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 Post subject: put a lock on this thread mods, thanks
PostPosted: Fri Apr 07, 2006 7:24 am 
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Last edited by thekwong on Mon Apr 17, 2006 4:49 am, edited 1 time in total.

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PostPosted: Fri Apr 07, 2006 7:55 am 
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Very nice, I noticed some rough edges but only a trained eye can spot them. Won't matter when you add brushes to the background.

Mind telling us how to make such nice renders. I'm only good at spriting.
:|

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PostPosted: Fri Apr 07, 2006 8:11 am 
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Which one had rough edges? The first one possibly because I didnt feather at all on that one :D It shouldn't matter to much since you decrease the size anyways for signatures.

There are many ways to make renders, one uses the vector points (like thousands) and then right clicks -> make selection, and the other is using the diagonal lasso tool and deleting what you dont need. Both are done at really big image sizes like 800% The first is usually better but a lot lot lot slower

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PostPosted: Fri Apr 07, 2006 6:09 pm 
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The armor girl it was on the hand but it was barely noticeable like I said.

Alright I'll try that.

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PostPosted: Fri Apr 07, 2006 8:25 pm 
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ever heard of game renders? sign up and look for a rendering tutorial, they are pretty good at explaining it (if you find a good one) just dont ever use magic wand, its retarded!

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PostPosted: Sat Apr 08, 2006 2:38 am 
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Another good way is to use quickmask

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PostPosted: Sat Apr 08, 2006 3:44 am 
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quickmask? Not familar with it. I'm an extracter and pixel by pixel guy.

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PostPosted: Thu Apr 13, 2006 1:39 am 
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Shimohime wrote:
Another good way is to use quickmask

You can also use a standard mask and "paint" around the image giving a soft edge, faster and still fairly accurate... especially if you have a WACOM or similar tablet. :)

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PostPosted: Fri Apr 14, 2006 5:46 am 
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Please do not distribute these without my permission. They are free to use in signatures. Please do not Rip my renders also. Enjoy!


Can you even claim any sort of ownership considering all you did was open photoshop and spend 15 minutes cutting a few images out?

Sorry if that seemed a bit harsh, but the artists who originally drew those images worked their ass off and they deserve the credit. It's great that you're offering to cut out the images so newbies can use them easily, but I don't think that constitutes any kind of ownership.


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 Post subject: Re: Silkroad Renders!
PostPosted: Fri Apr 14, 2006 6:01 am 
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thekwong wrote:
Please do not Rip my renders also.


I don't believe those are YOUR renders, since all you did was take the renders from the offical silkroad website and cut them out.

Anyways, it's a good job for other users going to use those pictures. You eliminated a step for others to make a new piece.


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 Post subject:
PostPosted: Sun Apr 16, 2006 4:40 pm 
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mind if i can have them in a .png file so i can use them?


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PostPosted: Sun Apr 16, 2006 5:08 pm 
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people , paint has it all...

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PostPosted: Sun Apr 16, 2006 8:25 pm 
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you dont understand the term renders obviously. The term renders is a coined term which means the cutout. The one your thinking of is using a program like Maya or c4d or 3dsMax and creating a render. If you went to gamerenders you'd understand. Obviously they spent a lot of time and that is why I gave the stock image of it. 15 minutes? don't talk without the right information. And yes, you can claim ownership of the work done. Apparently this forum doesn't understand graphics as much as others.

And Xana: They are in png (the ones on rapidshare)

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PostPosted: Mon Apr 17, 2006 1:43 am 
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Very nice work, good job.

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PostPosted: Mon Apr 17, 2006 3:23 am 
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thanks

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PostPosted: Mon Apr 17, 2006 4:28 am 
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To be honest, you can't claim it to be your render til you credit the artist or company and get permision to use it. Because you could have a lawsuit on you if you don't :\.

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PostPosted: Mon Apr 17, 2006 4:48 am 
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yet again, i provided the stock image because I did not create the stock; it is "my render" in the sense that I cut it out, creating the render off the stock.

edit: and you guys are making such a fuss of this that I'm not releasing anymore. sorry to anyone who may have actually wanted them.

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