Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 230 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Preferable Sub-Class
Bard 43%  43%  [ 187 ]
Cleric 39%  39%  [ 172 ]
Warrior 7%  7%  [ 29 ]
Warlock 12%  12%  [ 52 ]
Total votes : 440
Author Message
 Post subject:
PostPosted: Fri Nov 02, 2007 6:13 am 
Frequent Member
User avatar
Offline

Joined: Jul 2007
Posts: 1012
Location:
Xian
XemnasXD .. out of curiosty, do you even have a rogue/cleric?

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 02, 2007 11:55 am 
Regular Member
User avatar
Offline

Joined: Jul 2007
Posts: 298
Location:
Zeus
Bard if you use xbow. Cleric if you use dagger. Warrior if you want to wear heavy armor and use Shield Trash. Warlock for killing party mobs faster.

My rogue subs cleric so I voted cleric. :)

_________________
ImageImage
SRO SP Gapping Table:http://img.photobucket.com/albums/v247/CCHIPSS/Others/SROSPGAPPING.jpg


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 02, 2007 12:27 pm 
Advanced Member
User avatar
Offline

Joined: Apr 2006
Posts: 2435
Location:
Off Topic
XemnasXD wrote:
most ppl here are talking about the Rogue as a Solo build. I don't think that many of us plan on using a sub for anything other than to help us out. If we were tbh i'd still go with cleric only because with that pot delay healing and def is more important in a fight than anything bard can offer afaik. Most wars take place at the gate or are organized so you can be around the participates when it starts. I've only been in one war that started when everyone was scattered and the first order my GL said was get to DW. With that in mind during the war just stay within range of the cleric and you'll be fine bard has a wider range i think but its not like ppl can't move closer to each other....
Oh, ok. I understand.

_________________
Ziegfried wrote:
What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 02, 2007 7:08 pm 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
Juey wrote:
I don't think bless stacks indefinitely, only 2 times. So you only need 2 clerics to have that double stack.


Done it 3 times. I got nuked for 500 dmg from a lvl 80 with +7 sword...since I had 2.5k M def at level 4x or somewhere around there. It needs to be different levels to stack I think....



Da_Realist wrote:
If you are able to have another bard in your party(I think they work if someone else just equips a harp), the bard dances are more useful than cleric buffs in my opinion.


The other bard person must be using guard or mana tambor skill and you must be within range to be able to dance...also, that would make you a buffer since you cannot attack with harp if you are pure str. Unless you are in a party full of 1 type of chars {nukers or str} the buffs are not really effective. Attack rating might be somewhat useful, but if you already have nice equips with good attack rating the gain is minimal. I personally think acting as a rogue and adding to the dps would be better than sitting there and dancing...at least as a cleric you can be a little useful and use party heals. Parties would probably have 1 bard and 1 cleric, so if in the other 6 spots, 1 is weak rogue/bard and the other 5 are nukers, then sure, the rogue/bard would be useful with that 34% m. atk increase dance....but if it's full of wizards or mixed chars, it would be useless to have more m atk since wiz would 1 shot and the rest would not benefit from 1 type of dance...I hate how they screwed the bard buffs like that.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 02, 2007 8:13 pm 
Advanced Member
User avatar
Offline

Joined: Apr 2006
Posts: 2435
Location:
Off Topic
torinchibi wrote:
Juey wrote:
I don't think bless stacks indefinitely, only 2 times. So you only need 2 clerics to have that double stack.


Done it 3 times. I got nuked for 500 dmg from a lvl 80 with +7 sword...since I had 2.5k M def at level 4x or somewhere around there. It needs to be different levels to stack I think....
Yea, they need to be different levels to attack. The strongest must be casted first I think. Anyway, some evidence.
Image

torinchibi wrote:
The other bard person must be using guard or mana tambor skill and you must be within range to be able to dance...also, that would make you a buffer since you cannot attack with harp if you are pure str. Unless you are in a party full of 1 type of chars {nukers or str} the buffs are not really effective. Attack rating might be somewhat useful, but if you already have nice equips with good attack rating the gain is minimal. I personally think acting as a rogue and adding to the dps would be better than sitting there and dancing...at least as a cleric you can be a little useful and use party heals. Parties would probably have 1 bard and 1 cleric, so if in the other 6 spots, 1 is weak rogue/bard and the other 5 are nukers, then sure, the rogue/bard would be useful with that 34% m. atk increase dance....but if it's full of wizards or mixed chars, it would be useless to have more m atk since wiz would 1 shot and the rest would not benefit from 1 type of dance...I hate how they screwed the bard buffs like that.
I'm aware of the range issue and that you would have to become a buffer. I don't see how range could be a issue since bards don't need to leave a safe zone. Either way, an increase in damage is better than no increase in damage. All Chinese characters benefit if the magical attack increase is applied. Everyone would benefit from Dancing of Healing since it increases the amount of HP pots restore and the amount of HP that Cleric and Force skills heal. Even saying that, I think it would be best to use the buffs based on the strengths and weaknesses of your party.

You won't be that much of an effective healer. Being pure str and constantly needing to heal, mp would be an issue. You could switch back to rogue to continue attacking but any healing skill that heals over time is severely weakened.

Becoming a buffer and remaining in safe zone a bit also lowers the enemy's hostility towards you since there is nothing they can do to get to you. You could switch back to rogue and catch them off guard. Also, you don't need another bard to benefit from the damage absorption skills.

_________________
Ziegfried wrote:
What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 02, 2007 11:17 pm 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
Da_Realest wrote:
torinchibi wrote:
Juey wrote:
I don't think bless stacks indefinitely, only 2 times. So you only need 2 clerics to have that double stack.


Done it 3 times. I got nuked for 500 dmg from a lvl 80 with +7 sword...since I had 2.5k M def at level 4x or somewhere around there. It needs to be different levels to stack I think....
Yea, they need to be different levels to attack. The strongest must be casted first I think. Anyway, some evidence.
Image


You won't be that much of an effective healer. Being pure str and constantly needing to heal, mp would be an issue. You could switch back to rogue to continue attacking but any healing skill that heals over time is severely weakened.

Becoming a buffer and remaining in safe zone a bit also lowers the enemy's hostility towards you since there is nothing they can do to get to you. You could switch back to rogue and catch them off guard. Also, you don't need another bard to benefit from the damage absorption skills.

[/color]



....I had no idea you are Lust....I guess I was 42 when I did it since that's me in the bottom right corner of that screenshot!

Yeah, those dmg absorbtions are pretty nice, but being a rogue as a main, the dmg buffs are probably less useful to a euro party than another person doing the killing, especially since they are only against 1 type of dmg, so it's bad against mixed opponents.

Yeah, mp is a problem, but you can still pretty much throw in 2-3 group heals in 15 sec.

The bard buffs would be more useful in a siege where you can start off with parties full of long range nukers and long range str in the begining without worrying much of getting killed, but again, since rogues are long range, an extra attacker might be more useful.


So yeah, bards are about as useful as clerics if they buff from the safe zone, but outside of safe zones, Clerics can tank more due to passives and a shield, and if the bard gets killed the buffs are less useful than if the cleric gets killed.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 12:03 am 
Chronicle Writer
User avatar
Offline

Joined: Jan 2007
Posts: 9841
Location: US - Illidan
i wonder how much MP would effect someone who uses Warlock as a sub for the debuffs....does anyone know if they cost alot of mana....

_________________
Image Image
signatures by Hostage Co. <3
~PoP is DEAD! My sTyLe is Supa-Flat!!~


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 2:22 am 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
XemnasXD wrote:
i wonder how much MP would effect someone who uses Warlock as a sub for the debuffs....does anyone know if they cost alot of mana....


Comparatively, as much as wizard nukes... too bad you use them 3x faster. So at level 80, you get to use 4-5 of those and end up with 0 mp, that's 5 sec....then you pot and you can pretty much use the rogue skills for the next 30 secs and wouldn't need to repot for a while since those are 1k mp each and take a good 2.5-3 secs to use, giving enough time to repot.

As long as you don't use more than 3 debuffs I guess you won't run out of mp...since those pots affect pure str less than they do pure int, so 1 x-l will probably repot less than 5k mp every 15 sec.

You can always run around for a bit before you need to re-debuff.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 3:39 am 
Banned User
User avatar
Offline

Joined: Aug 2007
Posts: 835
Location:
Odin
What happened to wizard subclass? They make a great sub specially since you can use teleport without needing to equip anything, earth fence pwns, and the invisibility is awesome too. Wizard makes an awesome extension and alternative to many other subs. Ive tested it and approved.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 3:44 am 
Chronicle Writer
User avatar
Offline

Joined: Jan 2007
Posts: 9841
Location: US - Illidan
i was pretty sire you need a staff in your hand to cast teleport and you don't need invisibility since you have stealth also earth fence pales compared to bless....i could be wrong on the teleport thing i'll ask around but even with teleport whats the point....you'd end up getting farther with scud and porting to instantly remove stealth so no real sneak attack....

_________________
Image Image
signatures by Hostage Co. <3
~PoP is DEAD! My sTyLe is Supa-Flat!!~


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 4:36 am 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
XemnasXD wrote:
i was pretty sire you need a staff in your hand to cast teleport and you don't need invisibility since you have stealth also earth fence pales compared to bless....i could be wrong on the teleport thing i'll ask around but even with teleport whats the point....you'd end up getting farther with scud and porting to instantly remove stealth so no real sneak attack....


Teleport can be used with any weapon.


I would still go cleric and even bard over wizard simply because you can be a buffer if you need to do so, however, wizard adds a lot more advantages than bard in PvP with it's barrier, root, and mana drought.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 12:24 pm 
Chronicle Writer
User avatar
Offline

Joined: Jan 2007
Posts: 9841
Location: US - Illidan
torinchibi wrote:
XemnasXD wrote:
i was pretty sire you need a staff in your hand to cast teleport and you don't need invisibility since you have stealth also earth fence pales compared to bless....i could be wrong on the teleport thing i'll ask around but even with teleport whats the point....you'd end up getting farther with scud and porting to instantly remove stealth so no real sneak attack....


Teleport can be used with any weapon.


I would still go cleric and even bard over wizard simply because you can be a buffer if you need to do so, however, wizard adds a lot more advantages than bard in PvP with it's barrier, root, and mana drought.


hmm.....anyone got a Rogue/Wizard then cause it does sound more useful than i thought....still bless>barrier and clerics have heaven flash.....teleport sounds good thought bt i stand by the thing i said about scud....int guys aren't really a problem for rogues so mana drought would be pointless on them but i wonder what it would do to STR's :twisted:

_________________
Image Image
signatures by Hostage Co. <3
~PoP is DEAD! My sTyLe is Supa-Flat!!~


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 1:49 pm 
Regular Member
User avatar
Offline

Joined: Oct 2007
Posts: 257
Location:
Zeus
cleric is more solo oriented, its what i prefer

_________________
[~STR Rogue/Cleric~]

My other ride is your mom.


~Recruiting for Exiled.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 5:12 pm 
Common Member
Offline

Joined: Aug 2007
Posts: 110
Location:
Poseidon
XemnasXD wrote:
hmm.....anyone got a Rogue/Wizard then cause it does sound more useful than i thought....still bless>barrier and clerics have heaven flash.....teleport sounds good thought bt i stand by the thing i said about scud....int guys aren't really a problem for rogues so mana drought would be pointless on them but i wonder what it would do to STR's :twisted:

Well, they also have Fear (lightning shock/impact), and 54% absorption at lvl 80 is pretty high...

Friend bard buff/speed pot + teleport = chinese lightning's grasswalk + ghost walk.

The only problem with wiz sub is that it is purely only meant for pvping, cause most of the skills are cast-based instead of buffs. Cleric is probably the most balanced one, and bard is the pve specialist sub (noise > 45s/2min cooldown bless spell in places like Donwhang cave).


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 03, 2007 5:35 pm 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
Etrad wrote:
XemnasXD wrote:
hmm.....anyone got a Rogue/Wizard then cause it does sound more useful than i thought....still bless>barrier and clerics have heaven flash.....teleport sounds good thought bt i stand by the thing i said about scud....int guys aren't really a problem for rogues so mana drought would be pointless on them but i wonder what it would do to STR's :twisted:

Well, they also have Fear (lightning shock/impact), and 54% absorption at lvl 80 is pretty high...

Friend bard buff/speed pot + teleport = chinese lightning's grasswalk + ghost walk.

The only problem with wiz sub is that it is purely only meant for pvping, cause most of the skills are cast-based instead of buffs. Cleric is probably the most balanced one, and bard is the pve specialist sub (noise > 45s/2min cooldown bless spell in places like Donwhang cave).


Barrier is 42% at level 80....but mana drought is super useful after 76....when it increases pot delay by 4 sec...

The problem with the wizard subclass is that it would require switching way too much and 20 secs would not be enough to kill someone strong.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 04, 2007 2:07 pm 
Frequent Member
User avatar
Offline

Joined: Oct 2007
Posts: 1165
Location: Kittyland
I say if your going to use a caster as your sub it should be warlock because debuffs take about half a sec to cast and im sure that they cost less mana to cast cause all wiz skills cost a ton of mana, but i could get a definate amount of mana to cast debuffs tonight for most if not all.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 04, 2007 5:44 pm 
Frequent Member
User avatar
Offline

Joined: Oct 2007
Posts: 1165
Location: Kittyland
these are the main warlock debuffs u would use up to lvl 80
1.physical raze 72mp
2.combat raze 214 mp
3.courage raze 408 mp
4. physical ravage 1147 mp
5.daze 65mp
6.fog sight 107mp
7.wrath daze 1284
8.vampire touch 65mp for lvl 4
9.vampire kiss 345mp
10.slumber 65mp
11.wheelbind 107mp
12.deep slumber 1284 mp


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 04, 2007 10:02 pm 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
noobert mclagg wrote:
these are the main warlock debuffs u would use up to lvl 80
1.physical raze 72mp
2.combat raze 214 mp
3.courage raze 408 mp
4. physical ravage 1147 mp
5.daze 65mp
6.fog sight 107mp
7.wrath daze 1284
8.vampire touch 65mp for lvl 4
9.vampire kiss 345mp
10.slumber 65mp
11.wheelbind 107mp
12.deep slumber 1284 mp



...at level 80, all of those are 1500-2000 mp costs....and you would have 9-10k max mp as a pure str. wizard skills cost about the same but they are just not as useful as a warlock's.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 07, 2007 5:00 pm 
Chronicle Writer
User avatar
Offline

Joined: Jan 2007
Posts: 9841
Location: US - Illidan
so cast like 3 debuffs and you should be fine MP wise...


Also bumped to cut down on the stupid.....-_-

_________________
Image Image
signatures by Hostage Co. <3
~PoP is DEAD! My sTyLe is Supa-Flat!!~


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 07, 2007 6:42 pm 
Regular Member
User avatar
Offline

Joined: May 2007
Posts: 272
Location: Netherlands
I am a lvl 70 Cleric with sub warrior, If you just make your Cleric lill bit hybrid and put it on some heavy armor your just fine...

_________________
KitsuneChan
Rome server
[_Supremacy_*YouTube(Commander at Fortress war)]
*Not SUPER active, playing halo 3 allot ^^*
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 07, 2007 7:11 pm 
Chronicle Writer
User avatar
Offline

Joined: Jan 2007
Posts: 9841
Location: US - Illidan
....this is a Rogue discussion....im pretty sure everyone here is happy with there rogue they're just looking for a subclass to make it better

_________________
Image Image
signatures by Hostage Co. <3
~PoP is DEAD! My sTyLe is Supa-Flat!!~


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 01, 2007 7:06 am 
Active Member
User avatar
Offline

Joined: May 2007
Posts: 891
Location:
Off Topic
Is there any skills that you can cast on yourself in cleric tree and switch back to bow and still have it on? For example, when put on bless, str increase buff or int increase buff and switch to your crossbow, will you still have it on?

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 04, 2007 9:38 pm 
Regular Member
User avatar
Offline

Joined: May 2007
Posts: 272
Location: Netherlands
thAi wrote:
Is there any skills that you can cast on yourself in cleric tree and switch back to bow and still have it on? For example, when put on bless, str increase buff or int increase buff and switch to your crossbow, will you still have it on?


it are 2 skills actually =p

_________________
KitsuneChan
Rome server
[_Supremacy_*YouTube(Commander at Fortress war)]
*Not SUPER active, playing halo 3 allot ^^*
Image


Top
 Profile  
 
 Post subject: Re: Official Rogue Subclass Discussion
PostPosted: Mon Mar 17, 2008 5:29 pm 
Banned User
Offline

Joined: Feb 2008
Posts: 149
Location:
Alps
So I have read this whole topic and I still don't know exactly what to choose. I think im going to choose bard because I like the Hit- and run style.

But anyone who would like to change my mind or would like to say that bard is indeed the best choise pros and cons are welcome :) !

_________________
<<banned from SRF for bot admission. -SG>>


Top
 Profile  
 
 Post subject: Re: Official Rogue Subclass Discussion
PostPosted: Mon Mar 17, 2008 6:35 pm 
Regular Member
User avatar
Offline

Joined: Jan 2008
Posts: 291
Location: WoE
im going to take bard pve, and then delvl it to get cleric for pvp. This might take a alot of work.. :banghead: , so i think its better to just choose one in the beginning.
i basically see it as
Bard-mostly pve (cheaper in drugs and faster lvling)
Cleric-mostly pvp (heals help in pve too, compensates for pots and defence)
Warlock-pvp (stun style :))
warrior-pvp (not sure?)

_________________
Image


Top
 Profile  
 
 Post subject: Re: Official Rogue Subclass Discussion
PostPosted: Mon Mar 17, 2008 11:16 pm 
Loyal Member
User avatar
Offline

Joined: Nov 2007
Posts: 1921
Location: http://goo.gl/Lfwa
i took bard, its a little better for group pvping

i mean, rogues can kill 1 or 2 people without any sub, more than that, any amount of recovery division/bless wont save you, just make you live about a minute longer...

so in groups, I prefer having a real cleric, and then use xbow and take out their cleric first and maybe a nuker, after that if there are too many str people, I switch to bard and let rest of team fight the str people, rogues really arent meant to be tanking anyways so if you cant fight in a pot battle, might as well buff for people who can, and if there is already a full time cleric, then bard buffs help more since str clerics cant do continous healing anyways

edit: i found having a bard/cleric in pt helps too, you can bard, and cleric uses recovery division then switch to bard and both of you can tamobur+dance and the recovery division still works great since harp is magic weapon too


Top
 Profile  
 
 Post subject: Re: Official Rogue Subclass Discussion
PostPosted: Tue Mar 18, 2008 12:20 am 
Regular Member
User avatar
Offline

Joined: Jan 2008
Posts: 291
Location: WoE
-.- wrote:
....
edit: i found having a bard/cleric in pt helps too, you can bard, and cleric uses recovery division then switch to bard and both of you can tamobur+dance and the recovery division still works great since harp is magic weapon too


+1 have one myself :),

it just mainly comes down to what you want in soloing and pvp, although many pvp for euro are pretty short
partying=sitck with your job :)

_________________
Image


Top
 Profile  
 
 Post subject: Re: Official Rogue Subclass Discussion
PostPosted: Tue Mar 18, 2008 1:58 am 
Banned User
User avatar
Offline

Joined: Jan 2008
Posts: 1265
Location:
Sparta
You forgot wizard...
As Sylhana...
Wizard would be amazing for
A. Hit and Run
1. You can prick + butterfly blow/mortal wounds
a. than teleport to safety
b. if someone else is attacking you, switch to staff and knockback

_________________
[Server]//:Sparta


Top
 Profile  
 
 Post subject: Re: Official Rogue Subclass Discussion
PostPosted: Fri Apr 11, 2008 12:42 pm 
Banned User
User avatar
Offline

Joined: Jun 2007
Posts: 597
Location:
Off Topic
bard is the best subclass for lvling
and for pvp the warlock if you have time to debuff then attack
but still the bard is the best as it need few sp and no much farm
specially if you use dagger or xbow not both

_________________
<< banned for racism. -cin >>


Top
 Profile  
 
 Post subject: Re: Official Rogue Subclass Discussion
PostPosted: Fri Apr 11, 2008 10:59 pm 
Banned User
User avatar
Offline

Joined: Dec 2007
Posts: 1011
Location: I can't play.
Bump because of the others made.

_________________
Image

Wizard/Cleric Guide


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 230 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group