunately, that's just ONE thing that requires Labour. Some of the other things include farming and crafting. So as you can see, the amount of activities you're able to do is fairly limited in perspective of how many little Labour points you're able to accumulate. "Well, why don't we just leave the game on and AFK?". Two words: AFK DETECTION. Avoiding AFK detection is a bannable offense obviously. Also, as a F2P player, you're not allowed to own your own house, own your own plot of farmland, and unable to use the auction house. Probably a couple of other things I don't know of yet. HOWEVER, as a P2P member (Patron Member as Trion likes to call it) you have unlimited access to the game. As for Labour, a P2P member gets 10 Labour/5 minutes ONLINE, and 5 Labour/5 Minutes OFFLINE (F2P players don't gain Labour for being offline). Essentially, as a F2P player, you're severely hampered compared to a P2P player; so as some people like to call it, the game is pretty much Free-to-Try. Aside from the F2P/P2P and Labour bullshit, the game is amazing. It looks incredible, the use of the Crytek engine really shines through on max settings. For example, bushes will actually bend out of your way as you move through it instead of the player just clipping through it in most games. Lighting, texture and water details are spot on. Skill system is awesome, it comprises of I believe 10 specializations (7 core, 3 'support'), and you get to pick a combination of 3 specializations to determine your 'class'. If you like the Rift skill system, you'll like this one, albeit not as in depth as Rift (but they're working on that as level cap increases). The main difference between this and Rift's skill system is that you're not able to simply switch classes on the fly. In Archage you have to pay to swap out a specialization for another, and you have to level up the skills again (not the same as spending skill points on it). Here's all the combinations of specializations (10 classes with 120 combinations): http://archeage.gamepedia.com/ClassesI want to talk about their trading/crafting/housing/farming system, but I haven't delved into that too much. Lets just say there's a lot of shit you can do in this game (all uses labour points). Having played SRO, I LOVE that Archage has a 'Commerce' job. It is essentially SRO trade runs (awesome right?). Oh, something pretty crucial I forgot the mention before. You're allowed to have 6 characters in total ATM, with a maximum of 4 on the same server and...Labour is shared across all characters (not sure if cross server as well). Overall, my impression about the F2P situation with the game right now, it's definitely not Pay2Win, but it really is a subscription oriented game. I wish this game was B2P instead of F2P with P2P as an option. Here's a screenshot I took, I love the UI in this game:
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XesoS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sat Jul 19, 2014 12:08 pm |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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u say its not P2W , well what i have read from ur post is that P2W players get huge adventage on several things that are major in this game . Yes i know that every game needs to make $$$ to keep the game going . But yeah like u said i prefered B2P instead of F2P
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sibiumarius
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sat Jul 19, 2014 9:04 pm |
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Joined: Apr 2008 Posts: 577 Location: London
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XesoS wrote: u say its not P2W , well what i have read from ur post is that P2W players get huge adventage on several things that are major in this game . Yes i know that every game needs to make $$$ to keep the game going . But yeah like u said i prefered B2P instead of F2P Actualy the game will be Pay 2 Play , and also the "buy your access for alpha and beta" disgust me , its like you pay them to test theyr game and help them improving it . and also they will never realease the game till they dont suck more and more money from players with the "Founders pack "
_________________ IGN: HelloSir Active
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Toshiharu
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Jul 20, 2014 4:34 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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XesoS wrote: u say its not P2W , well what i have read from ur post is that P2W players get huge adventage on several things that are major in this game . Yes i know that every game needs to make $$$ to keep the game going . But yeah like u said i prefered B2P instead of F2P Refer to my post, because crafting is the end game gear in this game required you really do need a few hundred thousand labor points to even get the chance to get the best piece of gear in the game. As I mentioned, I haven't touched AA in over 3 months so bare with me and my memory+laziness to google the craft recipes So every time you craft it has a chance to proc into a higher grade. White -> green -> blue -> purple -> yellow -> ?? -> ?? there's like 9 different grades if I recall. maybe 10 since I believe there are 9 crafts. So the first 4 goes to level 40 or 44 I forgot and it's usable towards the next craft. So level 20 crafted armor -> 24 -> ?? I forgot the order of levels, but the casual crafting ends after the 4th craft which you should have yellow otherwise toss it, do not continue the chain. This is where it gets bullshit. You get a 'sealed' piece of armor from here on out. Out of the sealed package you can get 1 of 4 sets. Doesn't seem so bad, you can pick and choose what you want. Oh wait, only 1 set will continue the chain. Do this again 1:4 craft. Then it becomes like 1:12(I may be wrong on this number. It's either 8 or 12) sets x3 more times. There was a scroll for upgrading the grade, but I'm not entirely sure how that works. I've never seen anyone talk about it when I played. So to sum it up, enjoy not having gear if you're a f2p scum according to Trion. There is an insaaaaaaane advantage for multiple premium accounts and considering you can trade subscription scrolls, or that's the plan last tme I heard, the first month you can easily stop up years worth from idiots.
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 If being a loser means not playing Silkroad all day.. lulwut?
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XesoS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Jul 20, 2014 9:44 am |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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Aight , sounds like i am gona pass this game .
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Love
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Jul 20, 2014 10:15 am |
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Joined: Nov 2007 Posts: 5336 Location:
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I think is worth playing, just not too seriously. The conflicts are interesting to me and hey this is a sro forum, with a very similar main feature.
_________________
Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
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iSinnnn
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Jul 20, 2014 12:24 pm |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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so another mmo stabs themselves in both legs before they even officially release huh? nice. maybe eventually they'll get their heads out of their asses and adjust it like the route rift went.
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CrimsonNuker
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Sun Jul 20, 2014 9:01 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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You're all correct, this game is extremely punishing to F2P players; which is why I said it's really more of a P2P game as opposed to a F2P game with market.
Hopefully, since this is just a closed beta, Trion will heed community feedback and tweak the game for it follows the RIFT F2P model a bit closer. It's an amazing game, but the F2P/P2P advantage gap is painfully big.
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_Dutchy_
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Mon Jul 21, 2014 9:24 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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When is the next CBT ? anybody know ?
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Mon Jul 21, 2014 12:36 pm |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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If we choose to believe what they said it will have 3-6 days breaks between the cbt events.
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Toshiharu
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Mon Jul 21, 2014 3:48 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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XesoS wrote: Aight , sounds like i am gona pass this game . All the crafted stuff is tradable. Those hardcore people will sell whatever didn't upgrade in the craft or not usable in the next craft. It's an alright right game, but I wouldn't take it too seriously as Love said. The 'similar' feature isn't that similar. It is poorly executed in AA. Grabs goods, hop on a donkey, and hope your own faction doesn't kill you. At least they're t houghtful! The koreans did a 40% reward even if you never complete your trade and someone stole it. I dunno, personally I won't touch it again. The game wasn't there. iSinnnn wrote: so another mmo stabs themselves in both legs before they even officially release huh? nice. maybe eventually they'll get their heads out of their asses and adjust it like the route rift went. Either way, the game has no content.
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 If being a loser means not playing Silkroad all day.. lulwut?
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XesoS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Mon Jul 21, 2014 9:58 pm |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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Well bought Guild Wars 2 . i have to admit its damnnn Goodddd
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AnemuS
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Tue Jul 22, 2014 6:39 pm |
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Joined: Jul 2007 Posts: 1259 Location: Israel , NAVY
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As someone who played the Russian version until level 50 with all it's content and have the 150$ EU/NA alpha access (Why did I do it...) I'd say the game is fun until about 2-3 months into it, this is when the constant replanting, gathering of things in your farms 1 by 1, being limited by the generous Labor Point system and the rest of the RNG crafting will get on the nerves , you will get tired of it, unless you have fun doing the Role Playing stuff and enjoying the content that can be created by your self within the game. I've already gave away my account to a friend of mine, I just can't force my self to play it again anymore.
The only advise from me would be, wait until the game is released and don't waste money on the early access. It is still worth a try though, I highly recommend of at least trying it out, it has some stunning visuals and great aspects in the sea of bugs and cons it has, who knows maybe you will actually like it in the end.
*There is a high chance game will be infestated with bots at release, they have already been in the early ALPHA access and thousands of them - considering the fact that every account is 150-190$ that's pretty crazy. **All the previous versions of Archeage in KR,RU at least are ruined by swarm of bots/goldsellers just for a consideration.
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Toshiharu
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Post subject: Re: ArcheAge. SRO Type Triangular Conflict on The High Sea Posted: Wed Jul 23, 2014 8:47 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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AnemuS wrote: *There is a high chance game will be infestated with bots at release, they have already been in the early ALPHA access and thousands of them - considering the fact that every account is 150-190$ that's pretty crazy. **All the previous versions of Archeage in KR,RU at least are ruined by swarm of bots/goldsellers just for a consideration. What's the purpose of the bot? Log in to gather for the day, come back a few days later when you're at max labor? I realized this all in less than 2 weeks. Like the game has promise, but I doubt the developers heavily. Instead of revamping their 'trading' system, they do a bandaid move to make the casuals happy(If someone robs your trade and turns it in, you still get a cut of it). That isn't a good sign. Like it's all there, literally mimic Silkroad's trading, but it's like a watered down last minute tacked up feature. It's like every other MMO when they first launch. Literally no content. At least GW2/Wildstar has end game, but personally I don't think it's fulfilling. Then again I haven't played either so I'm talking out of my ass from what I see and beta 'tested'.
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