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PostPosted: Sun Apr 30, 2006 7:52 am 
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Lighting nukes give you an 10m of distance between your target. The fire nuke has a max of 6m


are u sure about this. i've always heard the fire nukes have a farther range than light. hmm... :?


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PostPosted: Sun Apr 30, 2006 12:33 pm 
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Kystel wrote:
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Lighting nukes give you an 10m of distance between your target. The fire nuke has a max of 6m


are u sure about this. i've always heard the fire nukes have a farther range than light. hmm... :?
Nope. I'm not sure.

But thats what I saw on sro.mmosite.com. :D


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PostPosted: Sun Apr 30, 2006 3:56 pm 
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fire nuke has more range than light nuke

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PostPosted: Sun Apr 30, 2006 6:39 pm 
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LeGoZ wrote:
fire nuke has more range than light nuke
Would you like to provide some evidence with that claim?


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PostPosted: Sun Apr 30, 2006 7:50 pm 
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Kystel wrote:
Quote:
Lighting nukes give you an 10m of distance between your target. The fire nuke has a max of 6m


are u sure about this. i've always heard the fire nukes have a farther range than light. hmm... :?


That range is the 'splash' damage (damage on nearby targets). As for initial target, fire has more range than light. As for evidence.. well get both nukes and you will see the range difference yourself :P


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PostPosted: Sun Apr 30, 2006 11:14 pm 
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Range or no range, a lighting nuker can beat a fire nuker. Thunderbolt'em and lion shout until their dead.

Of course, most nukers have both fire and light nukes.

But the ability of light to do more damage to multiple targets faster is why koreans choose it.


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PostPosted: Mon May 01, 2006 12:54 pm 
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The only reason people get the lightning tree is for Must Piercing Force. If you don't have it then you can't call yourself a nuker... Fire does way more damage but you may as well add in the lightning nuke as well, so then imbue>fire nuke>lightning nuke, and the target is dead. If the target isn't dead then run like hell.

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PostPosted: Mon May 01, 2006 1:00 pm 
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Da_Realest wrote:
Range or no range, a lighting nuker can beat a fire nuker. Thunderbolt'em and lion shout until their dead.

Of course, most nukers have both fire and light nukes.

But the ability of light to do more damage to multiple targets faster is why koreans choose it.

that's why ihave both :roll:

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PostPosted: Wed May 03, 2006 3:33 am 
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Elbee wrote:
The only reason people get the lightning tree is for Must Piercing Force. If you don't have it then you can't call yourself a nuker... Fire does way more damage but you may as well add in the lightning nuke as well, so then imbue>fire nuke>lightning nuke, and the target is dead. If the target isn't dead then run like hell.


Its true, i am a nuker and i get lighting for 3 reasons.

1) For the piercing force - more nuking damge.
2) Glasswalk - trying to max out (Increase training efficiency)
3) Parry ratio increase - Helps in fighting mobs -- use lesser HP pots

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PostPosted: Wed May 03, 2006 4:27 am 
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fire nuke is considered the strongest, probably because it is the most consistent.

lightning nuke, however, has a really big range. but, because if the other person has electric status, your lightning nuke will have a greater damage. this is because it will lower their parry ratio, and eventually make your lightning nuke attack stronger and stronger.

just to clarify. i'm pretty sure i'm right.

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PostPosted: Thu May 04, 2006 12:13 am 
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1. As already stated, the main reason lighting is a requirement for a nuker is Must Piercing force. To be a nuker and not get this is absolutely beyond stupid - this is one of the primary reasons why every nuker has lighting as a main mastery.

2. The fire nuke has more range than lighting nuke. Sorry, but anyone who says otherwise really is showing their lack of experience, and should be questioned on everything else they say on the subject.

3. At later level, the fire imbue does not use more than the lighting imbue - they use exactly the same MP at every level.

4. There is no Flame Wave Wide at Lv50, it starts at Lv56 (where it does use 1501 MP) - Flame Wave Arrow at Lv50 uses 797 MP. The statement that L50 light nuke uses 1083 MP is correct. However, L51 Heaven Lion Shout costs 553 MP, not 518MP as stated. Both Lv51 imbues cost 624MP to use.

So, if you wanna do the math:

Lv51 Fire Imbue + Lv50 Flame Wave Arrow:
624MP + 797MP = 1421 MP
187~312 + 282~470 = 469~782 damage

Lv51 Light Imbue + Lv50 Tigers Thunderbolt + Lv51 Heaven Lion Shout:
624MP + 1083MP + 553MP = 2260 MP
149~276 + 263~489 + 219~406 = 631~1171 damage

I would try to draw a conclusion from this flawed comparison, but it's impossible, it has too many problems:

A. It's just straight up not fair - the light side has an extra attack.
B. It ignores the splash effect of the light nuke
C. It ignores the effect of parry reduce on light imbue and of burn on fire imbue
D. It ignores (as does this entire thread) how long it will actually take to fire the next round of nukes.
E. It ignores the % - L50 light nuke is (300%), and L50 Flame Wave Arrow is (250%).

Furthermore, in the original comparison, Flame Wave Wide was used . . . but the 3rd book of the fire nuke hits up to 5 secondary targets. The light nuke always hits 3 at any level. Yet another reason the comparison presented was flawed.


5. The light imbue is actually problematic to a pure int - the last thing they want is trigging mobs to come attack them. I know . . . I had L37 light imbue and then switched to L37 fire imbue. I could use both at the same time, and I much prefer the fire imbue for this reason alone.

As far as damage, they almost equal when the parry status effect took hold vs. when burn did not - light seemed a tad bit stronger. When the parry or burn didn't hit the enemy, fire was stronger. When parry didn't hit, and the burn status did hit, it was no contest - fire was the winner. Also, burn status has a 25% chance to hit, while parry has a 20% chance to hit.

But I will say this - the difference in damage at L37 was not that noticable between the two imbues. If I wasn't going to go with fire for the nukes, I would not suggest switching over just for the imbue. Of course, like many of the skills, the effect of them is not that noticable until later in the game . . . so I have no doubts at later levels the difference would become more evident.

Also, the best of the best combo for guaranteed high damage was hitting an enemy with the light imbue and having parry reduce take effect, then hitting them with fire imbue + fire nuke. But thats a lot of sp, and not really useful in that many situations.

In the end, the above poster put it best - fire nuke is more consistent damage, light nuke has the bigger range. Versus a person with poor parry ratio, the light nuke has potential to hit harder. The light imbue makes this even more so if the 20% chance for parry reduce works. But so far I find people usually have a good parry ratio (and might even have shock reduce jewels on), so the fire nuke usually hits harder *on average*. Neither is way more overpowered than the other . . . it varies it time it hits . . .

6. This thread makes no mention of the fact that the fire nuke recharges quicker than the lighting nuke. In fact, its quite a bit faster IMO (although I guess thats relative). However, there are other things to do than use the same book of a nuke . . .


To really answer the question of why only light and no fire? IMO, its to free up masteries for other areas, such as the defensive cold buffs. If you could only have either fire or light, the choice is . . . well, it's not even a choice - its lightening. Thus, if a player wants more defense, a lot of passives, and is willing to sacrifice some offense for those, fire gets the shaft.


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PostPosted: Thu May 04, 2006 2:13 am 
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^ lightning cold nuker ftw hahah

i got them all XD

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