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[ 13 posts ] |
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Ryo-Ohki
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Post subject: A Baker's Dozen Posted: Mon Oct 09, 2006 3:33 pm |
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Joined: Jun 2006 Posts: 521
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Silkroad Online wrote: New Server Rome Opens
Date : 10/9/2006 inquiry : 1336
Hello. This is Silkroad Online.
Silkroad's 13th server, Rome, will open on October 12th, 2006 Silkroad Standard Time.
Server Name: Rome Open Date: 10/12/06
We hope you welcome this new server to the Silkroad Online community and enjoy the new experiences there.
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Hitmanblack
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Post subject: Posted: Mon Oct 09, 2006 10:19 pm |
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Hi, I'm New Here |
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Joined: Sep 2006 Posts: 8
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stop opening servers assholes and help us get on...
You know i bet they purposely kicked out out to make room and uncrowd the game
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Zhen
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Post subject: Posted: Tue Oct 10, 2006 5:38 am |
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Regular Member |
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Joined: Jul 2006 Posts: 280 Location:
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Hitmanblack wrote: stop opening servers assholes and help us get on...
You know i bet they purposely kicked out out to make room and uncrowd the game
Er...even with the connecting problem people are having since mid-September, the servers are still way over-crowded.
_________________ Ooh, it's warm like a pita pocket!
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libaan90
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Post subject: Posted: Tue Oct 10, 2006 8:14 pm |
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Casual Member |
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Joined: Sep 2006 Posts: 59
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why dont they make the servers rather than making new ones...is it cuz it cost money
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monkeymadnes
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Post subject: Posted: Wed Oct 11, 2006 3:20 am |
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Casual Member |
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Joined: Mar 2006 Posts: 67
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I'm sure that they have a good reason behind it... It would probably lagg up the servers even more, and they would have to have one HUGE database for all of the characters, which would increase the loading time because all of the traffic. Although they probably are smart enough to think of a solution to all of that........ Those are just my ideas of why.
_________________ "Reality is merely an illusion, albeit a very persistent one."
"Technological progress is like an axe in the hands of a pathological criminal."
"The most incomprehensible thing about the world is that it is comprehensible."
"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut."
"Not everything that counts can be counted, and not everything that can be counted counts."
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XxpeddyxX
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Post subject: Posted: Wed Oct 11, 2006 11:55 am |
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Valued Member |
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Joined: Mar 2006 Posts: 372 Location:
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It costs too much for a company that earns $5000+++ a week.. sure why not.
_________________ QUIT.
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Beltashazzar
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Post subject: Posted: Wed Oct 11, 2006 3:34 pm |
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Hi, I'm New Here |
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Joined: Oct 2006 Posts: 5
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XxpeddyxX wrote: It costs too much for a company that earns $5000+++ a week.. sure why not.
Given the cost of bandwidth (In the US it is roughly $45-$105 per MB of transferred data), and the ammount of people who are connecting to a live server with as big a database and mapsize as this game has...I would guess they are barely breaking even at this point, even with the silk sales.
Let me use a tired phrase from my DOD days. This is a free game (unless you choose to buy silk). Quit griping and just play.
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_.-JaCk-._
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Post subject: Posted: Wed Oct 11, 2006 4:01 pm |
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Common Member |
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Joined: Mar 2006 Posts: 176 Location:
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Beltashazzar wrote: XxpeddyxX wrote: It costs too much for a company that earns $5000+++ a week.. sure why not. Given the cost of bandwidth (In the US it is roughly $45-$105 per MB of transferred data), and the ammount of people who are connecting to a live server with as big a database and mapsize as this game has...I would guess they are barely breaking even at this point, even with the silk sales. Let me use a tired phrase from my DOD days. This is a free game (unless you choose to buy silk). Quit griping and just play.
I would think since they signed with yahoo that they're getting a bargin for the bandwith and BTW it does NOT cost $45-$105 per MB, unless you're a retard to sign that kind of deal.
_________________ It's like beating a dead stick with a horse
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Beltashazzar
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Post subject: Posted: Wed Oct 11, 2006 5:39 pm |
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Hi, I'm New Here |
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Joined: Oct 2006 Posts: 5
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For the record, I am referring to "Sustained Bandwidth" not Metered.
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Nannari
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Post subject: Posted: Wed Oct 11, 2006 8:40 pm |
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Regular Member |
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Joined: Apr 2006 Posts: 323 Location:
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It wont matter how many servers Joymax opens.
Bots are crowding the servers, thats what creates the lag. As soon as a new server opens, the botters figure out a way to get one or multiple characters running on that server.
Getting rid of the botters would equal getting rid of most of the lag.
Joymax really needs to find a way to solve the botting issue before wasting time and money on new servers. GameGuard isn't enough.
_________________
dom wrote: I never use more then 20~gb, and most of that is in porn alone.
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hammer2k2
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Post subject: Posted: Thu Oct 12, 2006 4:05 am |
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Casual Member |
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Joined: Jul 2006 Posts: 91 Location: Omnipresent
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In Babel, some people take the matter on their own hands to get rid of bots. One such move is the mass thief spawn event that happened a few days ago. High level traders would spawn npc thieves on botters. 
_________________
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CrimsonNuker
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Post subject: Posted: Sat Oct 14, 2006 9:23 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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.......by making more servers they are trying to help us loosen up the servers but apparently thats not working
and if they try to increase the capacity of the server then it will be way more laggy than it is now
_________________
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