Now for the new trading system update:
1) It's just talking about how you can do 1 to 5 stars of trade and etc etc.
2) Here's where it gets interesting.
In this update there's a major change to the party system.
- A person who is currently in job suit cannot party with non-jobbing character
In another words, u can't party someone who's not wearing job suit if u are wearing a job suit.
- Trader/Hunter cannot party with theives
- While ur in a party, u cannot take off ur job suit.
Ah, and this part, is in my opinion, a great addition.
- When selling trade goods, for each additional person in party, there will be bonus job xp given. (when the trade is successful, obviously)
- When someone in party kills someone of opposing job, for each additonal person in party, there will be bonus job xp given.
- When the trader successfully completes the trade run, and sells off the goods, the hunter will be given money for his work.
- For each additonal person in party, there will be bonus MONEY made for a successful trade.
3) Trade posts.
As you can see, there are 7.
Right now, in iSRO there are 3, one for each of the towns, in the picture, 1, 3, and 5
I believe should be obvious. (its jangan, donwhang, and hotan in that order)
2, 4, 6, 7 are the new outposts that are going to be created in this update.
Simply put, these act almost similar to the trade posts already in the towns. A trader
could buy/sell goods here. However, in order for a trader to use these posts,
he must have completed a quest that corresponds to each of these.
2 = lvl 20+
4 = lvl 30+
6 = lvl 60+
7 = lvl 70+
The quest npcs are located at the same trading post spot.
4) This is just talking about the new way of purchasing goods.
As you can see, using the window, u can purchase the amount u wish with only 1 click, instead of clicking 99999 times
the first field is for amount of goods, 2nd field shows the money required, or u can
select the trade good size (stars? not too sure bout this) and it'll auto buy accordingly.
5) Now you all know that there are theif npcs that spawn when doing trade runs, or
when ur a theif with goods inside caravan.
In this new update, there will be theif npcs as well as HUNTER npcs.
For traders, theif npcs will spawn.
For theives, hunter npcs will spawn .
Now HERE'S WHERE IT GETS INTERESTING.
Previously, a npc theif will attack anyone nearby, this includes ANYONE.
Which means u can technically kill others that are not even wearing job suit.
(if u let ur npc theif and that person unfortunately finds it)
Also anyone (even jobless) people may attack npc theives, and npc theives
will attack them back.
This whole new update changes that all!
Normal Character(jobless) = Cannot attack or be attacked by theif/hunter npc.
Theif npc = Can only attack trader and hunter characters.
Hunter npc = Can only attack theif characters.
Trader/Hunter characters = cannot attack hunter npc.
Thief character = cannot attack theif npc.
6) Talks about caravan summoning here.
- Traders and Theives can only summon caravans.
- Thieves cannot summon a caravan inside of the town, nor could they bring
one into town
- Any character that has a summoned transport can not use any type of return scrolls.
7) This part is just about how they are going to reset every job items out there, and
refund it all in game gold. (goods, etc)
This was taken from
http://forum.mmosite.com/topics/105/200 ... 430,1.html
@user
Quote:
gonna use Wong's hybrid nuker guide, 30sec cool down is a LONG time when you are in a fight
u gonna play chinese char? lol thats so boring already...try Euro man, but its recommended for those who can type chinese cuz Euro char require ALOT of communication wif party members in level-ing up