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 Post subject: obviouse?
PostPosted: Thu Apr 19, 2007 11:41 am 
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ok this is probably obviose but i just want to make sure i am right.

A skill says its attack is (145-170) (200%)

Does that mean you take the attack ration and multiply it by 200%?

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 Post subject: Re: obviouse?
PostPosted: Thu Apr 19, 2007 1:17 pm 
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iceheartxx wrote:
ok this is probably obviose but i just want to make sure i am right.

A skill says its attack is (145-170) (200%)

Does that mean you take the attack ration and multiply it by 200%?


no its the cool down time aka how long it takes before you can reuse

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 Post subject:
PostPosted: Thu Apr 19, 2007 1:58 pm 
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are you sure about that? because wepons have it to.

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 Post subject: Re: obviouse?
PostPosted: Thu Apr 19, 2007 2:33 pm 
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Master_wong wrote:
iceheartxx wrote:
ok this is probably obviose but i just want to make sure i am right.

A skill says its attack is (145-170) (200%)

Does that mean you take the attack ration and multiply it by 200%?


no its the cool down time aka how long it takes before you can reuse


hum both fire and lightning nuke first book have 250%

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 Post subject:
PostPosted: Thu Apr 19, 2007 2:38 pm 
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It means that it does 2 times the damage, but takes 2 times as long to use.

It has nothing to do with cooldown time. All imbue books only have 100%.


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 Post subject:
PostPosted: Thu Apr 19, 2007 4:08 pm 
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Rainigul wrote:
It means that it does 2 times the damage, but takes 2 times as long to use.

It has nothing to do with cooldown time. All imbue books only have 100%.



dude it is and was said by joymax way back when they bothered with q&a's



well i resread what i said you said blah blah blah and found this

technically if the skill is slower the cool down will be slower

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Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.

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 Post subject:
PostPosted: Thu Apr 19, 2007 6:05 pm 
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well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk

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 Post subject:
PostPosted: Thu Apr 19, 2007 11:44 pm 
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Fat_Smurf wrote:
well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk


this is what joymax said themselfs duh

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Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.

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 Post subject:
PostPosted: Fri Apr 20, 2007 9:56 am 
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Master_wong wrote:
Fat_Smurf wrote:
well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk


this is what joymax said themselfs duh

Quote:
Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.


joymax also said they'll ban all botter :P

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 Post subject:
PostPosted: Fri Apr 20, 2007 10:15 am 
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That's exactly what it means:
Strong bow (350%)
Anti-devil bk2. (200%)

Anti-devil is executed slower, but also has less damage. Strong bow has a large pre-shot delay and hits stronger then anti-devil.
Brought, for example, at level 31, Strong bow will hit around 1.5 times stronger then anti-devil.
The segnificance can also be the following
200% / 100 = 2 seconds (Anti devil skill attack delay)
350% / 100 = 3, 5 seconds (Strong bow attack delay)

More detailed here: http://www.silkroadforums.com/viewtopic.php?t=27435

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 Post subject:
PostPosted: Sun Apr 22, 2007 6:18 pm 
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Fat_Smurf wrote:
Master_wong wrote:
Fat_Smurf wrote:
well it can't be cooldown since both nuke are at 250% and fire recharge faster than light nuke

and it cannot be activation time since SSS is 175% and GSM 280%

I would say it's damage, something like 200% of your mag atk


this is what joymax said themselfs duh

Quote:
Q. In the Skill descriptions, you have the damage sections listed in this form ex:100-130 (150%). What do each of the numbers refer to?

A. The percentage (example being 150%) does not indicate extra damage, but is one of the factors considered when calculating damage and is a variable rate that users must pay attention to. Simply put, if the percentage is higher the rate of the skill may be slower but the damage will be higher. Conversely, when the percentage is lower, the rate may be faster but the damage is lower.


joymax also said they'll ban all botter :P


touche


even there answer confuses me soo il jst let you guys figure this out mkay

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 Post subject:
PostPosted: Sun Apr 22, 2007 7:09 pm 
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from what i know it's 200% of your normal damamge, try to hit it with normal hit then hit it with the skill, u will see the damamge is 2x, dont use imbue for the test though....

i doubt it it's cool down time, cause in glavie's skill, there is a skill call chain attack, which got 56% only, but they need more cool down time than soul spear one, which is (280%)....

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 Post subject:
PostPosted: Mon Apr 23, 2007 3:56 am 
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tiglari51 wrote:
That's exactly what it means:
Strong bow (350%)
Anti-devil bk2. (200%)

Anti-devil is executed slower, but also has less damage. Strong bow has a large pre-shot delay and hits stronger then anti-devil.
Brought, for example, at level 31, Strong bow will hit around 1.5 times stronger then anti-devil.
The segnificance can also be the following
200% / 100 = 2 seconds (Anti devil skill attack delay)
350% / 100 = 3, 5 seconds (Strong bow attack delay)

More detailed here: http://www.silkroadforums.com/viewtopic.php?t=27435


This is correct. It is also exactly what I said, just in a bit more detail.

Your imbue theory is wrong.

The percentage shows how fast an attack happens, and the attacks damage is multiplied by the percent.
Thus, imbue is 100%, so that means it is the attack you are using X 100%, which means that it isn't any stronger, and isn't any weaker. But then you add on the imbue damage.

What this means is that if the imbue had a 150%, then it would be 1.5 times stronger, but then all of your attacks would take 1.5 times longer to execute.

I hope you understand.


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