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huejas
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Post subject: Reinforcements Posted: Wed Jul 16, 2008 3:34 am |
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What do they do on a weapon  Is it worth the risk to attempt to change it if my bows other whites are pretty good? Heres the bow im working on:  Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once  ), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein?
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TOloseGT
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 3:38 am |
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Joined: Sep 2006 Posts: 7129 Location:
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if you want a perfect bow, risk it. high reinforcement is good =]
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huejas
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 3:40 am |
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TOloseGT wrote: if you want a perfect bow, risk it. high reinforcement is good =] Well yes BUT i rather have nice crit/atk tare/phy, then to risk to change the reinforce and fk the rest all up. I wont have the courage to do it all over again especially the dam CRIT  What exactly does it do that its so "important"
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TOloseGT
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 3:44 am |
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er...i dun know the dmg formula, but reinforce is in there somewhere. higher reinforce means more dmg. i've compared two same lvl blades ingame b4 and i remember the higher reinforce one gave me higher dmg.
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Azilius
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 3:44 am |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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I'd rather have 61% reinforce than phy attack. SoSun is so amazing not only because it's base +15, but because it's +15 to reinforce, whereas a normal + does nothing to reinforce. It's basically another addition to the damage formula which influences damage substantially.
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jabbers
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 3:58 am |
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Joined: Mar 2006 Posts: 1674 Location: la revolucion
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when they calculate damage phys reinforce multiplies by the number of STR points you have or its somehow dependent on that I forget how, so if you are a pure build than it is very important but it's important either way
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Mousetrap
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 4:27 am |
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Why would you do whites before blues >_>. Yes it's worth changing.
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BananaShake
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 5:04 am |
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Joined: Jul 2008 Posts: 132 Location:
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i'd say try with 10% stone?
_________________
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Krushrpants
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 5:04 am |
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Joined: May 2007 Posts: 174 Location:
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If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.
So lets say you have 300 str points - your phy damage with that bow would be:
LOW END: 1093+(165.2% x 300) = 1588.6 HIGH END: 1304+(220.5% x 300) = 1965.5 (dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)
Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.
As for your question about changing the reinforce values... suppose you got higher values: lets say you got these numbers for your mag damage and reinforce:
1093+(180.0 x 300) = 1633 1304+(240.0 x 300) = 2024
Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.
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I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat
_________________ <<banned from SRF for bot support. -SG>>
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weymouthhall
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 8:47 am |
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Joined: Mar 2008 Posts: 219 Location:
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Krushrpants wrote: If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.
So lets say you have 300 str points - your phy damage with that bow would be:
LOW END: 1093+(165.2% x 300) = 1588.6 HIGH END: 1304+(220.5% x 300) = 1965.5 (dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)
Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.
As for your question about changing the reinforce values... suppose you got higher values: lets say you got these numbers for your mag damage and reinforce:
1093+(180.0 x 300) = 1633 1304+(240.0 x 300) = 2024
Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.
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I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat Thanks for the explanations  ! I've been wondering for awhile now how phy reinforce works regarding your attack power overall. Nice explanations! Thanks again 
_________________ Server: Mercury IGN: Lightheart, Quit for awhile,who the **** knows Build: Full Str Warrior/Rogue Lvl: 90 Full farmed My pvp Videos: http://www.youtube.com/watch?v=raTIeTJrbxY http://es.youtube.com/watch?v=BHC4sUW8Ij4&feature=user
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DontHackMePl0x
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 9:25 am |
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Joined: Jan 2008 Posts: 167 Location:
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Azilius wrote: I'd rather have 61% reinforce than phy attack. It's basically another addition to the damage formula which influences damage substantially. +1 ^^
_________________ 10K plýs men >.<
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CLOT
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 12:10 pm |
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Joined: Nov 2007 Posts: 825 Location:
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weymouthhall wrote: Krushrpants wrote: If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.
So lets say you have 300 str points - your phy damage with that bow would be:
LOW END: 1093+(165.2% x 300) = 1588.6 HIGH END: 1304+(220.5% x 300) = 1965.5 (dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)
Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.
As for your question about changing the reinforce values... suppose you got higher values: lets say you got these numbers for your mag damage and reinforce:
1093+(180.0 x 300) = 1633 1304+(240.0 x 300) = 2024
Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.
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I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat Thanks for the explanations  ! I've been wondering for awhile now how phy reinforce works regarding your attack power overall. Nice explanations! Thanks again  lightheart u noob =__= that "phy/mag attack power of weapon + (str/int x reinforce)) = char phy/mag attack" formula is around for so long already u can calculate ur own char dmg with this formula and it will show the exact attack of ur char when u press "C" of coz the final dmg output depends on many other things too, 1st gotta multiply with ur weapon mastry lvl dmg increase, den all the buffs, den imbue, den ur weapon AR, den enemy parry ratio, enemy def power, enemy buffs etc. as for attack power vs reinforce, juz use the bow as example comparing phy 9% reinforce 61% vs phy 61% reinforce 9% (taking lower end values) and lvl 90 str would have ard 430 str wif pimped gear, so 300 is not a fair value phy 9% = 1064, reinforce 61% = 168.7% char attack fr reinforce = 430 x 168.7% = 725.41 phy 61% = 1093, reinforce 9% = 165.2% (notice juz 3.5% diff) attack fr reinforce = 430 x 165.2% = 710.36 Conclusion : phy attack power diff = 29, reinforce diff = 15.05almost twice the attack diff from attack powerOT: i would advise u to pimp it of coz to get any bit of dmg u can get, but only wif 10% stones and prepare to spend cuz white stats are the hardest to pimp depending on ur luck (prepare for alot of alchemy success 9% -> 9% or 0% -> 0%)
_________________ found some aim in life, something more important waiting for me
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Rained
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 2:54 pm |
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Joined: Mar 2008 Posts: 47 Location: Malaysia
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this is the formula that taken from a friend, further explain with an example Quote: Character Attack Physical Attack = (str points x weapon physical reinforce + physical attack) x 1.N ; N = weapon mastery level Magic Attack = (int points x magic reinforce + magic attack) ___________________________________________________________________ Character Defence Physical Defence = (str points x total physical reinforce + total physical defence) + cold passive if any Magic Defence = (int points x total magic reinforce + total magic defence) total reinforce/defence = sum of all 6 gears + shield if there's any ___________________________________________________________________ taking my char as example. I'm using sun+7 spear, Heuksal mastery 71 phy atk 1002~1156 mag atk 1708~2012 phy reinforce 152.2%~181.1% mag reinforce 262.8%~321.2% Physical Attack = (196 x 152.2% + 1002) x 1.71 ~ (196 x 181.1% + 1156) x 1.71 = 2223~2583 (small error) Magic Attack = (335 x 262.8% + 1708) ~ (335 x 321.2% + 2012) = 2588~3088 total phy reinforce = 90.6% total mag reinforce = 192.3% total phy def = 505.4 total mag def = 1077.4 cold armor lvl 7 +59 phy def Physical Defence = ( 196 x 90.6% + 505.4) + 59 = 741.9 Magic Defence = (335 x 192.3% + 1077.4) = 1721.6  In short, int/str, phy/mag atk/reinforce, phy/mag def/reinforce effect your character stats and the way it affects shown as above.
_________________ <<banned from SRF for the sale of digital items for real cash. -SG>>
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weymouthhall
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Post subject: Re: Reinforcements Posted: Wed Jul 16, 2008 6:37 pm |
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Joined: Mar 2008 Posts: 219 Location:
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CLOT wrote: weymouthhall wrote: Krushrpants wrote: If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.
So lets say you have 300 str points - your phy damage with that bow would be:
LOW END: 1093+(165.2% x 300) = 1588.6 HIGH END: 1304+(220.5% x 300) = 1965.5 (dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)
Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.
As for your question about changing the reinforce values... suppose you got higher values: lets say you got these numbers for your mag damage and reinforce:
1093+(180.0 x 300) = 1633 1304+(240.0 x 300) = 2024
Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.
--
I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat Thanks for the explanations  ! I've been wondering for awhile now how phy reinforce works regarding your attack power overall. Nice explanations! Thanks again  lightheart u noob =__= that "phy/mag attack power of weapon + (str/int x reinforce)) = char phy/mag attack" formula is around for so long already u can calculate ur own char dmg with this formula and it will show the exact attack of ur char when u press "C" of coz the final dmg output depends on many other things too, 1st gotta multiply with ur weapon mastry lvl dmg increase, den all the buffs, den imbue, den ur weapon AR, den enemy parry ratio, enemy def power, enemy buffs etc. as for attack power vs reinforce, juz use the bow as example comparing phy 9% reinforce 61% vs phy 61% reinforce 9% (taking lower end values) and lvl 90 str would have ard 430 str wif pimped gear, so 300 is not a fair value phy 9% = 1064, reinforce 61% = 168.7% char attack fr reinforce = 430 x 168.7% = 725.41 phy 61% = 1093, reinforce 9% = 165.2% (notice juz 3.5% diff) attack fr reinforce = 430 x 165.2% = 710.36 Conclusion : phy attack power diff = 29, reinforce diff = 15.05almost twice the attack diff from attack powerOT: i would advise u to pimp it of coz to get any bit of dmg u can get, but only wif 10% stones and prepare to spend cuz white stats are the hardest to pimp depending on ur luck (prepare for alot of alchemy success 9% -> 9% or 0% -> 0%) Keke, like Icare Jani told me about this awhile ago, I just forgot til I compared the +7 2hander with 80%phy and reinforce with the other 61% phy and 41% reinforce, substanstial difference 
_________________ Server: Mercury IGN: Lightheart, Quit for awhile,who the **** knows Build: Full Str Warrior/Rogue Lvl: 90 Full farmed My pvp Videos: http://www.youtube.com/watch?v=raTIeTJrbxY http://es.youtube.com/watch?v=BHC4sUW8Ij4&feature=user
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NuclearSilo
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Post subject: Re: Reinforcements Posted: Tue Jul 22, 2008 9:14 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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huejas wrote: What do they do on a weapon  Is it worth the risk to attempt to change it if my bows other whites are pretty good? Heres the bow im working on:  Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once  ), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein? What a good knowledge we got from a lvl 85+ player... 
_________________ Playing Age of Wushu, dota IMBA
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huejas
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Post subject: Re: Reinforcements Posted: Tue Jul 22, 2008 10:42 pm |
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NuclearSilo wrote: huejas wrote: What do they do on a weapon  Is it worth the risk to attempt to change it if my bows other whites are pretty good? Heres the bow im working on:  Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once  ), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein? What a good knowledge we got from a lvl 85+ player...  1st of all, im not 85 as you can see level 85 on my bow is red(meaning im not 85)... 2nd of all, whats your point? that i didnt know what reinforcement does? 3rd of all, i knew that it was important but mainly wanted to know if it was worth the risk. I think you should stfu and read my post again kthxbye.
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Nodame
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Post subject: Re: Reinforcements Posted: Wed Jul 23, 2008 6:32 pm |
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Joined: Mar 2007 Posts: 620 Location:
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i'd rather work on the phy reinf than the mag attack...
(which is what u were planning to work on anyway)
_________________
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non ego man
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Post subject: Re: Reinforcements Posted: Wed Jul 23, 2008 6:44 pm |
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Joined: Mar 2007 Posts: 2699 Location: Why I gotta do this???
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huejas wrote: ...whats your point? I would have thought this was obvious.
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oOYunaOo
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Post subject: Re: Reinforcements Posted: Wed Jul 23, 2008 9:22 pm |
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i think it has to do with defese or something
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huejas
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Post subject: Re: Reinforcements Posted: Fri Jul 25, 2008 5:36 pm |
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non ego man wrote: huejas wrote: ...whats your point? I would have thought this was obvious. You cant read either? ....what happened silo?
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NuclearSilo
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Post subject: Re: Reinforcements Posted: Fri Jul 25, 2008 5:46 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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huejas wrote: non ego man wrote: huejas wrote: ...whats your point? I would have thought this was obvious. You cant read either? ....what happened silo? Ok u are not lvl 85. But 80++ ?? It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game. Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head.
_________________ Playing Age of Wushu, dota IMBA
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sparta_sword
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Post subject: Re: Reinforcements Posted: Fri Jul 25, 2008 6:28 pm |
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Joined: Jun 2008 Posts: 249 Location:
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not all people bother themselves with all the details of the game.
If you are addicted to sro and have a unquenchable thirst for power in it then you will know or eventually ask all the questions to find out.
either way “The fool wonders, the wise man asks.” and “A wise man never knows all, only fools know everything.”
EDIT: deleted the quotes
_________________ Making the impossible look routine.
Immortal: You failed +9 8 times are you farking crazy!!? Me: yeah.. but i made +8 8 times so booyah! Immortal: stupid
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huejas
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Post subject: Re: Reinforcements Posted: Sat Jul 26, 2008 1:41 am |
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NuclearSilo wrote: Ok u are not lvl 85. But 80++ ?? It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game.
Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head. Those things you named are pretty much self explanatory, where reinforcement is less obvious... Lv.85 or lv.20, its kinda the same as post count. Does one with 5000 post know more then one with 50? No, similarly just cuz im lv.85 or what not doesnt resemble my intelligence on the game. If you think thats sad, then you havent met those lv.70+ that dont know how to make stones or dont even know what sox is(only one instance this happened, a friend npced a 76 som bow....  ).
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JohnPayne
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Post subject: Re: Reinforcements Posted: Tue Sep 02, 2008 7:50 pm |
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phy__base_dmg = (weapon_phy_reinforce * str + weap_phy_dmg) * mastery_bonus
phy_base_dmg is the Phy. Atk that you see in your stats if you press C ingame. This formula for that is 100% correct, but you gain values which are +/- one or maybe two damage points. Thats cuz your weapon, and your reinforce are longer than that what you see. You see as example only 835-1092 phy damage on your weapon instead of 835,92-1092,3 Yes, silkroad just cut it and if you calculate it, then use always only the high values first and only the the lower values as second or otherwise. Then you get the damage range that you see in your statmenu or if you press C. (For the mastery_bonus you have to use as example 1,54 if your mastery of the weapon that you use is lvl 54.)
greezt, Payne
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magisuns
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Post subject: Re: Reinforcements Posted: Tue Sep 02, 2008 7:55 pm |
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JohnPayne wrote: phy__base_dmg = (weapon_phy_reinforce * str + weap_phy_dmg) * mastery_bonus
phy_base_dmg is the Phy. Atk that you see in your stats if you press C ingame. This formula for that is 100% correct, but you gain values which are +/- one or maybe two damage points. Thats cuz your weapon, and your reinforce are longer than that what you see. You see as example only 835-1092 phy damage on your weapon instead of 835,92-1092,3 Yes, silkroad just cut it and if you calculate it, then use always only the high values first and only the the lower values as second or otherwise. Then you get the damage range that you see in your statmenu or if you press C. (For the mastery_bonus you have to use as example 1,54 if your mastery of the weapon that you use is lvl 54.)
greezt, Payne hmm i like this bump ty for info.... but how would it be calculated with defense involved in this.
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HBblade
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Post subject: Re: Reinforcements Posted: Tue Sep 02, 2008 8:57 pm |
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Joined: Feb 2007 Posts: 652 Location: ancient china
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sosun isn't strong not just because it's +15 the base lvl, but because it has a much much much higher reinforce than a last tier item
so yeah, fix that gay 9% reinforce
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JohnPayne
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Post subject: Re: Reinforcements Posted: Wed Sep 03, 2008 9:35 pm |
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magisuns wrote: hmm i like this bump ty for info.... but how would it be calculated with defense involved in this. Well, its very similar to the calculating of the damage in the statmenu, but if you mean how you have to calculate damage to defense, then i dont know how. Im still trying to get something useful there. The hard part in the defense calculating are the absobations of the accessorys. Till now nobody know how that will be calculated, but ppl wouldnt care about that anyway that much. It's more important to be able to calculate the damage on specific monsters, to be able to compare how good it is if youre hybrid or pure str with your character. greetz, Payne
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[TS]=Hark=[TS]
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Post subject: Re: Reinforcements Posted: Thu Sep 04, 2008 12:05 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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NuclearSilo wrote: Ok u are not lvl 85. But 80++ ?? It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game.
Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head. actually ive been playing for 2years now and i didnt know that. afaik i dont even really have a clear understanding on how parry or attack rating work. i know they are good and i kinda get the jist but ive been told many things and all different so idk who to belive. some have told me that attack rating makes you hit higher, some said makes you attack faster, some say its "the anti parry".
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JohnPayne
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Post subject: Re: Reinforcements Posted: Thu Sep 04, 2008 12:53 pm |
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Joined: Sep 2007 Posts: 57 Location:
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[TS]=Hark=[TS] wrote: actually ive been playing for 2years now and i didnt know that. afaik i dont even really have a clear understanding on how parry or attack rating work. i know they are good and i kinda get the jist but ive been told many things and all different so idk who to belive. some have told me that attack rating makes you hit higher, some said makes you attack faster, some say its "the anti parry". Yap, it's quite confusing cuz a lot of people tell different things and i guess its bad translated into english anyway. Hitratio/attackrating (which is the same, just 2 names for it) will let you hit more often harder on targets who got a lower parry ratio than your attackrating. If your enemy have as example a parry ratio of 250 and you have a attackrating/hitratio of 250, then you will hit same often high and low damages of your damage range that you got. That means that you will do very random damages between your highest and lowest possible damage. Should be your hitratio 300 and the parry ratio of your enemy 200, then you will hit very often higher damage values on him, and not that often the low damages of your damage range. You can pimp hit ratio, but its hard to get a higher hitratio than parry ratio with pimping. Pimp your parry ratio and you will gain a lot of defense. In special people who got high damage ranges(lightning and firenukers), will hit a lot lower on you. The only char which can still reach good hit ratios who can deal with that overpowered parry ratios is a bow. Other chars will do hard in that, but there are a lot of ppl out there who dont pimp parry ratio, cuz they dont know about that and they are easy to kill cuz of that. 
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