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 Post subject: H-Int support Char!!!
PostPosted: Wed Nov 29, 2006 5:59 pm 
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Hello everyone I wanted some opinions, pros/cons and some consctructive criticisms on this Char build. IF YOU GONNT DISS THIS THREAD THEN DON'T BOTHER REPLYING TO IT GRACIAS!!

Now back to the thread. I want a Char mainly for helping out my guild mates to power lvl up. I chose Int-H because of best of both worlds. and here is the build I chose

Heuksal-70
with all pertaining skills and the passive for added HP
Force-60/70
with all pertaining skills and passive for added mp
Fire-70
with all pertaining skills and nuke

now here is where I'm stuck on I don't know if I should get all Lighing and leave out the cold or get a lil of both. each has it's +/-.

if someone has a better char build for support please give some advice.

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PostPosted: Wed Nov 29, 2006 7:39 pm 
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well i ca'nt comment on all of it atm but go with light in the rest and forget about ice. ice is good and all but light is essential for any type of int build, and yuo can't use all 4 forces and a weapon.

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 Post subject:
PostPosted: Wed Nov 29, 2006 9:36 pm 
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Go lightning. You don't need cold very much.


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 Post subject:
PostPosted: Wed Nov 29, 2006 9:43 pm 
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Good idea. Your build is a healing/protecting, but also damaging so a very good combination for your needs. Now to my comment:

1. Weapon Tree: Heuksal.
From this tree you should not get all skills as not all are useful.

- Annihilating Blade Series > Not useful, all skills you get little bit later on are much better then this one.
- Fanning Spear Series > Just not needed and useless.
- Heuksal Spear Series > Can deal a nice amount on dmg and it your personal choice if you want to use it or not.
- Soul Departs Spear Series > Very good, very useful, very powerful.
- Ghost Spear Attack Series > Very good, extremely useful, pretty powerful.
- Chain Spear Attack Series > Nice combo, good in PvE combat and can be used in PvP if enemy if stun or you can do it fast.
- Flying Dragon Spear Series > Not useful for nukers, don't use it as you will have nukes.
- Cheolsam Force Series (Passive) > Get it

2. Fire Force Mastery.
Your main tree, mostly you should get everything.

- Fire Force Series > Basic skill, a must.
- Fire Shield Series > You don't use a shield.
- Flame Body Series > if you want to use your spear often, get it.
- Fire Protection Series > More magical protection, not needed.
- Fire Wall Series - For nukers, VERY useful in PvP.
- Flame Wave Series > Nuke.
- Flame Devil Force Series (Passive) > More physical damage.

3. Force Power Mastery.
Your healing skills.

- Self Heal Series > Needed... NOT!
- Force Cure Series > Needed... NOT!
- Heal Series > Healing skills, your healing skill.
- Rebirth Art Series > A MUST.
- Natural Therapy Series > Makes a very nice circle, useful for protection from mobs and helping lower lvls in training.
- Vital Spot Attack Series > Bugged and not needed.
- Force Increasing Series (Passive) > Nice passive.

4.At last, the choosing, Ice or Lightning.
- So Ice, can be resisted with enough money :). And it's effect is very useful in the beggining, but later on it will be just useless.

- Lightning, Piercing Force > Stronger Magic Attacks, Grasswalk > Faster Walking, New Nuke, Lion Shout, SOOO Lihgtning Of Course. :)

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 Post subject:
PostPosted: Thu Nov 30, 2006 4:58 am 
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IMO the best support build would be pure strength for the hp. If your truly support, then you wouldn't care about the damage output and would sacrifice damage (pure int) for health (pure str). I mean, the only way a support character is going to be effective is to be able to stay alive to res other dead people. And more HP would make it a lot easier.


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 Post subject:
PostPosted: Thu Nov 30, 2006 11:29 am 
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hey solja since im your guild mate, i would do a little of both, but thats just me


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 Post subject:
PostPosted: Thu Nov 30, 2006 12:59 pm 
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my int suport would be 70=fire 70=light 70=force 70=hueksal
you would just go crazy with the sp :banghead: leaving to 280mastery and if cap was 90 you can choose from the for to be maxed id choose force since you want to be support xD

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 Post subject:
PostPosted: Thu Nov 30, 2006 1:22 pm 
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Ell wrote:
IMO the best support build would be pure strength for the hp. If your truly support, then you wouldn't care about the damage output and would sacrifice damage (pure int) for health (pure str). I mean, the only way a support character is going to be effective is to be able to stay alive to res other dead people. And more HP would make it a lot easier.


Hey wasup Ell well I kin of agree with you but if you go all str then then you won't have as much mp for all the force skills. for a support char you need as much mp as you can muster. but that is my opinion.

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 Post subject:
PostPosted: Thu Nov 30, 2006 1:28 pm 
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Great_Master wrote:
Good idea. Your build is a healing/protecting, but also damaging so a very good combination for your needs. Now to my comment:

1. Weapon Tree: Heuksal.
From this tree you should not get all skills as not all are useful.

- Annihilating Blade Series > Not useful, all skills you get little bit later on are much better then this one.
- Fanning Spear Series > Just not needed and useless.
- Heuksal Spear Series > Can deal a nice amount on dmg and it your personal choice if you want to use it or not.
- Soul Departs Spear Series > Very good, very useful, very powerful.
- Ghost Spear Attack Series > Very good, extremely useful, pretty powerful.
- Chain Spear Attack Series > Nice combo, good in PvE combat and can be used in PvP if enemy if stun or you can do it fast.
- Flying Dragon Spear Series > Not useful for nukers, don't use it as you will have nukes.
- Cheolsam Force Series (Passive) > Get it

2. Fire Force Mastery.
Your main tree, mostly you should get everything.

- Fire Force Series > Basic skill, a must.
- Fire Shield Series > You don't use a shield.
- Flame Body Series > if you want to use your spear often, get it.
- Fire Protection Series > More magical protection, not needed.
- Fire Wall Series - For nukers, VERY useful in PvP.
- Flame Wave Series > Nuke.
- Flame Devil Force Series (Passive) > More physical damage.

3. Force Power Mastery.
Your healing skills.

- Self Heal Series > Needed... NOT!
- Force Cure Series > Needed... NOT!
- Heal Series > Healing skills, your healing skill.
- Rebirth Art Series > A MUST.
- Natural Therapy Series > Makes a very nice circle, useful for protection from mobs and helping lower lvls in training.
- Vital Spot Attack Series > Bugged and not needed.
- Force Increasing Series (Passive) > Nice passive.

4.At last, the choosing, Ice or Lightning.
- So Ice, can be resisted with enough money :). And it's effect is very useful in the beggining, but later on it will be just useless.

- Lightning, Piercing Force > Stronger Magic Attacks, Grasswalk > Faster Walking, New Nuke, Lion Shout, SOOO Lihgtning Of Course. :)



Yo good looking out fam I really appreciate you helping me out. I notice that you put NOT! for Self Heal, Force Cure why? what about Heal Series? and what do you mean vital spot attack being bugged? well thanks a lot

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 Post subject:
PostPosted: Thu Nov 30, 2006 4:06 pm 
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You do not need Flame Body Series,or flame devil force,they don't do anything for a nuker seeing as you use magic as an attack.


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 Post subject:
PostPosted: Fri Dec 01, 2006 5:21 am 
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PR-Solja wrote:
Ell wrote:
IMO the best support build would be pure strength for the hp. If your truly support, then you wouldn't care about the damage output and would sacrifice damage (pure int) for health (pure str). I mean, the only way a support character is going to be effective is to be able to stay alive to res other dead people. And more HP would make it a lot easier.


Hey wasup Ell well I kin of agree with you but if you go all str then then you won't have as much mp for all the force skills. for a support char you need as much mp as you can muster. but that is my opinion.

ok I'm an int support char and I can say that the reason I am going int is not to get mp. I am also not planning at this moment to max out force, or even get close to maxing out force. HP Force chars are much better at healing, but I like nuker, so I just got enough for maxed first book of heal and vital spot so I can help out my guild a little when we are summoning strong mobs or job warring.

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 Post subject:
PostPosted: Fri Dec 01, 2006 5:25 am 
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PR-Solja wrote:


Yo good looking out fam I really appreciate you helping me out. I notice that you put NOT! for Self Heal, Force Cure why? what about Heal Series? and what do you mean vital spot attack being bugged? well thanks a lot

Self heal heals way less than the other heal series, heal-hand i think it is, and u can even heal urself with the other one by clicking the icon in the top-left screen, so why get the other one if this heals more and heals others?
Force Cure is somewhat useless because it doesnt really cure all that much. With resistence on jewelry, usually by the time u cast the spell, they are cured of their ailment.
Vital-spot atk was always bugged, but Silkroad fixed a little of the bug and not the other part :x
Basically, when u cast vital spot, all the player u cast it on has to do is right-click the little vital spot icon that appears on their buffs list, and the affect goes away. :(
Makes it somewhat useless.... if they notice it :twisted:

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