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PostPosted: Sun Aug 12, 2007 5:54 am 
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RedRoach wrote:
achmalach wrote:

you can not use the numeric keys for that new skill bar can you?
so you just rightclick them? Is that fast enough? Or do you have to take care that you are in a rather safe area?


Nope , I just rightclick on them , and I'm still not sure if you can put some numeric keys on it.

If you switch while running it will stop your character moving.. but if you just click few times with right mouse button on the desired weapon , u can put it up quickly


err..

not sure if this is what u guys were talking about but...

you can use the new skillbar with the spacebar pressed + 1-0 like the old skillbar :)

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PostPosted: Sun Aug 12, 2007 8:18 pm 
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Made my wizard today, she is lvl 9 right now. With just the first fire nuke she 1 hit lvl 11 mobs.

Not sure yet what skills I'm going to learn. I think max out everything in
earth, get the fire nukes. And the fear skill at lightning?

And I have another question: Do I have to farm? I have about 100 sp now. Farm or just go on with a 3 gap all the way?


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PostPosted: Mon Aug 13, 2007 11:48 am 
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This tread is getting really good. Some additions from my wizard experience.

Same as in china, euro clothes give bonuses. Heavy armor no bonus, light armor +10% speed / -10% mana comsumption, robe +20% speed / -20% mana comsumption.

Farming with more then 4 lev gap is not worth it imho. Main reason is that every 4 levels you can upgrade your nuke, 3rd book & mag. damage increse for every element. That increses your damage quite a lot, so as long as the sp earned is enough to keep your skills up to date, do it.

Use earth barrier (lev 30 skill) everytime you fight something that u cant two-hit. That + 30% phy. def. is great.

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PostPosted: Mon Aug 13, 2007 4:42 pm 
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Micheeels wrote:
Made my wizard today, she is lvl 9 right now. With just the first fire nuke she 1 hit lvl 11 mobs.

Not sure yet what skills I'm going to learn. I think max out everything in
earth, get the fire nukes. And the fear skill at lightning?

And I have another question: Do I have to farm? I have about 100 sp now. Farm or just go on with a 3 gap all the way?

If you 3 gap, you'll have some nice sp to go dual build if you like. Most cases, a 1 or 2 gap is plenty of sp for all wizard skills- well, at least through L29, hehe. Maybe that will change for 3x...

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PostPosted: Mon Aug 13, 2007 5:07 pm 
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Now that im gettin closed to 50 I started to pvp some with my wiz so i figured id post some things ive learned thus far.

1. while standing in a pvp area such as dw south have a shield equiped when not fighting. Alot of ppl are gonna want to kill you since there not used to euro chars, and this includes those 10 lvls below you to 7x's being idiots. With a decent blk rate you might get a blk and make it to the safe zone when someone jumps you.

2. when a str player comes at u always lead with 3rd book light for the kb. As soon as you start the action for this press the button for your next nuke and you will cast it b 4 the str makes it to you normally. Any str your lvl will usually die from light/earth combo.

3. chinese int your lvl will 1 hit you normally depending on your/their gear. If the chinese int uses mana shield you cannot one hit them without life control on. Since u will die regardless in 1 hit put on life control and you will win usually as your nuke cast is faster then chinese nukers.

4. Higher lvl str chars (5-6 lvs or so) require 2 buffed nukes or 3 without life control. Buffed light and earth if it is enough will only work a couple times as the str will lead with their ranged and 1 hit you. The best strategy is to light 3rd/ice 3rd/fire blow or earth 3rd depending on their hp. Generally unless they crit and assuming your slowed with the ice you should get a 3rd nuke b 4 their second hit.

5. At 48 with a couple hp blues on gear i have 2100+ hp...assuming your fighting without life control on it is a smart move to use large/x-lg hp pots if you can afford to, and set at a high% like 80+. Thus when you are attacked and the pot triggers it will still be increasing your hp as u take the second hit...this has allowed me to often take an extra 1-2 hits from str chars which is generally enough for me to nuke'em to death.

6. If you are clearly outmatched by an ooponent due to lvl/gear difference use fear as a last option. The 80% success rate is reduced when applying to higher lvl chars but the 10 sec allows for 3 nukes which should kill anyone within several lvls.

7. Using invis against similar lvls makes wiz almost unbeatable but is looked down upon and will thus get you flamed, so unless someone annoys you, or they are a higher lvl and want to fight you try and keep the pvp straight up.

8. All nukes have a similar cast time except fire blow which is triggered faster so if you dont have much time to get off an attack fire blow might work and hits for roughly half a first book fire nuke per hit.

9. Pvping other wiz is so pointless its not even funny....you will 1 hit eachother so just avoid fighting eachother :D

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PostPosted: Mon Aug 13, 2007 8:55 pm 
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I'm lvl 16 now and have this skills:

ground rage (1st earth book)
root (second earth book)
fire shot or something (1st fire book)
fire trap (second fire book)
and the fear skill (second lightning book)

Should I lvl up the ground rage and/or the fire shot? Because I don't want to waste any SP. Fire shot isn't required for any high lvl skill like meteor. So isn't it better to keep this lvl 1 since you get meteor, wich I suppose is much better?

I know the grammer in this post is horrible, sorry.


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PostPosted: Tue Aug 14, 2007 2:26 am 
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mm, am only lvl 14, jst started my wiz today, currently only got the fire tree, am thinking of choosing either cleric or bard, what do u guys think?

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PostPosted: Tue Aug 14, 2007 4:47 am 
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Lance wrote:
mm, am only lvl 14, jst started my wiz today, currently only got the fire tree, am thinking of choosing either cleric or bard, what do u guys think?
It depends on your playstyle actually. Some people like to have speed movement buff, some people like to have +def buff and such. Always go for the one that suit you.


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PostPosted: Tue Aug 14, 2007 7:57 am 
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Drake wrote:
Now that im gettin closed to 50 I started to pvp some with my wiz so i figured id post some things ive learned thus far.

1. while standing in a pvp area such as dw south have a shield equiped when not fighting. Alot of ppl are gonna want to kill you since there not used to euro chars, and this includes those 10 lvls below you to 7x's being idiots. With a decent blk rate you might get a blk and make it to the safe zone when someone jumps you.

2. when a str player comes at u always lead with 3rd book light for the kb. As soon as you start the action for this press the button for your next nuke and you will cast it b 4 the str makes it to you normally. Any str your lvl will usually die from light/earth combo.

3. chinese int your lvl will 1 hit you normally depending on your/their gear. If the chinese int uses mana shield you cannot one hit them without life control on. Since u will die regardless in 1 hit put on life control and you will win usually as your nuke cast is faster then chinese nukers.

4. Higher lvl str chars (5-6 lvs or so) require 2 buffed nukes or 3 without life control. Buffed light and earth if it is enough will only work a couple times as the str will lead with their ranged and 1 hit you. The best strategy is to light 3rd/ice 3rd/fire blow or earth 3rd depending on their hp. Generally unless they crit and assuming your slowed with the ice you should get a 3rd nuke b 4 their second hit.

5. At 48 with a couple hp blues on gear i have 2100+ hp...assuming your fighting without life control on it is a smart move to use large/x-lg hp pots if you can afford to, and set at a high% like 80+. Thus when you are attacked and the pot triggers it will still be increasing your hp as u take the second hit...this has allowed me to often take an extra 1-2 hits from str chars which is generally enough for me to nuke'em to death.

6. If you are clearly outmatched by an ooponent due to lvl/gear difference use fear as a last option. The 80% success rate is reduced when applying to higher lvl chars but the 10 sec allows for 3 nukes which should kill anyone within several lvls.

7. Using invis against similar lvls makes wiz almost unbeatable but is looked down upon and will thus get you flamed, so unless someone annoys you, or they are a higher lvl and want to fight you try and keep the pvp straight up.

8. All nukes have a similar cast time except fire blow which is triggered faster so if you dont have much time to get off an attack fire blow might work and hits for roughly half a first book fire nuke per hit.

9. Pvping other wiz is so pointless its not even funny....you will 1 hit eachother so just avoid fighting eachother :D


That's some good information thank you.

Again i can not say enough that unless you learn your skills enough you will die a lot. You will need any trick in your skill book to win pvp or against party mobs. Freeze/Frostbite/Lightening with Knockback, Fear, Root. All those will come in very handy and will save your life more then once.

Although i personally think that the 80% probability of fear and root is not really true.

Also as an advice: levelling togheter with a abrd can be a good idea. He has good buffs for you (moving march and the MP thing) and has some neat attacks which will help you survive (like the attack that makes monster attack eachother instead of you)

Since you are both ranged you should be able to kill anything before it gets close to you.

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PostPosted: Tue Aug 14, 2007 8:08 am 
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Micheeels wrote:
I'm lvl 16 now and have this skills:

ground rage (1st earth book)
root (second earth book)
fire shot or something (1st fire book)
fire trap (second fire book)
and the fear skill (second lightning book)

Should I lvl up the ground rage and/or the fire shot? Because I don't want to waste any SP. Fire shot isn't required for any high lvl skill like meteor. So isn't it better to keep this lvl 1 since you get meteor, wich I suppose is much better?

I know the grammer in this post is horrible, sorry.


Can someone please tell me, do I have to level up the first fire nuke? Will wizards still use it at high lvl or do they get any fast better nuke then?


I like training together with a cleric. She is also lvl 16 and she just keep healing me while I nuke giants and party mobs to dead. Works very well :D


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PostPosted: Tue Aug 14, 2007 8:16 am 
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Lots of good information in here.

I used to play a STR Glaive, level 66 right now, so my switch to pure INT wizard is quite a change, but I'm getting the hang of it. My wizard is level 26 right now heres what I've gathered.

Life control is absolutely awesome if you can take a hit from whatever you're killing while using it. I can usually kill mobs 1-2 levels above me in one hit with Life Control, and occasionally take a hit from something that spawns on top of me while I'm already nuking.

Ice book 1 --> Fire book 1 is for champions, Fire 1 is for everything else. Earth 1 is for things that spawn on top of you right after you use Fire 1.

I only use Earth3 on things that are grouped together so I can kill them all in one hit. If theres a champ in the group or more than 3, I use Ice3 and follow with Earth 3.

Fire book 3 is good for giants/party mobs.

I can solo party mobs a level above me if I have zerk and my fear cast succeeds, but I have to take Life Control off first. Fear-->Fire3-->Ice3-->Ice1-->Fire1-->Fear-->repeat

Have not PvP'd much

I've been using various scrolls from my chinese character (500+ HP scrolls, 50% movement scrolls, Trigger scrolls, Parry scrolls) They really help. Right now if I use a 500 HP scroll and turn Life Control on, I only lose about 50 HP instead of 350.

I haven't been in too many GOOD shared parties, in fact today I did MUCH better playing by myself than in shared parties. My shared party made me lose 10% in like 1 hour 30 minutes. I got 20% by myself in about 20 minutes. Only had to run away from giants/Party mobs.

I've been keeping a 3 level gap and I have plenty of SP, I plan to close the gap at every multiple of 10 level. (30,40,50 etc;)

So from reading this thread it looks like Lightning3 is really good. Its the only Nuke I don't have coincidentally, so I guess I'll grab it when SRO comes back up from inspection.

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PostPosted: Tue Aug 14, 2007 8:29 am 
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By reading the post above me I decided to lvl up fire 1. Tough I'm still not sure if it is of any use at the higher levels, since you get ''meteor'' and other things then that do a lot more damage and doesn't require fire 1.


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PostPosted: Tue Aug 14, 2007 8:45 am 
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The thing isn't damage, its aggroing more stuff than you can handle. and conserving MP. If I can 1 hit something with Fire1, what do I need to use Earth3 for? Likewise if I'm in a party and there are several regular mobs, and the tanker is only fighting the party mob, I'm not going to use any of my AoE Attacks because then I get swarmed and die.

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PostPosted: Tue Aug 14, 2007 9:09 am 
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Hmm, I get it. Why use your best nuke if you can also 1 hit it with your fire 1 nuke.. high level nukes are for giants and party mobs.. right?


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PostPosted: Tue Aug 14, 2007 9:12 am 
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Exactly. You just have to make sure you aren't going to aggro anything that is going to be hard to kill while you're fighting the giant.

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PostPosted: Tue Aug 14, 2007 9:14 am 
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Thanks, now I finally understand why I must also level my first nuke. Is it a good thing to learn things from the cold tree or is Fire, Earth and Lightning enough?


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PostPosted: Tue Aug 14, 2007 9:23 am 
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Could nuke is suberb. It has a a chance of freezing the mob which can come in very handy.
Both fire nuke book 1 and cold nuke book 1 i use a lot
The AOE of ice and earth are used when mobs are standing close and i have someone to tank for me. AOE of ice can also often save some of your pt members if you have the luck of freezing 2-3 of the mobs

The 'frie the mob' nuke of fire is one i don't really use that much. It is best used, to my opinion, when someone tanks for you or the mob is frozen/frostbite. The problem with that nuke is that you can not move (run away) once it has been casted.

I see a lot of people really enjoy the lightening tree. Does the advantage of KB overpowers the possible disadvantage of the 'jumping over' of the lightening?

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PostPosted: Tue Aug 14, 2007 9:29 am 
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Okay, I'll learn the cold nuke then. Since it's all in 1 mastery tree it doesn't even really matter. You can learn anything, and if you learn the wrong things you'll just have to SP farm a little.


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PostPosted: Tue Aug 14, 2007 10:18 am 
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DeShin wrote:
Lance wrote:
mm, am only lvl 14, jst started my wiz today, currently only got the fire tree, am thinking of choosing either cleric or bard, what do u guys think?
It depends on your playstyle actually. Some people like to have speed movement buff, some people like to have +def buff and such. Always go for the one that suit you.


ahh ok, ive also heard some of you choosing warlock as your sub, what kind of playstyle is that?

ive been reading some of the skils, but am not really sure what they all do, such as, for clerics, some of the skills says 'cannot use on your self' are they the important ones? as a wizard, u wont be able to tank anyways, so i want to do maximum damage as possible with buffs, which sub class should i choose?

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PostPosted: Tue Aug 14, 2007 1:16 pm 
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@ Lance----> from seeing wiz/lock player in 6x's pvp i see the basic strategy as having scream mask on for possible stun if attacked and using the lock stun when attacked.....once stunned the player wep switches to staff and tele's back and nukes the other player......the player i watched seemed slow at it ...prolly cause they were pl'd and dont know how to use their char yet :D

If your wep switch tele and nuke quick i think u could then get off a light kb and nuke again before a str could hit you unless they used their ranged....bow/ints you would stun and then nuke 2x since you dont have to tele

When i get high enough (prolly 7x's) I plan on adding lock as my sub and dropping bard to increase my pvp ability.

ATM I cant see a possible sub that is as beneficial as bard for solo leveling between the speed and agro prevention.

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PostPosted: Tue Aug 14, 2007 6:46 pm 
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i dont know why u all only lvl up fire/earth im lvl 23 and i have all skills lvled if u keep ur lvl at 20 will lvling to lvl 24 u should have anuf sp to lvl all 4 skills

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PostPosted: Tue Aug 14, 2007 7:04 pm 
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yes...avoid leaving out whole books of skills.....every elemental series has good skills in it. Use a gap if you need to because there is no point in leveling with a 0 gap to be higher but not have the skills to match your lvl.

For those with a skill tick you can lvl with a zero gap untill approx lvl 50 with no gap (i have a bard sub as well for speed and noise) and maintain all passives and all skills (except the kinda useless ones that have been pointed out)

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PostPosted: Wed Aug 15, 2007 3:48 pm 
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I'm lvl 20 now. With this skills:

EARTH:
Earth Spirit lvl 5
Ground Charge lvl 1
Root lvl 1
Earth Shock lvl 1

COLD:
NOTHING

FIRE:
Fire Bolt lvl 5
Fire Trap lvl 1
Fire Blow lvl 1

LIGHTNING
Lightning Shock lvl 1
Charged Wind lvl 1

FORCE:
Intelligence lvl 1
Life Control lvl 1

-------------------------------------------------------------------------------------

Do I need to add other skills? Or is this fine for now?


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PostPosted: Wed Aug 15, 2007 3:55 pm 
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cold is very usefull for frezzing when u want to get away from giants and it can also help u so u can frezz the enemy then killing it befor it gets a chance to kill u

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PostPosted: Thu Aug 16, 2007 4:18 am 
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Yeah I'd add Ice book 1 and 3 definitely.

Question to all:

Now I've got Lightning book 3 and it seems like it does crap for damage. I thought it did 132-161 6 successive shots, but it seems like I only get 2 shots. Its awesome for the knockback but the damage...is pitiful. Do you guys think its bugged?

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PostPosted: Thu Aug 16, 2007 7:57 am 
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It disappointed me too. But it's not that bad, 'cause the knockback gives you time to make another nuke that does a lot damage, fire for example.


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PostPosted: Thu Aug 16, 2007 8:41 am 
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Micheeels wrote:
It disappointed me too. But it's not that bad, 'cause the knockback gives you time to make another nuke that does a lot damage, fire for example.


+1

It's not for the damage you will use this nuke, it's for his knockback.
In short: it can save your life :)

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PostPosted: Thu Aug 16, 2007 9:20 am 
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I didn't expect it to be my most damaging nuke as it only does like 41%, however shouldn't it be doing 41% 6 times? As it is now it seems like I only get 2 hits, and it results in less damage than a normal attack (using no skills). I'm not doubting its usefulness as I've used it a ton today. Whenever I fight a giant that thing is perfect to use to knockback and cast another Fear. But it only does like 300-400 damage, doesn't seem right.

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PostPosted: Thu Aug 16, 2007 10:02 am 
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antiy4ho0 wrote:
I didn't expect it to be my most damaging nuke as it only does like 41%, however shouldn't it be doing 41% 6 times? As it is now it seems like I only get 2 hits, and it results in less damage than a normal attack (using no skills). I'm not doubting its usefulness as I've used it a ton today. Whenever I fight a giant that thing is perfect to use to knockback and cast another Fear. But it only does like 300-400 damage, doesn't seem right.


i would have to check maybe the probability on the repeating is not that high.
or it means that it KB 6 mobs if there are 6 arround you...

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PostPosted: Thu Aug 16, 2007 10:38 am 
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I know Simultaneous Attack is what willl make it knockback others around you, and I'm pretty sure its got a 5 for that. I didn't know that there was a probability on repeating. I guess I'd have to check that. That doesn't make sense though, since the fire book 3 is the same (6/6 Repeating) and it always attacks the same amount of times. I don't know, maybe the damage is right, but try and pay attention next time you use it and compare the damage from it to the damage you do from a regular shot. Its hard to compare numbers since it hits so quick, you can't really read it, but you can look at the HP bar of the mob and compare.

-edit
Micheeels, I just looked at your skills again and I noticed you don't have Fear (Lightning book 2). If it succeeds (and it likely will, its got 80% chance) the enemy you cast it on cannot attack you for 10s. It also works against other players so you'll want that as well. I decided I didn't want the first Lightning book as it does less damage than the Fire book 1, and I would rather freeze something than have lightning transfer onto another mob and aggro on to me.

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