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 Post subject: Reinforcements
PostPosted: Wed Jul 16, 2008 3:34 am 
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What do they do on a weapon :? Is it worth the risk to attempt to change it if my bows other whites are pretty good?

Heres the bow im working on:
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Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once :banghead: ), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein?

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 3:38 am 
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if you want a perfect bow, risk it. high reinforcement is good =]

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 3:40 am 
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TOloseGT wrote:
if you want a perfect bow, risk it. high reinforcement is good =]

Well yes BUT i rather have nice crit/atk tare/phy, then to risk to change the reinforce and fk the rest all up. I wont have the courage to do it all over again especially the dam CRIT :banghead:

What exactly does it do that its so "important"

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 3:44 am 
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er...i dun know the dmg formula, but reinforce is in there somewhere. higher reinforce means more dmg. i've compared two same lvl blades ingame b4 and i remember the higher reinforce one gave me higher dmg.

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 3:44 am 
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I'd rather have 61% reinforce than phy attack. SoSun is so amazing not only because it's base +15, but because it's +15 to reinforce, whereas a normal + does nothing to reinforce. It's basically another addition to the damage formula which influences damage substantially.

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 3:58 am 
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when they calculate damage phys reinforce multiplies by the number of STR points you have or its somehow dependent on that I forget how, so if you are a pure build than it is very important but it's important either way

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 4:27 am 
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Why would you do whites before blues >_>.
Yes it's worth changing.


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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 5:04 am 
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i'd say try with 10% stone?

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 5:04 am 
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If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.

So lets say you have 300 str points - your phy damage with that bow would be:

LOW END: 1093+(165.2% x 300) = 1588.6
HIGH END: 1304+(220.5% x 300) = 1965.5
(dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)

Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.

As for your question about changing the reinforce values... suppose you got higher values:
lets say you got these numbers for your mag damage and reinforce:

1093+(180.0 x 300) = 1633
1304+(240.0 x 300) = 2024

Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.

--

I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 8:47 am 
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Krushrpants wrote:
If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.

So lets say you have 300 str points - your phy damage with that bow would be:

LOW END: 1093+(165.2% x 300) = 1588.6
HIGH END: 1304+(220.5% x 300) = 1965.5
(dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)

Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.

As for your question about changing the reinforce values... suppose you got higher values:
lets say you got these numbers for your mag damage and reinforce:

1093+(180.0 x 300) = 1633
1304+(240.0 x 300) = 2024

Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.

--

I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat

Thanks for the explanations :) !
I've been wondering for awhile now how phy reinforce works regarding your attack power overall.
Nice explanations!
Thanks again :)

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 9:25 am 
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Azilius wrote:
I'd rather have 61% reinforce than phy attack. It's basically another addition to the damage formula which influences damage substantially.


+1 ^^

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 12:10 pm 
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weymouthhall wrote:
Krushrpants wrote:
If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.

So lets say you have 300 str points - your phy damage with that bow would be:

LOW END: 1093+(165.2% x 300) = 1588.6
HIGH END: 1304+(220.5% x 300) = 1965.5
(dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)

Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.

As for your question about changing the reinforce values... suppose you got higher values:
lets say you got these numbers for your mag damage and reinforce:

1093+(180.0 x 300) = 1633
1304+(240.0 x 300) = 2024

Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.

--

I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat

Thanks for the explanations :) !
I've been wondering for awhile now how phy reinforce works regarding your attack power overall.
Nice explanations!
Thanks again :)


lightheart u noob =__=
that "phy/mag attack power of weapon + (str/int x reinforce)) = char phy/mag attack" formula is around for so long already

u can calculate ur own char dmg with this formula and it will show the exact attack of ur char when u press "C"

of coz the final dmg output depends on many other things too, 1st gotta multiply with ur weapon mastry lvl dmg increase, den all the buffs, den imbue, den ur weapon AR, den enemy parry ratio, enemy def power, enemy buffs etc.



as for attack power vs reinforce, juz use the bow as example
comparing phy 9% reinforce 61% vs phy 61% reinforce 9% (taking lower end values)
and lvl 90 str would have ard 430 str wif pimped gear, so 300 is not a fair value

phy 9% = 1064, reinforce 61% = 168.7%
char attack fr reinforce = 430 x 168.7% = 725.41


phy 61% = 1093, reinforce 9% = 165.2% (notice juz 3.5% diff)
attack fr reinforce = 430 x 165.2% = 710.36


Conclusion : phy attack power diff = 29, reinforce diff = 15.05
almost twice the attack diff from attack power




OT: i would advise u to pimp it of coz to get any bit of dmg u can get, but only wif 10% stones and prepare to spend cuz white stats are the hardest to pimp depending on ur luck (prepare for alot of alchemy success 9% -> 9% or 0% -> 0%)

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 2:54 pm 
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this is the formula that taken from a friend, further explain with an example
Quote:
Character Attack

Physical Attack = (str points x weapon physical reinforce + physical attack) x 1.N ; N = weapon mastery level

Magic Attack = (int points x magic reinforce + magic attack)
___________________________________________________________________

Character Defence

Physical Defence = (str points x total physical reinforce + total physical defence) + cold passive if any

Magic Defence = (int points x total magic reinforce + total magic defence)

total reinforce/defence = sum of all 6 gears + shield if there's any
___________________________________________________________________

taking my char as example.

I'm using sun+7 spear, Heuksal mastery 71
phy atk 1002~1156
mag atk 1708~2012
phy reinforce 152.2%~181.1%
mag reinforce 262.8%~321.2%

Physical Attack = (196 x 152.2% + 1002) x 1.71 ~ (196 x 181.1% + 1156) x 1.71 = 2223~2583 (small error)
Magic Attack = (335 x 262.8% + 1708) ~ (335 x 321.2% + 2012) = 2588~3088

total phy reinforce = 90.6%
total mag reinforce = 192.3%
total phy def = 505.4
total mag def = 1077.4
cold armor lvl 7 +59 phy def

Physical Defence = ( 196 x 90.6% + 505.4) + 59 = 741.9
Magic Defence = (335 x 192.3% + 1077.4) = 1721.6

Image

In short, int/str, phy/mag atk/reinforce, phy/mag def/reinforce effect your character stats and the way it affects shown as above.

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 16, 2008 6:37 pm 
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CLOT wrote:
weymouthhall wrote:
Krushrpants wrote:
If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.

So lets say you have 300 str points - your phy damage with that bow would be:

LOW END: 1093+(165.2% x 300) = 1588.6
HIGH END: 1304+(220.5% x 300) = 1965.5
(dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)

Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.

As for your question about changing the reinforce values... suppose you got higher values:
lets say you got these numbers for your mag damage and reinforce:

1093+(180.0 x 300) = 1633
1304+(240.0 x 300) = 2024

Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.

--

I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat

Thanks for the explanations :) !
I've been wondering for awhile now how phy reinforce works regarding your attack power overall.
Nice explanations!
Thanks again :)


lightheart u noob =__=
that "phy/mag attack power of weapon + (str/int x reinforce)) = char phy/mag attack" formula is around for so long already

u can calculate ur own char dmg with this formula and it will show the exact attack of ur char when u press "C"

of coz the final dmg output depends on many other things too, 1st gotta multiply with ur weapon mastry lvl dmg increase, den all the buffs, den imbue, den ur weapon AR, den enemy parry ratio, enemy def power, enemy buffs etc.



as for attack power vs reinforce, juz use the bow as example
comparing phy 9% reinforce 61% vs phy 61% reinforce 9% (taking lower end values)
and lvl 90 str would have ard 430 str wif pimped gear, so 300 is not a fair value

phy 9% = 1064, reinforce 61% = 168.7%
char attack fr reinforce = 430 x 168.7% = 725.41


phy 61% = 1093, reinforce 9% = 165.2% (notice juz 3.5% diff)
attack fr reinforce = 430 x 165.2% = 710.36


Conclusion : phy attack power diff = 29, reinforce diff = 15.05
almost twice the attack diff from attack power




OT: i would advise u to pimp it of coz to get any bit of dmg u can get, but only wif 10% stones and prepare to spend cuz white stats are the hardest to pimp depending on ur luck (prepare for alot of alchemy success 9% -> 9% or 0% -> 0%)

Keke, like Icare :twisted:
Jani told me about this awhile ago, I just forgot til I compared the +7 2hander with 80%phy and reinforce with the other 61% phy and 41% reinforce, substanstial difference :D

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 Post subject: Re: Reinforcements
PostPosted: Tue Jul 22, 2008 5:09 pm 
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Well forgot to thank everybody :) Got the phy reinforce to 41% in 1 stone so i decided to leave it at that. Gonna go for +7 in a few days, and il gladly post my sexy new bow once i do (just to show off :D ).

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 Post subject: Re: Reinforcements
PostPosted: Tue Jul 22, 2008 9:14 pm 
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huejas wrote:
What do they do on a weapon :? Is it worth the risk to attempt to change it if my bows other whites are pretty good?

Heres the bow im working on:
Image
Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once :banghead: ), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein?

What a good knowledge we got from a lvl 85+ player... :shock:

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 Post subject: Re: Reinforcements
PostPosted: Tue Jul 22, 2008 10:42 pm 
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NuclearSilo wrote:
huejas wrote:
What do they do on a weapon :? Is it worth the risk to attempt to change it if my bows other whites are pretty good?

Heres the bow im working on:
Image
Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once :banghead: ), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein?

What a good knowledge we got from a lvl 85+ player... :shock:

1st of all, im not 85 as you can see level 85 on my bow is red(meaning im not 85)...
2nd of all, whats your point? that i didnt know what reinforcement does?
3rd of all, i knew that it was important but mainly wanted to know if it was worth the risk.

I think you should stfu and read my post again kthxbye.

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 23, 2008 6:32 pm 
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i'd rather work on the phy reinf than the mag attack...

(which is what u were planning to work on anyway)

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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 23, 2008 6:44 pm 
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huejas wrote:
...whats your point?

I would have thought this was obvious.


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 Post subject: Re: Reinforcements
PostPosted: Wed Jul 23, 2008 9:22 pm 
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i think it has to do with defese or something

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 Post subject: Re: Reinforcements
PostPosted: Fri Jul 25, 2008 5:36 pm 
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non ego man wrote:
huejas wrote:
...whats your point?

I would have thought this was obvious.

You cant read either?

....what happened silo?

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 Post subject: Re: Reinforcements
PostPosted: Fri Jul 25, 2008 5:46 pm 
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huejas wrote:
non ego man wrote:
huejas wrote:
...whats your point?

I would have thought this was obvious.

You cant read either?

....what happened silo?

Ok u are not lvl 85. But 80++ ??
It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game.

Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head.

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 Post subject: Re: Reinforcements
PostPosted: Fri Jul 25, 2008 6:28 pm 
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not all people bother themselves with all the details of the game.

If you are addicted to sro and have a unquenchable thirst for power in it then you will know or eventually ask all the questions to find out.

either way “The fool wonders, the wise man asks.” and “A wise man never knows all, only fools know everything.”


EDIT: deleted the quotes

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 Post subject: Re: Reinforcements
PostPosted: Sat Jul 26, 2008 1:41 am 
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NuclearSilo wrote:
Ok u are not lvl 85. But 80++ ??
It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game.

Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head.


Those things you named are pretty much self explanatory, where reinforcement is less obvious...
Lv.85 or lv.20, its kinda the same as post count. Does one with 5000 post know more then one with 50? No, similarly just cuz im lv.85 or what not doesnt resemble my intelligence on the game.
If you think thats sad, then you havent met those lv.70+ that dont know how to make stones or dont even know what sox is(only one instance this happened, a friend npced a 76 som bow.... :banghead: ).

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 Post subject: Re: Reinforcements
PostPosted: Tue Sep 02, 2008 7:50 pm 
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phy__base_dmg = (weapon_phy_reinforce * str + weap_phy_dmg) * mastery_bonus

phy_base_dmg is the Phy. Atk that you see in your stats if you press C ingame. This formula for that is 100% correct, but you gain values which are +/- one or maybe two damage points. Thats cuz your weapon, and your reinforce are longer than that what you see. You see as example only 835-1092 phy damage on your weapon instead of 835,92-1092,3
Yes, silkroad just cut it and if you calculate it, then use always only the high values first and only the the lower values as second or otherwise. Then you get the damage range that you see in your statmenu or if you press C.
(For the mastery_bonus you have to use as example 1,54 if your mastery of the weapon that you use is lvl 54.)

greezt, Payne

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 Post subject: Re: Reinforcements
PostPosted: Tue Sep 02, 2008 7:55 pm 
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JohnPayne wrote:
phy__base_dmg = (weapon_phy_reinforce * str + weap_phy_dmg) * mastery_bonus

phy_base_dmg is the Phy. Atk that you see in your stats if you press C ingame. This formula for that is 100% correct, but you gain values which are +/- one or maybe two damage points. Thats cuz your weapon, and your reinforce are longer than that what you see. You see as example only 835-1092 phy damage on your weapon instead of 835,92-1092,3
Yes, silkroad just cut it and if you calculate it, then use always only the high values first and only the the lower values as second or otherwise. Then you get the damage range that you see in your statmenu or if you press C.
(For the mastery_bonus you have to use as example 1,54 if your mastery of the weapon that you use is lvl 54.)

greezt, Payne

hmm i like this bump ty for info.... but how would it be calculated with defense involved in this.


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 Post subject: Re: Reinforcements
PostPosted: Tue Sep 02, 2008 8:57 pm 
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sosun isn't strong not just because it's +15 the base lvl, but because it has a much much much higher reinforce than a last tier item

so yeah, fix that gay 9% reinforce


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 Post subject: Re: Reinforcements
PostPosted: Wed Sep 03, 2008 9:35 pm 
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magisuns wrote:
hmm i like this bump ty for info.... but how would it be calculated with defense involved in this.


Well, its very similar to the calculating of the damage in the statmenu, but if you mean how you have to calculate damage to defense, then i dont know how. Im still trying to get something useful there. The hard part in the defense calculating are the absobations of the accessorys. Till now nobody know how that will be calculated, but ppl wouldnt care about that anyway that much. It's more important to be able to calculate the damage on specific monsters, to be able to compare how good it is if youre hybrid or pure str with your character.

greetz, Payne

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 Post subject: Re: Reinforcements
PostPosted: Thu Sep 04, 2008 12:05 am 
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NuclearSilo wrote:
Ok u are not lvl 85. But 80++ ??
It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game.

Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head.


actually ive been playing for 2years now and i didnt know that. afaik i dont even really have a clear understanding on how parry or attack rating work. i know they are good and i kinda get the jist but ive been told many things and all different so idk who to belive. some have told me that attack rating makes you hit higher, some said makes you attack faster, some say its "the anti parry".

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 Post subject: Re: Reinforcements
PostPosted: Thu Sep 04, 2008 12:53 pm 
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[TS]=Hark=[TS] wrote:
actually ive been playing for 2years now and i didnt know that. afaik i dont even really have a clear understanding on how parry or attack rating work. i know they are good and i kinda get the jist but ive been told many things and all different so idk who to belive. some have told me that attack rating makes you hit higher, some said makes you attack faster, some say its "the anti parry".


Yap, it's quite confusing cuz a lot of people tell different things and i guess its bad translated into english anyway. Hitratio/attackrating (which is the same, just 2 names for it) will let you hit more often harder on targets who got a lower parry ratio than your attackrating. If your enemy have as example a parry ratio of 250 and you have a attackrating/hitratio of 250, then you will hit same often high and low damages of your damage range that you got. That means that you will do very random damages between your highest and lowest possible damage. Should be your hitratio 300 and the parry ratio of your enemy 200, then you will hit very often higher damage values on him, and not that often the low damages of your damage range. You can pimp hit ratio, but its hard to get a higher hitratio than parry ratio with pimping. Pimp your parry ratio and you will gain a lot of defense. In special people who got high damage ranges(lightning and firenukers), will hit a lot lower on you. The only char which can still reach good hit ratios who can deal with that overpowered parry ratios is a bow. Other chars will do hard in that, but there are a lot of ppl out there who dont pimp parry ratio, cuz they dont know about that and they are easy to kill cuz of that. 8)

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