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M4d3d1nch1n4
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Post subject: New skill. That I made up :) Posted: Fri Jun 16, 2006 4:37 am |
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Joined: Jun 2006 Posts: 33 Location:
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Ok ok, so from my experience from Maplestory
Mages have this skill called Magic Guard in which whenever its activated 80% of the damage you take is taken off of mp and you yourself only take 20% of the damage.
I know this would be cheap if everyone had it so I was thinking you start out taking 80% dmg and using mp to buffer the other 20% and as you lvl up the skill the % changes to 20% and 80%.
I think this would be really useful for nukers.
Your thoughts?
_________________ LVL 28 PURE INT NUKER ATHENS - RoflWaffle - HighGuards
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M4d3d1nch1n4
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Post subject: Posted: Fri Jun 16, 2006 5:17 am |
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Joined: Jun 2006 Posts: 33 Location:
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OK OK, so basically its a buff where every time you take dmg from a monster, you only take 20% of that and the rest is taken away from your mp.
So say you took 100dmg from a yeowa.
If you had magic guard on, your hp would decrease by 20 while your mp would decrease by 80.
_________________ LVL 28 PURE INT NUKER ATHENS - RoflWaffle - HighGuards
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NatsumeAya
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Post subject: Posted: Fri Jun 16, 2006 5:21 am |
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Joined: Jun 2006 Posts: 58 Location:
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Wouldn't that be unfair to STR builds?
Make it so that if you use this buff, you can't nuke.. :p
_________________ || 4x || Pure Str Archer ||
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M4d3d1nch1n4
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Post subject: Posted: Fri Jun 16, 2006 5:31 am |
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Joined: Jun 2006 Posts: 33 Location:
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But then I guess str builds can use it too.
Its just weaker for str builds becaues of the skills int attributes.
If str builds had the same skill as int, then it would be the exact same as it is now.
Make the str version a bit weaker and ints have some chance when it comes to dueling.
_________________ LVL 28 PURE INT NUKER ATHENS - RoflWaffle - HighGuards
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Irukandji
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Post subject: Posted: Fri Jun 16, 2006 6:31 am |
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Joined: May 2006 Posts: 289 Location:
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arn't nukers and str eventually equal [or so i've heard] in high levels?
woudn't this make nukers way overpowered?
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NatsumeAya
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Post subject: Posted: Fri Jun 16, 2006 7:59 am |
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Joined: Jun 2006 Posts: 58 Location:
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I don't know.. It just sounds too one sided for me.. So PRO INT builds..
I think Pure Int and Str builds are equal..
Str builds have higher HP but lower damage.
Int builds have lower HP but higher damage.
This skill would mean that Int builds can take more than or equal damage than Str builds.. Thus, an unfair skill. ^_^
_________________ || 4x || Pure Str Archer ||
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JackB4u3r
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Post subject: Posted: Fri Jun 16, 2006 8:53 am |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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For everybody who doono what he actually wants to say, here is a little explanation:
The magic that he wants to be added in game is Mana Shield, it absorbs a % (percentage) of dmg into mana. Some of you could know it from Warcraft III: The Frozen Throne.
The idea is not bad, but it's also way too powerful. In WoW there is a balance, for example mages can not have soo much mana so that they are invincible (ccan take no HP dmg) with this magic. But if here a int. builder would use this with a lot of MP potions... That would be too strong. 
_________________ Stopped playing SRO a long time ago; still pr0.
Last edited by JackB4u3r on Fri Jun 16, 2006 9:18 am, edited 1 time in total.
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kitary
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Post subject: Posted: Fri Jun 16, 2006 8:54 am |
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Joined: Apr 2006 Posts: 1222 Location:
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EEW !!! Maplestory EEWW!!
Go wash your mouth with soap
EEWW!!
_________________
IGN: Catnium
I quit sro ,
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Bakemaster
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Post subject: Posted: Fri Jun 16, 2006 11:19 am |
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Joined: Feb 2006 Posts: 4732 Location:
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Actually the first time I encountered this type of skill was in the original Diablo. And we have several skills like this: mountain shield, fire wall, ice wall. You just can't move while using them.
_________________ LOL
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yotom
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Post subject: Posted: Fri Jun 16, 2006 11:26 am |
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Joined: May 2006 Posts: 5
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Wont the tankers use this skill as well making them pratically invincible? since all tree r open 2 all players?
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M4d3d1nch1n4
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Post subject: Posted: Fri Jun 16, 2006 3:45 pm |
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Joined: Jun 2006 Posts: 33 Location:
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Mehh, just a thought lol.
@Kitary. Lol. Yes I know MapleStory = bad. but just a game when I don't feel like playing SRO. Music is so corny and yet addicting.
_________________ LVL 28 PURE INT NUKER ATHENS - RoflWaffle - HighGuards
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Irukandji
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Post subject: Posted: Fri Jun 16, 2006 9:19 pm |
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Joined: May 2006 Posts: 289 Location:
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im an ex-player, i can't believe i played for a while
i havn't been playing for almost 2 months and my firends havn't caught up yet 
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thekwong
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Post subject: Posted: Sat Jun 17, 2006 6:30 am |
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Joined: Mar 2006 Posts: 411 Location:
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what a jip from diablo 2, not maple story! (es..!)
_________________
started playing again... yet again! omg! - on rome
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ngtess
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Post subject: Posted: Sat Jun 17, 2006 9:03 am |
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Joined: Jun 2006 Posts: 36
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i support this.
ALL rpgs have this.
^^ altho unoriginal but who cares.
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woutR
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Post subject: Posted: Sat Jun 17, 2006 9:36 am |
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Joined: Feb 2006 Posts: 5573 Location: Netherlands
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but silkroad isn't the type of game where you have skills like for xx seconds you have + xx % dmg ( attribute str )
If you want those skills go play guild wars or wow
_________________

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DragonTalon
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Post subject: Posted: Sat Jun 17, 2006 7:36 pm |
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Joined: Jun 2006 Posts: 1764 Location:
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NatsumeAya wrote: I don't know.. It just sounds too one sided for me.. So PRO INT builds..
I think Pure Int and Str builds are equal..
Str builds have higher HP but lower damage. Int builds have lower HP but higher damage.
This skill would mean that Int builds can take more than or equal damage than Str builds.. Thus, an unfair skill. ^_^ Since pure str does lower damage does that mean they have disadvantages killing monsters/people? Or do they just do lower damage than nukers cause im going full str and i dont wanna get pwned by every monster/person i see
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antix
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Post subject: Posted: Sat Jun 17, 2006 8:49 pm |
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Joined: Apr 2006 Posts: 1608 Location:
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This sounds like a good idea too me. But.. that is just because I am very pro INT.
@M4d3d1nch1n4: What level, server, and version of MS are you on? I used to player gMS with a Lv 31 and a Lv 48 on jMS! Woot Japanese verion FTW!
_________________ This is a game, You're invited. www.lost.eu/572c4
redneck wrote: Holy crap how do u drop 1 gold piece?
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blocklandmac
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Post subject: Posted: Sat Jun 17, 2006 10:36 pm |
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Joined: Jun 2006 Posts: 212 Location: United States
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NatsumeAya wrote: I don't know.. It just sounds too one sided for me.. So PRO INT builds..
I think Pure Int and Str builds are equal..
Str builds have higher HP but lower damage. Int builds have lower HP but higher damage.
This skill would mean that Int builds can take more than or equal damage than Str builds.. Thus, an unfair skill. ^_^
Add a skill that lets you use skills using HP, but make the skills cost twice as much... 
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BlindSpear
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Post subject: Posted: Sat Jun 17, 2006 10:42 pm |
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Joined: May 2006 Posts: 241 Location:
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I dont think that the game is balanced cauz when a STR char
do a critical hit they can actually do more damage them a INT...
_________________ BlindSpear
6X
Hybrid Spear/Fire nuker
BlueDragons GM
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Misaklo
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Post subject: Posted: Sun Jun 18, 2006 12:03 am |
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Joined: Mar 2006 Posts: 1508 Location:
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actually this skill would be self balancing for int characters, pretty useless for str though. becasue if a str build crit you, or just hit yyou or wtv, the next hit would pretty much wipe out your MP, thus you are totally weak.
well thats how i saw it.
_________________ "Everybody defamates from miles away,But face to face, they haven't got a thing to say!" -Slipknot no longer really playing, hopeing to get back on to a private server of some sort.
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Killun
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Post subject: Posted: Wed Jun 28, 2006 3:31 am |
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Joined: Jun 2006 Posts: 48
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Great_Master wrote: For everybody who doono what he actually wants to say, here is a little explanation: The magic that he wants to be added in game is Mana Shield, it absorbs a % (percentage) of dmg into mana. Some of you could know it from Warcraft III: The Frozen Throne. The idea is not bad, but it's also way too powerful. In WoW there is a balance, for example mages can not have soo much mana so that they are invincible (ccan take no HP dmg) with this magic. But if here a int. builder would use this with a lot of MP potions... That would be too strong. 
It's in loads of games, i dunno where it is from, but the oldest place with it is ragnarok online, in which there are several cards(which are like gems in d2 in which u socket em into items) that move damage into ur mp instead of hp, and i THINK that the wiz has a skill for it as well... energy coat i think it was called...
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Ice771x
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Post subject: Posted: Wed Jun 28, 2006 3:36 am |
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Joined: Jun 2006 Posts: 1562 Location:
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killun must be like. god. or something. cus he can raise the dead.
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microcosm
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Post subject: Posted: Thu Jun 29, 2006 3:17 am |
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Joined: Apr 2006 Posts: 90 Location: ...
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The coat would actually make int players out of mp like misaklo said..
in ms, for example getting hit by a c.log would pretty much wipe out all mp so you cant attack..sorta pointless, survive but no attack, no tele
btw ms = the sux0rz. cant believe i played either.. 
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