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PostPosted: Tue Aug 07, 2007 9:23 am 
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so what skills are you guys using?
anyone doing the lightening tree?

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PostPosted: Tue Aug 07, 2007 9:48 am 
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Actually it seems wizards die a lot less after passing lev 20. After 28 you can pretty much oneshot everything your level, with lifecontrol everything 2-3 levels above. So wizards have to use offense as their defense. Always keepin an eye on giant/pt-mob spawns keeps you on your toes. Thats why I think bard subclass is great for wizards. 20% more speed from moving march can save your life and the other bard skills further help avoiding aggros etc.

Keeping equipment and especially your staff up to date is very important. I would never grind without my wolf either, especially solo. He takes that last bit out of a mob when you dont manage to oneshoot them, he tanks giants and pt-mobs if you decide to have some fun and solo them. Unexpected spawns near you often target your wolf instead of you which can be a lifesaver. Bless those little cubs. :love:

Regarding skills. For me fire (best range, most dmg), earth (great aoe) + intelligence & life control are more than enough. Fire trap, root and all the other gimmicks seem pretty useless right now, maybe they get better at higher levels. I have to try out invisibilty yet, but as a trader I dont think it will be much help. It wont make that slow, stinkin camel invisible I suppose. :wink:

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PostPosted: Tue Aug 07, 2007 10:11 am 
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Teach that slow stinking fartbag how to use it, and you're fine :wink:


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PostPosted: Tue Aug 07, 2007 3:22 pm 
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first of all,i want to say that using warlock with wizard is very useless>cus
u cant use ur wizard skills without ur lovely staff,and if u 'll lvl up warlocks Mag DMG +4% >i want to say that >its+4 % is working only with the next skill tree >which is only gives+4% while using the next skill tree skills
any buff used from warlock's skill book>will be removes after u changed warlock rod to wizard staff

i liked very much Naboo's idea to use wolf always i'll help you a lot,when a pt mob or a giant appears behind u this mob 'll atack wolf first>not you,cus wolf stands behind you {if wolf havent atacked last mob,cus when returning>it is standing near>in front of you :banghead: }

and request to stay in party with tanker or cleric>it is not Solutio
i think that without doing Quests u cant lvl up very fast,in party quest item drop is very>very low.so ur lvl_ing up with lightining speed will be decresed after some lvl,and if u want to do quests u must be out of party which will increase ur dying rate :twisted:

i have no ideas how to lvl up character safely without dying but in the same time to be a nuker.thatsa reason why i began to play with 2 handed sword warrior>this one is not tank>IT IS TANKER

sorry for bad english :banghead: >cus am not english :twisted:

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PostPosted: Tue Aug 07, 2007 3:44 pm 
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keep youre armor up to date and always get the bests potions .



and at what level a cleric can ressurect?

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 Post subject: i dont see...
PostPosted: Tue Aug 07, 2007 4:16 pm 
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something i dont see is Wizzard cleric pure int
im lvl 39 almost 40 and havnt had a problem i wear light armor 1 hit players in sos above my lvl and can take hits from mobs WITH LIFE CONTROL ON!!! i can take about 4-5 hits max (potting at 70% with life control on) and when i go do pvp i get massive buff and dmg absorpstion gear and sheild (npc)

almost unstopable i switch to shield+ cleric rod when ever i need to run and just heal myself with healing cycle, party heal, and chain heal. No targeting on the last to heals

im great in parties and i can lvl on my own

full fire (no trap)
full lighting
1 earth skill book ranged nuke
1 ice skill book inviz
partial cleric (heals and buffs only + rezz)


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 Post subject:
PostPosted: Tue Aug 07, 2007 4:32 pm 
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TrojanBunny wrote:
I know that wizards are weak, but its a little too much.

unlike chinese pure int characters, we cant automatically use potions, there is no hp boost like from the spear, and there is no shield. yes yes, ive heard it before, join a party. but you know what? i dont see why a character has to be solely dependent on others. ive joined parties, and half the people either did nothing, or the cleric fell asleep...

I use vigor pots, ice spells, and that earth barrier spell. does anyone else have any ideas as to how to boost a wizards life span? (not including anything to do with parties or weaker monsters)


If you don't like the fact that it's pretty much a requirement to party/depend on others, then go back to China, nobody is forcing you to play Euro.

Stop your damn whining.

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 Post subject:
PostPosted: Tue Aug 07, 2007 5:19 pm 
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I've got a L26 wizard, and going with all 4 trees. Here are the moves I use most often:

Earth - Ground charge (1st skill) nice aoe.
Earth Shock (3rd skill) huge aoe. Both are great when in party and you have 2-3 wizards doing aoe moves.

Cold - Ice bolt. Great nuke for solo play. A must have.
Snow wind - huge aoe, good for slowing down mobs to finish them off before they get to you.

Fire - Fire bolt. Primary nuke, nice long ranged attack. A must have.
Fire blow - good on party mobs, if they are frozen, frostbitten or under fear or other immobile status.

Light - Lightning shock (2nd skill) causes FEAR - most helpful skill for tough/party mobs!!
Charged wind (3rd skill) - also very helpful, because it does knockback, which can save your arse and give you some running room when mobbed.

I don't know anything about the other advanced spells since don't have them. :(

Solo play, normal mobs - fire and ice nukes (1st skill).

Solo play, party mobs - open with lightning shock, then snow wind, fire blow (if mob is fear or frostbitten - if not, back them up with charged wind and cast ice spell/nukes until fear is ready to cast again), ground charge, ice bolt, charged wind for knockback. Hopefully your snow wind will be ready again to cast, and after that lightning shock is ready to cast fear again.

Party play - if you have several wizards in the party and a good cleric, you can rape about anything out there...fear, ice, ground aoe, knockback. If stunned one wizard can hit the mob with fire blow/fire spells while the others keep doing ice/fear.

I rarely use the life control skill (force mental series, 2nd skill) - only recommended if the increase nets you a one hit kill, and you're in non-aggro area.

Carry plenty of vigor pots/grains!
Carry shield with nice br.

If you do encounter some issues or get mobbed, go for the charged wind first to knockback, (you could try ice if it's mob you can't outrun) equip shield and run! I've used more zerks as defensive running these days rather than taking out mobs (i.e. giant crabs/megalopa/ pirate logs) Try to vigor around the 10 sec HP cooldown mark if needed, so if you're hit after you vigor your hp pots will be ready to kick in again, so you can regain health every 10 seconds instead of 20. :)

Just looking at the skills, earth will give you defense later, so you should definitely plan on it, and fire tree as well, since has best damage on nukes. The others will only help, and it won't count against your mastery level since in same tree, so why not all 4? :)

I decided to take cleric as my 2nd tree - at least you can res fellow wizards; they all seem to be outcasts of euro parties for some reason. :? Their skills/buffs are just awesome at higher levels, so I'm leveling wizard, then going to farm and increase cleric skills later. Seems that most of their better buffs are only effective if you keep that cleric rod equipped, so no buffing your friends then switching back to wizard. I think there are a few buffs from bard you can buff and switch (moving march for example).

GL fellow wizards! Just my observations so far.
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keep youre armor up to date and always get the bests potions .



and at what level a cleric can ressurect?

I think it's L10? There's also one heal skill, one buff and one status removal skill all by L14.

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 Post subject:
PostPosted: Tue Aug 07, 2007 5:49 pm 
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Here is my take. I am lvl mid 30's and use Fire/Earth and a sub of Bard. The reason I use bard is for the Speed and the Nose (so aggro mobs dont aggro). I am pure Int and can 1 hit every mob up to the Golums. Those I 2-hit.
I have died a LOT btw, so anyone getting frustrated, try leveling then dieing, then lvlng then dieing....do that 7 times before you manage to get over 10% so you dont de-level.

I also noticed that, yes it is great to be in a party and the Xp does seem to go fast, but if you solo, I am getting .05% a kill on the SungSung's. Since I 1-hit them, I lvl kinda fast. The only prob is if a giant spawns, you need to find another spot since you cant kill it. Also there are no party mobs which helps.

Another tactic I use is to have my wolf aggro the champs then I fireball them followed by earth shock. I kill them everytime before they get to me since they are focused on my wolf.
One last tactic I use is when I am with my Wizard guildie who is my lvl as well we both send our wolfs on a giant to get aggro and then cut him to pieces. It seems that because there are 2 wolfs on the giant, the agrro will not go to you.
Hope that helped.

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PostPosted: Tue Aug 07, 2007 8:55 pm 
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You should get the 2nd lightning nuke too , If I fight alone with my Wizard mastery it helps me to kill giants & party mobs;

1. Bind the mob with the earth bind
2. Slow him down with ice
3. Hit him hard with earth/fire
4. Once it reached you , spell Fear on him
5.When fear is done , cast the 2nd lightning nuke(3rd book) to get him a few meters away.
6.Then bind him again and repeat this whole story over and over

Of course he'll resist some of the fear and bind attacks , in that case just keep getting him away with the lightning nuke.

Thats how I survive :wink:


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PostPosted: Tue Aug 07, 2007 10:52 pm 
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If we can keep this up, it seems like a nice place for collecting tips and tricks for helping our fellow Wizzies. So, I'm going to copy a post I made elsewhere about the Bard mastery here and how it compliments my Wizard.

"Just going to throw in my two gold here. I'm a level 34 Wizard / Bard, and so far everything has been pretty good, and the few skills I've taken have proven their merit in particular situations.

---------------------------------------------------

Moving March - An obvious pick from the Bard skills. I mean really, who doesn't like making the whole party move faster? :P

Mana Cycle - I love it. I do use MP potions once in a while, but I no longer bother to have it on auto. When I see I'm running a little low, I switch to my harp to cycle, and switch back in a flash so I can keep pumping out damage.

As an aside to this, switching does get rid of Life Control but when I'm in a party, I tend to save that for party giants so its not a huge concern to me.

When I am solo, I keep Life Control on, and have my auto pots for health set to 49%. Why? Let's face it, monsters are either going to one shot me, or two shot me. If they two shot me, my health is going to dip below the 49% line for the pots to kick in anyway. With this in mind, switching to a harp does not cause me to needlessly use up hp potions when I need to Mana Cycle. I simply reapply myself and keep going.

Temptation - An interesting form of crowd control that you have to be quick with, and use with a little trial and error. I primarily use this to either:

a.) Quick confuse a mob so it backs away from other squishy party members, or myself.

b.) Get laughs out of watching free cock fights outside of town.

One thing I like about this skill, is even if there are no other enemies around the monster you hit with Temptation will no longer be aggressive for the duration of the Confusion. Sometimes they might even go off looking for something to beat up.

Another note on its usefulness in protecting party members, is in instances where two monsters are chasing someone in circles, confusing one will cause it to attack the other and they'll both start fighting each other, ignoring your friend completely.

It's also good if for example, you're fighting a party mob with your pet like I do sometimes, and you need a little help. When fighting party chickens solo (am I crazy or what), if there is another chicken nearby, I will confuse it, and more than likely it will come over and start helping me kill the party chicken.

Noise - Easily my favorite of the bard skills. Although there may be periods where its not as helpful as you approach the level where it gets upgraded, this skill as someone mentioned earlier stops general aggressive monsters from attacking you at random. Helpful when solo and in parties for that random monster that just happens to spawn on your backside and you don't have time to react.

Discord Wave - One I have asked about, but have finally been able to use for myself. This skill targets party members (or yourself) and emits sound in a small radius around the player, and any monsters in range will have their aggression towards you reduced. Be warned though, this skill will not cause aggressive monsters to stop attacking completely, but can have its advantages, and I can give two examples of where you may use it.

1.) I was in a small party that unfortunately had no warrior to keep the monsters attention, and the monster would constantly turn towards a cleric or wizard. Since I had my wolf attacking the party mob also, I would use Discord Wave on my party members, and divert its attention to the wolf. So in a nutshell, if you have a trigger happy party member, or you happen to be trigger happy, this skill will divert the monsters attention to someone else.

2.) Solo again, I've found a somewhat slow but sure way to kill general party monsters (haven't tried party champions) and Giants, but you'll need a pet to keep attention. So, you first let your pet attack the monster to draw its attention, then you can proceed to start taking a few shots with your staff. After maybe 3 shots the monster will turn to you, so you can quickly switch to your harp and hit discord wave causing the monster to turn back onto the wolf.

Use Discord Wave on yourself one more time and you should be setup to start. All you have to do is switch between Discord Wave and one of your Nukes till the party monster goes down, and be mindful of your pets health. So it's basically like this.

Pet Attacks -> Staff hits -> 2x Discords -> Nuke -> Discord -> Nuke -> etc.

When going back and forth between nuking and Discord Wave, I was not hit once. And with that, Discord Wave earned a cozy little spot in my hotkey bar.

---------------------------------------------------

Well that was certainly alot more than 2 gold, but I won't tell ;) Hope I helped anybody out who was thinking of using Bard."


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 Post subject:
PostPosted: Wed Aug 08, 2007 7:57 am 
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Great information all, as said if we keep this up we can distilate a guide out of this.

Are there any of you using a cleric and thus a shield as second and often switch or is that switchen to slow and does not help when getting mobbed?

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 Post subject:
PostPosted: Wed Aug 08, 2007 8:42 am 
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I'm a lvl 32 Pure Int Cleric/Wizard with Light armour , so if I go wizard I have a little bit more protection with the Light armour than most robe wizards

I have 3 weapons on the new skill bar , 1. Cleric rod 2. Shield 3. Staff


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PostPosted: Wed Aug 08, 2007 9:50 am 
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RedRoach wrote:
I'm a lvl 32 Pure Int Cleric/Wizard with Light armour , so if I go wizard I have a little bit more protection with the Light armour than most robe wizards

I have 3 weapons on the new skill bar , 1. Cleric rod 2. Shield 3. Staff


you can not use the numeric keys for that new skill bar can you?
so you just rightclick them? Is that fast enough? Or do you have to take care that you are in a rather safe area?

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PostPosted: Wed Aug 08, 2007 12:42 pm 
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Hey Spellbinder, after reading your post I wanted to know something. When you switch to Bard to use some spells, dont you need to keep the harp equipted or the spell will stop? I know about noise and moving march, but what about the rest? I dont know about you but if I am going to switch to bard to do a buff I will want to get back to my staff as fast as I can to attack mobs.

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PostPosted: Wed Aug 08, 2007 4:18 pm 
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None of the skills I've learned lose their effect when I switch back to my stafff. :) What I like especially about switching is thanks to how the hotkeys work, I can press the key for my other weapon in the middle of a skill to switch as quickly as possible.

For example when using my technique to solo party mobs, in the middle of the Discord Wave animation, I've already pressed the staff hotkey so I'm equipped with it the very instant Discord Wave is done to seamlessly shoot a nuke right after.


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PostPosted: Wed Aug 08, 2007 10:15 pm 
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achmalach wrote:

you can not use the numeric keys for that new skill bar can you?
so you just rightclick them? Is that fast enough? Or do you have to take care that you are in a rather safe area?


Nope , I just rightclick on them , and I'm still not sure if you can put some numeric keys on it.

If you switch while running it will stop your character moving.. but if you just click few times with right mouse button on the desired weapon , u can put it up quickly


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 Post subject: Re: WIZARDS in here
PostPosted: Thu Aug 09, 2007 6:35 am 
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achmalach wrote:
This topic is intended to combine all knowledge of those playing wizard in europe so there aren't 25 topics on this.

What i figured out so far:

* earth (close range, has AOE) and fire (long range, no AOE) do the most damage
* lightening can jump from one mob to another
* you will die alot, party mobs tear you in pieces
* be sure to keep your garment up to your level, it will help dieing less
* you can use cleric as submastery so you can put on light armor and a shield when things get really hot
* go full int

Anyone has more tips/tricks?


ok so i shoudl delvl rogue and put cleric?

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PostPosted: Thu Aug 09, 2007 7:07 am 
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errrr lizard or wizard :0 <---- sory for this

wizard good damage chose full INIt for good damage
excpicialy FIRE moob can burn in one shoot i like it fire with ice

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PostPosted: Thu Aug 09, 2007 8:26 am 
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im wizard/cleric

only reason i got cleric is i like res peeps who are dead. :love:


anywaysssssssss.

if i wear light armor, will i be able to use my wizard attack still? does wearing light armor change anything besides defense.

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 Post subject:
PostPosted: Thu Aug 09, 2007 8:33 am 
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DeCepTiCons wrote:
im wizard/cleric

only reason i got cleric is i like res peeps who are dead. :love:


anywaysssssssss.

if i wear light armor, will i be able to use my wizard attack still? does wearing light armor change anything besides defense.


no it does not
you can wear the light armor and be a normal wizard.
Just keep your cleric level high enough so you can wear descent protection.

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 Post subject: Re: WIZARDS in here
PostPosted: Thu Aug 09, 2007 8:35 am 
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Ze_ToKiN wrote:
achmalach wrote:
This topic is intended to combine all knowledge of those playing wizard in europe so there aren't 25 topics on this.

What i figured out so far:

* earth (close range, has AOE) and fire (long range, no AOE) do the most damage
* lightening can jump from one mob to another
* you will die alot, party mobs tear you in pieces
* be sure to keep your garment up to your level, it will help dieing less
* you can use cleric as submastery so you can put on light armor and a shield when things get really hot
* go full int

Anyone has more tips/tricks?


ok so i shoudl delvl rogue and put cleric?


Well first off since wizard is int and rogue str you will have some problems with either of them.
It can be a good build i think if you go full int or maybe a bit hybrid.
I don't know rogue very well but i can imagine it could have usefull skills that contribute to the wizards TTL (time to live)

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 Post subject:
PostPosted: Fri Aug 10, 2007 3:04 pm 
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edited.. nvmm


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PostPosted: Fri Aug 10, 2007 5:10 pm 
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Just found this topic now as im not in this section very often...so I thought id toss some of what ive learned so far in.

1. A shield is a weapon...all weapons can be used despite your class...thus u do not need a sub that uses a shield to equip one. So if you do not have a shield find the highest blk one u see and buy it and assign it to a hotkey

2. if you solo despite what sub you think you want later in the game add bard. The moving speed will not only vastly increase your moving speed, but will save your life when you run...you can do curst hearts later and add what you want when your high enough.

3. lvl all passives, but avoid skills you dont need. Different ppl will tell u different skills are unnecessary and many have been talked about previously so i wont list them but every tree has useful moves you need and the passive is required to learn these...ex lvl 30 phys absob/invis/detect/tele...all necessary imo.

4. Wiz robes depend on mastery lvl thus gapping reduces your def. To counter this since we are mostly npc's at the moment wait to have a large gap untill you have the full set of the deg your at. ex. Im 45, thus i stay 0 gap untill 47 and have full 6 deg robes....then allow the gap to build using it till i feel i have enough sp or get to 52. Once 52 close again to 0 gap and lvl untill i have 7 deg set.

5. As u are doing the animation for your nuke scan around in your view. Any player who was a nuker in china prolly is used to this action already. Since your 1 hitting you are looking for the next target b 4 hitting your current one. In addition, this can vastly increase your survivability for Wiz as you are aware of the spawns around you, and if you kill faster there are less mobs to swarm you.

Just a couple suggestions for ya to think about. Wizards on troy can pm me IGN: WarWiz if you have some questions and i'll see if I can answer them.

Keep up this topic, Only Wiz seem to have one this developed so far and knowledge is power :D

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PostPosted: Fri Aug 10, 2007 10:40 pm 
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//:Protocol wrote:
Fear > PT Mobs.

The end.


well i am Cleric/wizard and i use wizard for general/champion's but party/gaint mobs cleric i can heal myself and you have to get ur timeing and postion almost perfect cause if u miss realy low health or die.....

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 Post subject:
PostPosted: Sat Aug 11, 2007 2:29 am 
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ok i am a lvl 26 wizard/cleric......should there be a gap between wizard and cleric mastery or should i keep them the same mastery lvl?


thx


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i just have a question :P
where should a wizard Grind alone?


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PostPosted: Sat Aug 11, 2007 3:59 am 
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Burningwolf wrote:
i just have a question :P
where should a wizard Grind alone?


This may seem blunt but it's just me being perfectly honest. Anywhere you can manage to one shot the enemies with Life Control on.


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PostPosted: Sat Aug 11, 2007 7:35 am 
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Earlier I noticed that someone laid out the pros/cons for both wizard/warlock and wizard/bard builds.

Could anyone possibly provide the pros/cons for a wizard/cleric build? I have been debating since I made this character which sub-class I should go with, if any. Thanks.


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PostPosted: Sat Aug 11, 2007 9:28 am 
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Joined: Jun 2006
Posts: 1115
Location: Sarajevo
I know more about warriors then wizards, since my wizard is now farming but this is what i can say.

Lightning is very good especially when fighting someone who can kill you in a hit or two, due to the skill which has 80% knock-back (I think) and it does that twice and has AoE on it.

Earth has this bound skill which should be directly used after the lightning knock-back (if it fails) or this one first, then lightning. Then just go for fire nuke and ice nuke, which can (by the way) freeze his ass.

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Stopped playing SRO a long time ago; still pr0.


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