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BuDo
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Wed Oct 22, 2014 4:44 am |
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Joined: Dec 2008 Posts: 4714 Location:
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Mayumi wrote: Lol bud,you getting raped again things never change, haha.. Not interested in the game bud?...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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Mayumi
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Wed Oct 22, 2014 2:33 pm |
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Valued Member |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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already downloaded archage but haven't tried it yet what server you on and time...
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Assasin - Archer/Force - 120 - Ninjitsu
"In prosperity our friends know us; in adversity we know our friends"
"Adversity does teach who your real friends are"
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BuDo
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Fri Oct 24, 2014 6:44 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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Server Ollo, 5pm GMT Weekdays, anytime on weekends... IGN: Xaijitsu
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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Mayumi
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Sat Oct 25, 2014 12:23 am |
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Valued Member |
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Joined: Oct 2012 Posts: 483 Location: Myth Reborn
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BuDo wrote: Server Ollo, 5pm GMT Weekdays, anytime on weekends... IGN: Xaijitsu Pop on tomorrow
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Assasin - Archer/Force - 120 - Ninjitsu
"In prosperity our friends know us; in adversity we know our friends"
"Adversity does teach who your real friends are"
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_Dutchy_
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Tue Nov 04, 2014 5:31 am |
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Frequent Member |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Everybody excited for auroria ?
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XMoshe
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Tue Nov 04, 2014 7:09 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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_Dutchy_ wrote: Everybody excited for auroria ? The game is more farmville for me atm lol..I just farm farm farm whenever I can. Not much raiding or hasla farming or pvp for me yet. Being in a merchant guild doesn't really help with that either xD Curious to see how they change the recipe for the wagon now that they will include the cart.
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Props to chrisorg for the sig <3
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BuDo
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Wed Nov 05, 2014 3:10 am |
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Joined: Dec 2008 Posts: 4714 Location:
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_Dutchy_ wrote: Everybody excited for auroria ? My guild allied with a much larger guild to rush Auroria and get a castle but we didn't succeed...The west continent players are just too much (high numbers)...it was chaos....and lag..too many people in one area battling...Now our plan is to prepare ourselves for siege warfare and take a castle once the time comes...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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XMoshe
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Wed Nov 05, 2014 11:56 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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BuDo wrote: _Dutchy_ wrote: Everybody excited for auroria ? My guild allied with a much larger guild to rush Auroria and get a castle but we didn't succeed...The west continent players are just too much (high numbers)...it was chaos....and lag..too many people in one area battling...Now our plan is to prepare ourselves for siege warfare and take a castle once the time comes...The EU server isn't behind is it? Because I still don't have an update on my Glyph >.<
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Props to chrisorg for the sig <3
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[TS]=Hark=[TS]
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Fri Dec 19, 2014 8:24 pm |
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Loyal Member |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Wow... It has been a long time. When I heard of archeage I immediately bought my access into beta because it seemed that this would be the silkroad for me all over again. How much joy I have found now is indescribable.
I am playing on Salphira. Name is Zanzy. Shoot me a message in game as I afk for labor 80% of the time. I would love to hear from people from Olympus. If you have voice I would chat as well.
One thing that I kind of think sucks is, I wish I would have started the game at launch with some of you here. Now I have all the land, Hauler, proficiencies, and almost Archemaster title.
So yeah, Love to hear from anyone if you play on my server.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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[TS]=Hark=[TS]
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Sun Dec 28, 2014 6:14 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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XMoshe
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Sun Dec 28, 2014 3:03 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Easy enough to get past that though?
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Props to chrisorg for the sig <3
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[TS]=Hark=[TS]
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Sat Jan 03, 2015 2:28 am |
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Loyal Member |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Nah. Had to uproot like 500 labor worth to make a path, and he went through after I made my way out and replanted all the stuff. Guy was being a dick for at least a week filling torchfyre bay with cherry trees after this incident.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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Love
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Sun Jan 04, 2015 12:39 am |
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Elite Member |
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Joined: Nov 2007 Posts: 5336 Location:
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lol that's awesome, even if you were on the receiving end.
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Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
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BuDo
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Mon Jan 05, 2015 7:39 am |
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Senior Member |
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Joined: Dec 2008 Posts: 4714 Location:
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The game allows for troll activity but this is one of the things that make it fun to play...I've had my trade ship full of packs stolen twice...my fishing boat stolen 4-5 times by the enemy faction as well as people from my own faction...(I've done my own set of pirating too in retaliation)
Stealing/pirating seems to be where the fun is if you're into that...Some guilds are hated by all while others are cool...If you're a care bear the game allows for that too...They are ways to get around/avoid/deal with the trolls...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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XMoshe
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Mon Jan 05, 2015 1:17 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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I personally don't like it. Waste of his time, his labor, my time, my labor, only for 2mins of 'fun'. I find things like this and for example the blocking of paths pathetic. Then again I'm usually the good guy in every game.
Getting robbed by the enemy faction, sure. That's the point of the game. But getting backstabbed by asshole 'friendlies'? No, that is not.
I remember trying to do a run for my large farm and well I died, we found my pack on the bottom of the ocean but here comes a 'friendly' ship. Guys turn..whatever it is you turn during bloodlust or pvp, and kill 3 of us just to get our one pack.
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Props to chrisorg for the sig <3
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BuDo
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Post subject: Re: ArcheAge: SRO Features, On Land and Sea + Lots More Posted: Tue Jan 06, 2015 2:39 am |
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Senior Member |
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Joined: Dec 2008 Posts: 4714 Location:
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It brings interesting drama when you get robbed and killed by members of your friendly nation...We have a few guilds on our KOS list....
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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